Gifted from birth...

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Crosshair
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Gifted from birth...

Postby Crosshair » Mon May 09, 2005 7:29 pm

In real life, people are born with special gifts, for example, my sister has a way with words to match no one in my opinion, and this was apparent from birth. i think that Cantrians should be given gifts, not nessacarily made known to them, and automaticly chosen, so say you were 25% more likely to kill in hunting than others or, you finished a project 10% faster and gained more yeild from it. If RL people can have talents, there is no reason for Cantrians to have them too....

Comments? prefferably not snide or unnessacary ones... ;)
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The Industriallist
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Postby The Industriallist » Mon May 09, 2005 7:41 pm

You mean like the (large) random factor present in the skill system already?

Or would this be something different?
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SekoETC
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Postby SekoETC » Mon May 09, 2005 7:46 pm

If there were any positive skill effects visible...
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colonel
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Postby colonel » Mon May 09, 2005 7:46 pm

One of my characters can bury bodies like a crazy man. :lol:
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Crosshair
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Postby Crosshair » Mon May 09, 2005 7:51 pm

Yes but i mean present from spawning, and a noticable, if only slightly, improvement on hunting, gathering, mining or traveling.
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The Industriallist
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Postby The Industriallist » Mon May 09, 2005 7:56 pm

All the solidly verified skill effects are present from spawning...as far as I can tell anyway.

SekoETC wrote:If there were any positive skill effects visible...

I'd consider hitting lions at 61 with a crossbow to be pretty positive. One of my characters does that.

You can have above-par skills, in the things that you can have skills in at all. They just don't get as much mention as the below-par outcomes.
"If I can be a good crackhead, I can be a good Christian"



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Crosshair
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Postby Crosshair » Mon May 09, 2005 7:58 pm

Yes but thats kind of not what i'm talking about.
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The Sociologist
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Re: Gifted from birth...

Postby The Sociologist » Mon May 09, 2005 7:59 pm

Crosshair wrote:i think that Cantrians should be given gifts, not nessacarily made known to them, and automaticly chosen, so say you were 25% more likely to kill in hunting than others or, you finished a project 10% faster and gained more yeild from it. If RL people can have talents, there is no reason for Cantrians to have them too....

Comments? prefferably not snide or unnessacary ones... ;)

You are aware, aren't you, that you can currently have one newspawn score above 50 with a crossbow and another score roughly 10 or so. So my decidedly snide comment is how much more friggin' giftedness do you want? :roll:
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nitefyre
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Postby nitefyre » Mon May 09, 2005 9:21 pm

Some moderation in this matter is needed, I think. I mean, there are too many extremes...especially in cases where established characters in one field or another...turn out to be absolutely horrendous at it.
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T.L.H.E.
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Postby T.L.H.E. » Mon May 09, 2005 10:43 pm

Well, the skill system has been around for a while now, long enough that established characters have already had their life's work crushed or not, and that people should be used to working with their newspawn's abilities. So, that point seems moot, really.
swymir
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Postby swymir » Mon May 09, 2005 10:57 pm

Seriously the only skill that anyone complains about is how hard they hit and if you belong to an organization such as a guard than it really shouldn't matter since you are never going to be the only one hitting someone and it is likely the person you are hitting is just as bad at hitting things and defending themselves.
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nitefyre
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Postby nitefyre » Mon May 09, 2005 11:05 pm

Swymir wrote:Seriously the only skill that anyone complains about is how hard they hit and if you belong to an organization such as a guard than it really shouldn't matter since you are never going to be the only one hitting someone and it is likely the person you are hitting is just as bad at hitting things and defending themselves.


What about a one on one duel to the death over honor?
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formerly known as hf
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Postby formerly known as hf » Mon May 09, 2005 11:12 pm

nitefyre wrote:What about a one on one duel to the death over honor?
Practice beforehand

I noticed I have a character that's useless at making clothes...
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Surly
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Postby Surly » Mon May 09, 2005 11:21 pm

I have a character that's good at mining stone.
I had one that was good at collecting wood.

Unfortunately its much easier to see when they are good at something... I'm so used to my projects coming in under my specified target, I only notice when they go well...

Seriously, someone from programming should just out and tell us what the categories are. Please... :(
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Peter
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Postby Peter » Tue May 10, 2005 7:37 am

yeah I guess gifts and skill systems are about the same. But I still didn't find any method to know a chars specialties.
Not that good.

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