The Sociologist wrote:Serenity wrote:Impossible for small groups or loners against large groups of people but if you build larger groups and then try to go up against other larger groups I can tell you now that things would probably get interesting.
I highlighted a word there. "Probably", indeed. Just consider the logistics. You have to select a group from the larger group that have acceptable combat skills. Even just identifying such skills is a major curse, even presupposing that you have enough of the newspawned "protoplasmic blobs" to practise on, or else an ocean of nuts or popcorn or whatever to cure your own people after "trial runs".
And this is after you've stuffed ten or so people into a factory to make weapons and then watched them all gradually start sleepwalking (ie their players have reduced them to minimal residual minutes since their lives aren't all that interesting).
But it will very likely be the case that at least some of those in your selected group won't have the inclination or personality to want to go off to war. In fact, given the current makeup of Cantr players, it is very likely that hardly
any of them will want to go off to war. So that is a neat summary of the logistical issues which any would-be warlord would face.
I would suggest that, given a medium-sized town of say 30-40 people and perhaps 20 actives in your organization, you would be looking at a resulting "army" of 4-6...and that's too small. Also bear in mind that, apart from a few clans and a few multi-town organizations here and there, nobody else even
has 20 actives to call upon.
Probably? Yes, well I'd very much like to see this "probably". Meanwhile, I more or less agree with Yo Yo. With the proviso, however, that the Barons have shown that limited guerilla tactics do work if the circumstances are right and the towns being attacked are really small. Similarly, the few pirates that are operating again are doing so in much the same fashion.
I have the feeling you complain just for the sake of complaining and arguing. Not that a healthy debate isn't definitively bad, so I'll add my two cents.
The situation in Cantr prior to troublesome, in how easy it was to acquire resources, produce weapons and go off and start massacring the entire town in a matter of seconds with just about 3-4 people, if not utterly ridiculous. I witnessed events that took a good chunk of a populace out in a matter of moments, which made absolutely no realistic sense to me as a player. It's not conceivable. For instance, 40 people would simply pounce on 3-4 massacrers in a matter of moments if they were all awake. Of course, they weren't. One proposal was to have an automatically guaged hit-back option, but that would make Cantr into a hack n slash game.
This is not what Cantr is.
Cantr is a society simulator.
Yes, societies in present and past have had the need to commit to actions of war. This is replicated in Cantr, and has been, through out Cantr's history. You talk of War as if it should be easy for a bunch of people to get together and obliberate a large town. As RKL argued, that makes little sense. Now, perhaps, if these few people aimed at taking down a single person (assassination) that would make sense, and they would quite possibly be successful. But then again, the likelihood of them escaping might not be so feasible, nor would it be in real life. And just like in real life, it is not an easy task to assemble dozens upon dozens of people to undertake a task, especially if it was equiping for war. They need the right incentives, and if they have those incentives, they will be awake to play. I know my characters just wouldn't follow anybody just because they have nothing better to do. However, if given the right motivations, my characters would not only sponsor such a task, but would possibly undertake in it, if they believed in it. There are many aspects you have to look at, from charismatic leaders to acquiring supplies. It's not supposed to be easy, and it shouldn't be easy.
And you're taking this from a player whose character all but operates a double digit multi-locational organization, who is faced with these challenges through out. But you don't hear me complaining.