I think that we could leverage the dragging functionallity to represent the ability to dominate the animal without killing it. For example, lets say you want to shear a sheep. First you need to construct a pen of some sort in which to do it, think of it as a small building with some means of securing the animal in place. Next you must drag to animal to the shearing station. Next if you are in a shearing station with a sheep in it, you can start a gather wool project. Once the project is complete, some means needs to be implemented to prevent people from shearing the same sheep over and over, so perhaps the sheep could be turned into a shorn sheep, which needs time to regain its wool, or it simply automatically is released from the station and requires you to recapture it to be shorne again.
Likewise, cows could have a milking station. Which would require a considerably stronger drag.
In the longer term, you might enable people to give penned up animals food, which might cause them wander back to the station for more food after a suitable training period...
getting wool, etc. from SOME animals without killing them
Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)
-
Just A Bill
- Posts: 332
- Joined: Sun Dec 05, 2004 2:31 pm
- Location: Southern MD USA
- Crosshair
- Posts: 1255
- Joined: Sat Feb 05, 2005 9:05 pm
- Location: Brighton, UK.
I love these ideas, if any of this ever happens, one of my charries will obviously become a cattle farmer...
How about:
Build a pen (say 1000g wood, 10g iron as there is no proper lock but you need to have a little catchy thing to open the gate with, although you can put a lock in if you wish)
In a place that has dogs, perhaps you can train a dog with project time to become a sheepdog and he (or she) could help you catch sheep
(e.g Project rounding up sheep has finished, you have rounded up 2 sheep)
Or in a place with no dog, you must make a Shepherds staff. (300g wood)
or just have a dog as an efficiency thing, like another person working in the project, it goes twice as fast.
then you have your shears (20g steel, 50g wood, which would have to be more efficient than scissors)
and you keep your sheep in there, and you can sheer them once every 10 days. (like in real life exept it takes a year for sheep wool to grow back)
And these sheep will produce little lambs, which after a while get replaced by sheep, but if you click on location (whilst in the pen) and then on animals, you would see the option "slaughter" which is a surefire way of killing a lamb, but you can't do it often, it would be silly to, as you would soon run out of sheep.
Sometimes, your sheep may escape.
"you see a sheep escape from Dean's Pen" this would be on a random thing.
Same with cows, but no sheepdog, and obviously milk instead of wool. and calfs in stead of lambs.
Ok a bit repetetive of the other suggestions, but those are my ideas and i like to make my ideas known
How about:
Build a pen (say 1000g wood, 10g iron as there is no proper lock but you need to have a little catchy thing to open the gate with, although you can put a lock in if you wish)
In a place that has dogs, perhaps you can train a dog with project time to become a sheepdog and he (or she) could help you catch sheep
(e.g Project rounding up sheep has finished, you have rounded up 2 sheep)
Or in a place with no dog, you must make a Shepherds staff. (300g wood)
or just have a dog as an efficiency thing, like another person working in the project, it goes twice as fast.
then you have your shears (20g steel, 50g wood, which would have to be more efficient than scissors)
and you keep your sheep in there, and you can sheer them once every 10 days. (like in real life exept it takes a year for sheep wool to grow back)
And these sheep will produce little lambs, which after a while get replaced by sheep, but if you click on location (whilst in the pen) and then on animals, you would see the option "slaughter" which is a surefire way of killing a lamb, but you can't do it often, it would be silly to, as you would soon run out of sheep.
Sometimes, your sheep may escape.
"you see a sheep escape from Dean's Pen" this would be on a random thing.
Same with cows, but no sheepdog, and obviously milk instead of wool. and calfs in stead of lambs.
Ok a bit repetetive of the other suggestions, but those are my ideas and i like to make my ideas known
[url=http://dragcave.net/view/tvkg][img]http://dragcave.net/image/tvkg.gif[/img][/url]
[url=http://dragcave.net/view/RgKP][img]http://dragcave.net/image/RgKP.gif[/img][/url]
[url=http://dragcave.net/view/RgKP][img]http://dragcave.net/image/RgKP.gif[/img][/url]
- Nick
- Posts: 3606
- Joined: Tue Jul 15, 2003 8:27 pm
- Location: Halifax, Canada
Crosshair wrote:I love these ideas, if any of this ever happens, one of my charries will obviously become a cattle farmer...
How about:
Build a pen (say 1000g wood, 10g iron as there is no proper lock but you need to have a little catchy thing to open the gate with, although you can put a lock in if you wish)
In a place that has dogs, perhaps you can train a dog with project time to become a sheepdog and he (or she) could help you catch sheep
(e.g Project rounding up sheep has finished, you have rounded up 2 sheep)
Or in a place with no dog, you must make a Shepherds staff. (300g wood)
or just have a dog as an efficiency thing, like another person working in the project, it goes twice as fast.
then you have your shears (20g steel, 50g wood, which would have to be more efficient than scissors)
and you keep your sheep in there, and you can sheer them once every 10 days. (like in real life exept it takes a year for sheep wool to grow back)
And these sheep will produce little lambs, which after a while get replaced by sheep, but if you click on location (whilst in the pen) and then on animals, you would see the option "slaughter" which is a surefire way of killing a lamb, but you can't do it often, it would be silly to, as you would soon run out of sheep.
Sometimes, your sheep may escape.
"you see a sheep escape from Dean's Pen" this would be on a random thing.
Same with cows, but no sheepdog, and obviously milk instead of wool. and calfs in stead of lambs.
Ok a bit repetetive of the other suggestions, but those are my ideas and i like to make my ideas known
Effort greater than benefit.
ie: benefit = easier available wool
effort = domescticating animals, programming ways for animals to increase in age, programming ways to train dogs, programming different properties for animals, et cetera.
Who is online
Users browsing this forum: No registered users and 1 guest


