Do we have to kill?

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Lumin
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Postby Lumin » Tue May 10, 2005 5:00 pm

Well, I was referring more to the situation that started this thread; here you have a thief whose captors are actually trying to talk to him, and he won't respond. I know not all thieves are like that, I've had a couple myself, but it's distressingly common and only made worse by the fact that if they do decide to go to sleep on you there's nothing you can do but kill them or wait for nature to take it's course.
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Dee
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Postby Dee » Tue May 10, 2005 5:01 pm

Gyrus, just as I said before, killing is the only way :wink:
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Yo_Yo
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Postby Yo_Yo » Tue May 10, 2005 5:02 pm

O.O;;

Note to self : Don't steal from Dee either.
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Dee
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Postby Dee » Tue May 10, 2005 5:05 pm

:lol:
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colonel
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Postby colonel » Tue May 10, 2005 5:11 pm

The truth of it all is that this person walked into the best place to ever steal from and won't be dying for a very long time. That is all I am going to say about this now. :evil:
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SekoETC
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Postby SekoETC » Tue May 10, 2005 5:31 pm

Yo_Yo wrote:Yeah, they may be weightless, but for some reason they are undragable to my character. But I guess it doesn't help that they beat him within an inch of his life.


Soo familiar, some of my characters can't drag notes even unwounded. Just leave them on the floor and if people tend to run in and out then they might read them too. Or knock to raise their attention. Many prisons (ok I'm making an assumption, is not like that I'd been in so many) have loads of old notes lying on the floor since the typical thief is a note thief, and when they die, no one remembers where these notes were taken from so they just leave them to the floor. It's hard to spot the important ones in this mess. So if my character ends up in such a place, they will most likely clean it up and put notes in envelope(s). That'll give some activity to dull prison life. Now if only we could draw on the walls too... that would be sure to catch more attention than some poor little notes. Imagine cat-sized letters of blood across the wall... :twisted:
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Yo_Yo
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Postby Yo_Yo » Tue May 10, 2005 5:37 pm

Lol, then you have some luxory in your prison. I'm stuck in a cell etension. The only one that can hear my knocks is some idgit that sleeps alot. He's a prisoner too.

Edit: Consider yourself lucky. I'd die to have something to read in that stinking hole of a prison.
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Thomcat
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Thieves...

Postby Thomcat » Tue May 10, 2005 5:45 pm

I second the suggestion for stunning/clubbing/shackling weapons, for one simple (and very important!) reason ---

If the character is NOT killed, the player will not be able to go create another character.

(well, a 1 day wait for newbies, and for old hands this might tie them up at the limit)

It's hard to get somebody to *live* with the consequences of their actions if they don't care whether their character lives or dies. They can just keep creating "thief" or "pirate" characters until one of them is successful.

Furthermore, I am guessing "please remove this character" requests to the PD are examined, at least somewhat.
Last edited by Thomcat on Tue May 10, 2005 5:55 pm, edited 1 time in total.
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Yo_Yo
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Postby Yo_Yo » Tue May 10, 2005 5:52 pm

Well.... I already have an old thread about this.

http://www.cantr.net/forum/viewtopic.php?t=4590

Alot of people helped with the suggestions, but we never heard a response about it.
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colonel
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Postby colonel » Wed May 11, 2005 12:47 pm

My great character has been corrupted now and all because of some stupid thief who does not want to do work on his own. LOL
There are going to be some very interesting twists from this now. hee hee
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Gyrus
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Postby Gyrus » Wed May 11, 2005 1:18 pm

He choose the hostile way,

And lying on the floor now. (DEAD)

(IC) I am still feeling pity for him ...

(OOC) i think he deserved it :lol:

But still think stuning will do good with RP. Even it was a problem in AD&D and later they solved it. Now you can choose to stun someone.
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Postby Phalynx » Sun Mar 19, 2006 8:27 am

OK I'm doing the right thing by searching for old suggestions, and this is the closest thing to it...

My initial suggestion was that attacking someone till their damage is 100% should only result in them being Unconscious, that is a body that is searchable, able to see and hear what is going on (like a sleeper) but not able to be talk or do anyother actions except, perhaps eat. There would then be a task availble to kill that person, which should be possible with just bare fists... After ten days the person should be restored to consciousness with 90% damage. An uncnscious body on the road would return to the town it came from just like a dead body.


That way newspawn theft just to find somewhere else to spawn would disappear and murder for paltry theft would have an alternative.. It would give a town time to have a trial before administering final justice or serve as a punishment itself.

Having tread the above thread maybe with natural healing the same unconscious state could be acheived by damage greater than 90% then there would be a randomisation, in that if someone used a claymore or crossbow, they might kill someone automatically, not by accident but as an uninteded consequence... that would be more realistic... although not necessarily cantrealistic... Another way of introudcing this would be that an unconscious person would have a 50% chance od dying at the end of ten days (people would hate that but then thats life)

Thats my thoughts, someone shoot them down please.....
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goitre
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Postby goitre » Sun Mar 19, 2006 10:32 am

I like that suggestions Phalynx. My only thief character would have gotten away with it too if it weren't for those meddling kids. I wish he got captured in the way you described, but he got so far away with the goods that it wasn't really in his character to turn around.
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deadboy
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Postby deadboy » Sun Mar 19, 2006 10:41 am

Going back to someone saying that people forget about characters in jail that isn't always true, I had one in jail for two years, with only a spiteful jail warden to talk to, in the end he got out, and is now the king of a very basic society
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SekoETC
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Postby SekoETC » Sun Mar 19, 2006 10:42 am

Let me get this straight, a traveller when hit unconscious would in every case end up at the end of the road? That's totally going to kill the chance of murdering on the roads. And the restoring from 100% to 90% health sounds frighteningly much like reviving in other games. That's a big no-no. Cantr is special because death is final here, that shouldn't be changed. However, healing people against their will should be possible. Sure you can't feed an unconscious person, but you could still put dressings and stitches on them.

If travelling wasn't a project, I'd propose that dead (or unconscious) bodies wouldn't roll anywhere at all, but if you'd want them back in town, they would have to be dragged. If not, there would also be a chance to bury them on the roadside. This might be possible when free roaming is introduced.

Kills happen also accidentally, it would be irrealistic if it was always a conscious choice to finish someone off.
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