machine usage
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- Claivuus
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- Location: canada
machine usage
I'd like to see some way of telling what machines are in use. I run 2 bakeries, and i can never find an open oven on my first try looking for one. I've always heard people IC asking about harvesters and drills, as well. I'm sure other people would agree that it would be so much more convenient for them to see if a machine is open.
I'd like to see what other people have to say about this, as well.
I'd like to see what other people have to say about this, as well.
you think you know me... but really, i don't know myself
- T-shirt
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- Slayer
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Potatoe Harvester(occupied by -------)
That's a good example
That's a good example
And I begged her give me horses
To trample down my enemy
So eager was my passion
To devour this waste of life
But she would not think of battle that
Reduces men to animals
So easy to begin
And yet impossible to end
-Uriah Heep - Lady in Black-
To trample down my enemy
So eager was my passion
To devour this waste of life
But she would not think of battle that
Reduces men to animals
So easy to begin
And yet impossible to end
-Uriah Heep - Lady in Black-
- Nick
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- T-shirt
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- Nick
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- Location: Halifax, Canada
Think of it this way. We have a limited ammount of programmers with a very limited ammount of time.
I doubt anyone will suggest anything worth their time more than fixing deterioration and whatnot.
SERIOUSLY, all you guys have to do is click the activity page, and search. Not hard. Already in game. Go do it.
I doubt anyone will suggest anything worth their time more than fixing deterioration and whatnot.
SERIOUSLY, all you guys have to do is click the activity page, and search. Not hard. Already in game. Go do it.
- nitefyre
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- SekoETC
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Nick, it's not JUST do a search on the activities page!
EXAMPLE: If there are three fire pits in town and two grilling meat projects, there is no telling which of the fire pits is free. So in the worst case you might first search if there's any projects that have "meat" in them, and even with this you might get extra trouble if someone was making pancakes. So you do the search. Find out that there are two grilling meat projects. Then you go to the objects page. You might have to click on all three of the fire pits before finding the one that's free. It loads a new page with the error message every time. Then you go back and try again. Not so much work? Well what if there were ten fire pits and nine projects? You see the problem now?
A clear indicator that a machine is occupied by a project would be a useful addition, and doesn't sound like a thing that requires loads of code.
EXAMPLE: If there are three fire pits in town and two grilling meat projects, there is no telling which of the fire pits is free. So in the worst case you might first search if there's any projects that have "meat" in them, and even with this you might get extra trouble if someone was making pancakes. So you do the search. Find out that there are two grilling meat projects. Then you go to the objects page. You might have to click on all three of the fire pits before finding the one that's free. It loads a new page with the error message every time. Then you go back and try again. Not so much work? Well what if there were ten fire pits and nine projects? You see the problem now?
A clear indicator that a machine is occupied by a project would be a useful addition, and doesn't sound like a thing that requires loads of code.
Not-so-sad panda
- mortaine
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Nick, comments that basically boil down to "the programmers have better things to do with their time" aren't constructive and don't help foster future suggestions. Obviously, not every suggestion will be implemented-- factors like programming but also game balance and just feasibility have to be considered, and the non-staff players don't have much say in that process. The Suggestions forum is the only place where we can say "Gee, I'd like *this* thing" without considering its impact on the programming.
It is not up to us or --unless you're the entire Programming Department or Jos in cognito-- *you* to say whether or not an idea is worth the time it takes to program. So please don't shoot people's ideas down just because you want the programmers to work on something else.
It is not up to us or --unless you're the entire Programming Department or Jos in cognito-- *you* to say whether or not an idea is worth the time it takes to program. So please don't shoot people's ideas down just because you want the programmers to work on something else.
--
mortaine.
mortaine.
- nitefyre
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Yeah, I think Jos created the suggestions section for a reason
(though some ideas are much more ridiculous for their worth)
Anywho, onto a constructive suggestion on topic with this idea:
Perhaps we should make active "white-grey" for a machine in use, full "white" for a machine used by you and "dark grey" for a machine not in use.
Just like the character's page.
Anywho, onto a constructive suggestion on topic with this idea:
Perhaps we should make active "white-grey" for a machine in use, full "white" for a machine used by you and "dark grey" for a machine not in use.
- SekoETC
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Just A Bill
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I think all thats really being asked for is that any machine that if you cliked on it would give you the Machine in Use message simply be grayed out or something similar. It might slow down the interface slightly but probably is not a huge programming task and with the new server we should have clock cycles to spare (for now)
Also with the faster server, perhaps we could revisit the happy faces...
Also with the faster server, perhaps we could revisit the happy faces...
- Peanut
- Posts: 1155
- Joined: Mon Oct 18, 2004 3:01 pm
Just A Bill wrote:I think all thats really being asked for is that any machine that if you cliked on it would give you the Machine in Use message simply be grayed out or something similar. It might slow down the interface slightly but probably is not a huge programming task and with the new server we should have clock cycles to spare (for now)
Also with the faster server, perhaps we could revisit the happy faces...
Or we could use an image pack?
- Nick
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- Anthony Roberts
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