Deterioration...again.

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The Industriallist
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Postby The Industriallist » Thu May 12, 2005 6:09 am

AngelSpice wrote:My bows are already used.

That's less than 50% worn out, isn't it?
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west
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Postby west » Thu May 12, 2005 5:05 pm

The Surly Cantrian wrote:I was thinking earlier, and I don't know how viable this is, about having two values for the quality of a tool. One is age, and this is the small rot Solfius was alluding to. The other is use, and is deterioration by use.

Example:
A new unused longbow
An old shoddy longbow
A decrepit well-maintained longbow

Age deterioration is minimal, but cannot be reversed. This effects the use when combined with other descriptors such as well-worn...
Deterioration can be reversed by a simple, materialless, project which improves the use stat by 1 level per day.

Is that similar to what you meant, Solfius?


decrepit means falling apart, Surly.

But yes, I would much rather see (and it is much more realistic to see) most deterioration being a function of how often something is used and how it is stored than a function of age. Like I've said before, a bow can last for centuries in a storeroom, decades in someone's possession if they take care of it and store the bowstrings right, and a week and a half lying in the muck.

I would like to see "a well-maintained old crossbow" and the like...or better--have a description (clickable?) for each item...click on the crossbow you've been handed and it'll say "a crossbow. It seems old but well-maintained" or the like.
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Chris Johnson
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Postby Chris Johnson » Thu May 12, 2005 5:28 pm

Well I suppose we may get this now that Repairing items has been implemented

:D
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Solfius
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Postby Solfius » Thu May 12, 2005 5:45 pm

yea, something along those lines, although, I don't think displaying the age and the use caused deterioration separately would work.

So age adds a subtle amount of rot, but that is added to the total which is displayed (with repairing we could think of it as piece by piece replacing all the old parts until none of the original remain, but the tool is still in working order)

I'd like to have a descriptor which indicates age like that.

for age:

Brand New
New
Seasoned
Aged
Old
Antique
Ancient

For use:

Unused
...
Used
Worn
Battered
Dilapidated

could do with a few more between unused and used, but I can't think of any
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Solfius
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Postby Solfius » Thu May 12, 2005 5:45 pm

Chris Johnson wrote:Well I suppose we may get this now that Repairing items has been implemented

:D


I wish people wouldn't do that, I had no idea that was in :?
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mortaine
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Postby mortaine » Thu May 12, 2005 5:48 pm

That's okay, you probably shouldn't use it yet anyway-- it's buggy like a Windows computer.....
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Chris Johnson
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Postby Chris Johnson » Thu May 12, 2005 5:51 pm

Yes very Very buggy

Don't Use
rklenseth
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Postby rklenseth » Thu May 12, 2005 5:56 pm

All right, what is buggy about it other than the traveling? You shouldn't be able to do project while traveling so this might be a reason why that is buggy but is it having problems elsewhere?


Also, please, Flyspray it.
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mortaine
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Postby mortaine » Thu May 12, 2005 6:10 pm

Um, cancelling a project loses the item. If you start a repair project, the item disappears from your inventory....

Also, it seems like the amount of time to repair a new slingshot (for instance) might be a bit excessive...
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wichita
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Postby wichita » Thu May 12, 2005 6:35 pm

Yup. My bow is gone now. :(
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mortaine
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Postby mortaine » Thu May 12, 2005 6:41 pm

Mine, too.
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west
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Postby west » Thu May 12, 2005 7:06 pm

My bow and crossbow, too...and it'll take ridiculous amounts of time to get them back, too... :cry:
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AoM
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Postby AoM » Thu May 12, 2005 7:08 pm

My comp. recurve bow! Um... can I have that back please? I rather liked it...
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TatteredShoeLace
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Postby TatteredShoeLace » Thu May 12, 2005 7:29 pm

May I ask if machines and buildings are soon to follow?
1223-4: You kill a elephant using a longbow.

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Thomcat
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Repair buildings

Postby Thomcat » Thu May 12, 2005 7:38 pm

Oooh, you mean we can repair buildings, cancel the project, and the building will be gone?

New job - building demolition service!

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