Dee wrote::? confusing!
Correct. Nobody who's posting here seems to know what's going on or what they are talking about.
What I have determined so far is that you can have category "1" hunters (weakest) spawn in Djorf Hills South and the Kriff Hills (lion country), followed immediately afterwards by a category "4" hunter (strongest) spawning in Drojf. I questioned earlier why Drojf should be producing "supermen", but nobody commented or answered.
(Note: it's not my fault the game keeps having almost all my new charries spawn in an area of four towns.)
Three possibilities:
1) There is still a massive randomization factor mixed in with the "genetics" and I just happened to be "unlucky" in two cases and "lucky" in one.
2) The supposed "Lamarckian Genetics" process has not been implemented yet, or at any rate does not work with averages.
3) The system may randomly assign your newspawn to have a "parent" in the town and then awards you the skills of that parent. Therefore, so long as there is at least one category "4" hunter in Drojf, you have some small chance of inheriting their skill.
Overall, however, my experience with spawning new charries recently suggests that this supposed "Lamarckian" system produces no observable results so far and may not even be properly implemented yet.
If (3) is how it works, however, then yes, someone could build themselves a "barbarian horde" by driving out or killing all category "1" and category "2" hunters. There are ways to determine which are which and it isn't very difficult to do.
So if you gradually ended up with only category "4" hunters in "Pirate City", then only category "4" hunters could ever spawn there,
unless of course there is a randomizing "mutation" factor also.
Anyhow, over time the game will start to resemble "Darwin Pond" rather more than a roleplay game.