Dynamic Naming

General out-of-character discussion among players of Cantr II.

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Nick
Posts: 3606
Joined: Tue Jul 15, 2003 8:27 pm
Location: Halifax, Canada

Postby Nick » Fri May 06, 2005 6:05 pm

:?
Does this mean towns with no stone readily available will disappear?
The Industriallist
Posts: 1862
Joined: Fri Aug 29, 2003 7:25 pm

Postby The Industriallist » Fri May 06, 2005 6:21 pm

We also have wood landmarks...
"If I can be a good crackhead, I can be a good Christian"

-A subway preacher
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Nick
Posts: 3606
Joined: Tue Jul 15, 2003 8:27 pm
Location: Halifax, Canada

Postby Nick » Fri May 06, 2005 6:35 pm

Oh, alright then. :oops:
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Jos Elkink
Founder Emeritus
Posts: 5711
Joined: Mon Jul 14, 2003 1:17 pm
Location: Dublin, Ireland
Contact:

Postby Jos Elkink » Sat May 07, 2005 3:36 pm

No, probably those without landmark won't just disappear ... but I don't know yet what I will do :) ...
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Bowser
Posts: 1201
Joined: Thu Dec 04, 2003 8:55 pm
Location: Washington, D.C.

Postby Bowser » Sat May 07, 2005 4:11 pm

kinvoya wrote:They're portable? What the who?

Better start a new suicidal newspawn thread right now.

"You see a man in his twenties stealing your town landmark...again."


Better a Landmark thief than a new spawn starting malicious landmark projects, "Welcome to Lad, home of Emperor Poopface"
Homer wrote: "Weaseling out of things is important to learn. It's what separates us from the animals ... except the weasel. "
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Black Canyon
Posts: 1378
Joined: Tue Jun 22, 2004 1:25 am
Location: the desert

Postby Black Canyon » Sat May 07, 2005 6:33 pm

:lol: Bowser...lets just keep those suggestions to yourself. Okay?

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