Healing concept: Over-resting

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Agar
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Healing concept: Over-resting

Postby Agar » Mon Jun 13, 2005 1:07 am

With the now wimpy tiredness, cots, rugs and beds have fallen into disuse. We also need a new way to heal damage without foods. So how about Over resting?

Once your tiredness is at 0%, you could start resting off damage. Not a great deal, it shouldn't overshadow the healing foods available but in the areas where food is scare, resting objects could serve a new purpose.
Reality was never my strong point.
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nitefyre
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Postby nitefyre » Mon Jun 13, 2005 1:40 am

Especially if natural healing isn't going to be re-implemented, I think this would be a great alternative!
swymir
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Postby swymir » Mon Jun 13, 2005 3:21 am

I am kind of pissed off at how tiredness works. I had no problem with having to rest before after a few days of work.
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wichita
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Postby wichita » Mon Jun 13, 2005 4:38 am

I think it's a great idea. I was happy when cots became useful, and now nobody really cares about them anymore. It would definitely add some realism to the game. Incredibly injured, become bedridden for a few weeks.
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Talapus
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Postby Talapus » Mon Jun 13, 2005 4:42 am

I like the idea. It will never fully replace healing food (or medicine if/when that is introduced) because you can't stock up on resting. I think that perhaps with a cot (or other medium quality resting object) should restore perhaps 1% per hour? That would mean that if you had taken 80% damage, you would have to stay in bed for half a year, which sounds reasonable to me at least. Of course the amount restored would have to be dependant upon the quality of the resting device, just as tiredness is dependant. Anyway, I think it is a wonderful idea
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SekoETC
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Postby SekoETC » Mon Jun 13, 2005 8:55 am

Yes yes yes yes! A great idea. Me likes. Woah this sure would have helped my poor murderer forced to hide behind a locked door, he was resting most of the time for I don't know why even though I knew it wouldn't help. It's natural to rest when you're wounded.
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