Massacres
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- Surly
- Posts: 4087
- Joined: Tue Oct 14, 2003 7:33 pm
- Location: London, England
One of these will doubtless be the answer:
1) The measures taken by programming to limit the ability of one character to permit massacres are actually working.
2) The player(s) responisble for the massacres have been caught and dealt with.
3) The PD has been successful in warding off any CRB massacres by monitoring accounts.
4) Massacres are still occurring, but now they are IC (such as piracy. Although I have my doubts sometimes...) and people have less reason to moan about them on the forum.
I'm guessing it's probably a combination of all the options...
1) The measures taken by programming to limit the ability of one character to permit massacres are actually working.
2) The player(s) responisble for the massacres have been caught and dealt with.
3) The PD has been successful in warding off any CRB massacres by monitoring accounts.
4) Massacres are still occurring, but now they are IC (such as piracy. Although I have my doubts sometimes...) and people have less reason to moan about them on the forum.
I'm guessing it's probably a combination of all the options...
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
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Cookie
- Posts: 756
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- Location: NE & NW England
- Surly
- Posts: 4087
- Joined: Tue Oct 14, 2003 7:33 pm
- Location: London, England
Not all of them were... before someone jumps in to disagree with me. But a large number of them were, as far as I know. Perhaps I should add another 2 options:
5) The players capable (and willing) to conduct massacres have left the game due to changes in game or ooc
6) It's just so damn hard now, with the complication of the iron process (and consequently steel), the modular weapons idea and the sheer amount of equipment you need (which of cause will now decay, making things even worse) without any attempt to balance the affects.
5) The players capable (and willing) to conduct massacres have left the game due to changes in game or ooc
6) It's just so damn hard now, with the complication of the iron process (and consequently steel), the modular weapons idea and the sheer amount of equipment you need (which of cause will now decay, making things even worse) without any attempt to balance the affects.
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
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Frejan
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- Location: Sweden
- kronos
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west
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- SekoETC
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- Location: Finland
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The tiredness makes massacring quite difficult. And the heavy effect of wounds too. My character is in process of attacking a bunch of people in a cowardly way but he'd rather have them move out out the bleeping way than just stand there getting more and more wounded. Of course you'll attack if you feel like you're trapped in the corner! When you're doing just a tiny bit of damage it's not very convincing, but seems like it's increasing, be that from the victims getting hurt and tired or what... But I noticed if you try to attack several people in a row, the chance of missing goes high very quickly, so you should attack only one or two people in an hour, then rest.
Not-so-sad panda
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Ian
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rklenseth
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Ian
- Posts: 37
- Joined: Sun May 15, 2005 1:43 am
Oh I see, yeah that'd be a breach. I haven't been playing for too long, but I haven't seen much violence apart from the occasional newspawn who just takes things and runs. I haven't even seen much piracy, though I've heard about it. Are the days of mass wars over? When will villages attack each other? I know Cantr isn't about action or course. But a little revolution is pleasant once in a while you know?
How am I not myself?
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rklenseth
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- formerly known as hf
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- Location: UK
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Schme
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- Location: Canada
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rklenseth
- Posts: 4736
- Joined: Fri Aug 22, 2003 12:46 am
No tiredness, no skill, no randomness of damage, no chance of missing, shields always blocked. So back in the day if you got four sabre armed and iron shielded people and put them up against 50 people with no iron or steel weapons and protection than those four guys would kill the town in less than ten minutes without ever losing any sweat or taking any damage. Now that is quite impossible. 
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