Then you evidently don't understand the repurcussions of your own suggestion.
Okay, it may take an entire day for someone to kill another person, giving you supposedly one day to respond. Then let's put this into a practical situation, where you lose an average of 10% per hit. Obviously, tiredness, skill, shields, etc, all have a part to play in this, so I kept it to a very low 10%.
Hour 1: You are attacked for 10%.(Yeah, the guy who is attacking you logs in every hour to shoot you

)
Hour 2: You are attacked for 10%.
Hour 3: You are attacked for 10%.
Hour 4: You are attacked for 10%.
Hour 5: You are attacked for 10%.
Hour 6: You are attacked for 10%.
Hour 7: You are attacked for 10%. (You wake up, during your daily check. Your total strength now is about 30%, weakening you tremendously)
Hour 8: You attack back for 5%. (At this point, you'll have to login every hour to get your shot in.)
Several Hours Later: Your real life having been postponed, your character is dead anyways.
If it comes down to this, say goodbye to Thomas Hobbes, John Locke and the rest of my account. Or is this your scheme?
