Increased visibility from tall structures

Threads moved from Suggestions for suggestions that are likely, but are awaiting approval and implementation.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

Meh
Posts: 2661
Joined: Wed Jul 16, 2003 10:13 pm
Location: Way away from TRUE staff abuse

Telescope

Postby Meh » Mon Nov 10, 2003 10:41 pm

It has probally already been mentioned but...

For a near distance down a trail or out to lake or sea:
w/o telescope - be able to see the number of people
w/ telescope - be able to recognize individuals (Areis! Run for your lives!)

For a slightly farther distance down a trail or out to lake or sea:
w/o telescope - be able to see dust kicked up on a path (you can already see boats on the graphic)
w/ telescope - be able to see the number of people

For a slightly farther distance down a trail or out to lake or sea:
w/o telescope - nothing
w/ telescope - be able to see dust kicked up on a path (you can already see boats on the graphic)

For a slightly farther distance down a trail or out to lake or sea:
w/o telescope - nothing
w/ telescope - nothing


may require the use of a tower
grayjaket
Posts: 680
Joined: Wed Sep 24, 2003 3:16 am
Location: Kentucky

Postby grayjaket » Tue Nov 11, 2003 3:15 am

i like it!
I just can't stop coming back....
User avatar
Darth Tiberius
Posts: 374
Joined: Fri Oct 17, 2003 10:06 am
Location: Plymouth, England

Postby Darth Tiberius » Tue Nov 11, 2003 4:03 pm

Interesting idea.
All hail his Purple Majesty!!!
rklenseth
Posts: 4736
Joined: Fri Aug 22, 2003 12:46 am

Postby rklenseth » Tue Nov 11, 2003 4:10 pm

It would work best under my idea of the grid system. :wink:
User avatar
Solfius
Posts: 3144
Joined: Wed Jul 16, 2003 5:31 pm

Postby Solfius » Tue Nov 11, 2003 6:12 pm

It would indeed, giving thought to the idea of telescopes and grids, perhaps with a telescope you can see what generally goes on in the immediate surrounding squares, like people coming and going, and picking things up etc.

Then you can concentrate on a particular square and you can see everythign there, what people are doing, etc.
User avatar
new.vogue.nightmare
Posts: 1607
Joined: Fri Jul 25, 2003 8:55 am
Location: Right behind you. No, really.
Contact:

Postby new.vogue.nightmare » Tue Nov 11, 2003 6:19 pm

I think that with the grid system, you should be able to see what happens in your grid square and the adjacent ones, hear normal speech within your square, implement a yelling command so you can make yourself heard in the surrounding areas, and be able to hit people in the surrounding squares with ranged weapons like bows or slingshots. Just a thought.
Sicofonte wrote:SLURP, SLURP, SLURP...


<Kimidori> esperanto is sooooo sexy^^^^
Meh
Posts: 2661
Joined: Wed Jul 16, 2003 10:13 pm
Location: Way away from TRUE staff abuse

Postby Meh » Tue Nov 11, 2003 6:24 pm

I thought the grids were going to be fairly big to where you would have to yodel to be heard in the next square.
User avatar
NaruShadow
Posts: 551
Joined: Wed Dec 12, 2007 7:15 pm
Location: A hamster wheel somewhere in my mind :D
Contact:

Increased visibility from tall structures

Postby NaruShadow » Mon Aug 16, 2010 3:20 am

Ok, I searched and didn't see this anywhere, but I was thinking, maybe when you walk inside a lighthouse it could have a similar effect to picking up a telescope, you can see more of the land and sea around, just don't make the range as large as that of the telescope. And to further add to this idea...maybe if you were to enter the lighthouse WITH a telescope, then your visibility range would be the combined amount of both the telescope AND the lighthouse. Thoughts?
Eagles may soar, but weasels don't get sucked in to jet engines... :P
Image
User avatar
EchoMan
Posts: 7768
Joined: Fri Aug 26, 2005 1:01 pm
Location: Stockholm, Sweden

Re: Lighthouse Idea

Postby EchoMan » Mon Aug 16, 2010 5:00 am

I like! Maybe as binoculars if you have no vision increasing equipment, and as you say, add to that range + the vision increasing item if you have it.
User avatar
Doug R.
Posts: 14857
Joined: Wed Mar 23, 2005 6:56 pm
Contact:

Re: Lighthouse Idea

Postby Doug R. » Mon Aug 16, 2010 1:35 pm

I like as well.
Hamsters is nice. ~Kaylee, Firefly
User avatar
SekoETC
Posts: 15525
Joined: Wed May 05, 2004 11:07 am
Location: Finland
Contact:

Re: Lighthouse Idea

Postby SekoETC » Mon Aug 16, 2010 6:31 pm

This would be cool, but if there was such an effect available for buildings, it should be cool if things like crow's nests and observation towers could be implemented. They have been discussed in the past and I think it was the lack of programming that was holding it back.
Not-so-sad panda
User avatar
Keegan Ingrassia
Posts: 180
Joined: Thu May 21, 2009 2:32 am
Location: Texas, USA

Re: Lighthouse Idea

Postby Keegan Ingrassia » Mon Aug 16, 2010 8:38 pm

Oooh, a crow's nest would be great for some of the larger ships, that would support it!
The true sign of intelligence is not knowledge, but imagination.

Bis vivit qui bene.
User avatar
SekoETC
Posts: 15525
Joined: Wed May 05, 2004 11:07 am
Location: Finland
Contact:

Re: Lighthouse Idea

Postby SekoETC » Mon Aug 16, 2010 10:25 pm

I think it would also be neat if there was a slight chance of slipping as you're climbing up or down. Later if we get drunkenness, that would increase the chance of stumbling. Also if you were wounded or hungry, you'd be more likely to slip. Damage would be random but not deadly unless you were already seriously injured.
Not-so-sad panda
User avatar
viktor
Posts: 938
Joined: Sat Apr 03, 2004 8:36 pm
Location: winnipeg, manitoba, canada

Re: Lighthouse Idea

Postby viktor » Tue Aug 17, 2010 12:21 am

awesome idea, side note, i'm kinda suprised that you see no map on location when standing on a harbour or landing stage.
User avatar
EchoMan
Posts: 7768
Joined: Fri Aug 26, 2005 1:01 pm
Location: Stockholm, Sweden

Re: Lighthouse Idea

Postby EchoMan » Tue Aug 17, 2010 1:18 am

That is simply because you are inside a building, and buildings doesn't have a map overview. It's in that case even more curious how you don't get map overview at all from a lighthouse.

Return to “Likely Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest