The fantastic skill system...
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Appleide
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One day, a character of mine spawned, the char hit an animal, for 4 (with a fist), then several years later, she hits for 5 (with a fist), and the character did do the occasional fighting, but not enough I think to be considered 'regular practice'
Its a real story, except I am not saying anymore.
so yes, improvement does exist.
But what i think is, if you have a 'talent' with a skill when you first spawned, it might mean that you can accumulate experience much faster than a person without 'talent'.
to surly: was your char who got hit by a bear tired?
Its a real story, except I am not saying anymore.
so yes, improvement does exist.
But what i think is, if you have a 'talent' with a skill when you first spawned, it might mean that you can accumulate experience much faster than a person without 'talent'.
to surly: was your char who got hit by a bear tired?
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Peter
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- Slowness_Incarnate
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NetherSpawn
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Hunting skills are definitely messed up. From the experience of a couple of my characters, you train both blocking animals AND attacking animals by being whacked. Also, both my rough-and-ready Spanish character (who was killed by the implementation of hunger as separate from damge... he died carrying at least 4000 kilos of efficient healing food) and my similarly rough-and-ready desert character (spawned there) were abysmal at hunting. Blocking 14 damage maximum (after lots of training) on an iron shield, from animals, is just ridiculous. Similarly, my character who never failed to block ALL of an attack before the stats change, was almost killed when he had an iron shield and a war hammer by a character with no shield and a composite recurve bow. So, yes, I'm thorougly against stats as they are implemented. They destroy RP and consistency and logic and combat and survival and just about everything. I don't think there should be a such thing as starting stats, and since the engine for training is so contrived, there shouldn't be any trained stats either, at least not for fighting. Really, all they do is harm flexibility and a variety of other good things.
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TQ
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Just A Bill wrote:I heard someone comment that they had a character who had 20 years experience with a saber and was not hitting well with it. Assuming that the character was handed the saber as a newspawn, that character is now 40. Using a more realistic assumption that he took 5-10 years to make or otherwise acquire it, he is now almost 50. Perhaps age is a factor.
I know its not going to make me popular, but if age is not a factor, it should be. War is a young mans game... IRL, I would be more worried about a 25 year old with a knife than a 60 year old with claymore.
Ah, see know you're into the "does aging occur in cantr" debate!
- Okud
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west
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Okud wrote:Just a thought, but what if the skill system is deliberately made to advance so slowly as to take effect only in a few generations?
The problem with that is skills aren't inheritable. A blacksmith's son isn't automatically going to be bigger and stronger just because his dad worked at an anvil 30 years, and a hunter's son gets his skill from following his dad around, not from genetics.
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The Industriallist
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It's been stated before that skills are inherited...that is, the blacksmith's son would be stronger than average. Or as cantr runs, the blacksmith being in town would make the spawns tend to be stronger.
Now, that isn't reasonable from an RL perspective, but I don't see why it's unreasonable in cantr.
Now, that isn't reasonable from an RL perspective, but I don't see why it's unreasonable in cantr.
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- Solfius
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The Industriallist wrote:It's been stated before that skills are inherited...that is, the blacksmith's son would be stronger than average. Or as cantr runs, the blacksmith being in town would make the spawns tend to be stronger.
Now, that isn't reasonable from an RL perspective, but I don't see why it's unreasonable in cantr.
Beg your pardon, you're right. A slight lapse into madness on my part.
Yes, that works fine in Cantr.
- Junesun
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The problem with that is skills aren't inheritable. A blacksmith's son isn't automatically going to be bigger and stronger just because his dad worked at an anvil 30 years, and a hunter's son gets his skill from following his dad around, not from genetics.
Right, West, according to Darwinism, anyways. Cantr is based on Lamarckism.
Last edited by Junesun on Sun May 01, 2005 7:07 pm, edited 1 time in total.
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