Smoke
Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)
- formerly known as hf
- Posts: 4120
- Joined: Wed Aug 04, 2004 2:58 pm
- Location: UK
- Nick
- Posts: 3606
- Joined: Tue Jul 15, 2003 8:27 pm
- Location: Halifax, Canada
- Blackdeath
- Posts: 225
- Joined: Fri Dec 17, 2004 11:06 pm
- Location: Texas
- Contact:
-
Schme
- Posts: 2067
- Joined: Thu Nov 25, 2004 10:21 pm
- Location: Canada
Nicks right. And plus we'd just have a bunch of godamn new players running around trying to toke up electronically (most of which would be kids, see simulated drunkness thing Industrialist did) rather than trying to actually play the game.
And man, a hemp LAB?
What the hells a hemp LAB?
You don't make weed in laboratories man, you grow it. Your confusing your banned substances.
And man, a hemp LAB?
What the hells a hemp LAB?
You don't make weed in laboratories man, you grow it. Your confusing your banned substances.
"One death is a tragedy, a million is just statistics."
Joseph Stalin
Joseph Stalin
-
swymir
- Posts: 1173
- Joined: Thu Jul 17, 2003 5:07 pm
- Location: Cape May, New Jersey
-
Schme
- Posts: 2067
- Joined: Thu Nov 25, 2004 10:21 pm
- Location: Canada
- Nixit
- Posts: 2307
- Joined: Sun Nov 07, 2004 8:06 pm
- Location: Your imagination...
-
Schme
- Posts: 2067
- Joined: Thu Nov 25, 2004 10:21 pm
- Location: Canada
- Nick
- Posts: 3606
- Joined: Tue Jul 15, 2003 8:27 pm
- Location: Halifax, Canada
- Nick
- Posts: 3606
- Joined: Tue Jul 15, 2003 8:27 pm
- Location: Halifax, Canada
- Nick
- Posts: 3606
- Joined: Tue Jul 15, 2003 8:27 pm
- Location: Halifax, Canada
-
Schme
- Posts: 2067
- Joined: Thu Nov 25, 2004 10:21 pm
- Location: Canada
- Nixit
- Posts: 2307
- Joined: Sun Nov 07, 2004 8:06 pm
- Location: Your imagination...
-
Ian
- Posts: 37
- Joined: Sun May 15, 2005 1:43 am
It would be like programming moods, like depression or paranoia. It would need to be rp'd. Which is why I think there should be some drugs, like the hemp drying/smoking ability, but it wouldn't have any effect in game mechanics. Everyone reacts differently to drugs, so it would be up to the player to determine how drugs would make their character act. You could be a burnt-out hippy, or go REEFER MADNESS on someone. I think there wuld even be a market for drugs in the game, at quite high prices too, simply because of the RP value.
How am I not myself?
- Nick
- Posts: 3606
- Joined: Tue Jul 15, 2003 8:27 pm
- Location: Halifax, Canada
Who is online
Users browsing this forum: No registered users and 1 guest

