Cantr Time Problems (slow, minutes not resetting, etc).
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- jeslange
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Cantr Time Problems (slow, minutes not resetting, etc).
Please post them in this thread. Thanks.
-The 4 day rule doesn't apply to reporting errors, bugs, or CR breaches.
-The 4 day rule doesn't apply to reporting errors, bugs, or CR breaches.
Last edited by jeslange on Thu Jun 23, 2005 2:20 pm, edited 7 times in total.
- Thomas Pickert
- Programmer Emeritus
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Just to avoid misunderstanding.
I don't doubt, that 8 Cantr hours are still about 40-60 IRL minutes longer than one IRL day. I was merely saying, that what I thought to have found in the code wasn't the explanation.
I have found another possible explanation now, but I need a (IRL) day to examine, if what I suspect to have found is really the culprit.
And to avoid another possible misunderstanding in advance:
Even if I may find out that Cantr- and IRL-days are indeed a bit out of sync, that doesn't necessarily imply that we're gonna 'fix' that. In fact, I'm kind of attracted by the idea to consider this a feature, since it elegantly solves the problem, that the time of refreshing would always benefit players living in one particular timezone.
"Rotating" the refreshing over the day let's all timezones have that advantage periodically.
I don't doubt, that 8 Cantr hours are still about 40-60 IRL minutes longer than one IRL day. I was merely saying, that what I thought to have found in the code wasn't the explanation.
I have found another possible explanation now, but I need a (IRL) day to examine, if what I suspect to have found is really the culprit.
And to avoid another possible misunderstanding in advance:
Even if I may find out that Cantr- and IRL-days are indeed a bit out of sync, that doesn't necessarily imply that we're gonna 'fix' that. In fact, I'm kind of attracted by the idea to consider this a feature, since it elegantly solves the problem, that the time of refreshing would always benefit players living in one particular timezone.
"Rotating" the refreshing over the day let's all timezones have that advantage periodically.
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- Jos Elkink
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The game is having some difficulties it seems:
* No resetting of minutes, not on 0:00:00 Cantr Time, not at the real time it usually resets..
* Doubling all work, repairs, eating, travelling, ...
My (new) charries have all finished their projects and do not work double, but eat double and I don't have spare minutes, so I can't get them to farming... At least one of them will be starving to death in the next two days, without minutes resetting...
Come on gamemasters!!! I'm cheering at the sideline! You can fix it!
Good luck!
* No resetting of minutes, not on 0:00:00 Cantr Time, not at the real time it usually resets..
* Doubling all work, repairs, eating, travelling, ...
My (new) charries have all finished their projects and do not work double, but eat double and I don't have spare minutes, so I can't get them to farming... At least one of them will be starving to death in the next two days, without minutes resetting...
Come on gamemasters!!! I'm cheering at the sideline! You can fix it!
Good luck!
<i>"Art may imitate life, but life imitates tv."</i>(Ani Difranco)
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