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Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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new.vogue.nightmare
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Postby new.vogue.nightmare » Sat Nov 08, 2003 6:51 am

Guess it'd have to be multilingual, like most places in Europe. But knowing Lad, they'd just execute anyone speaking Dutch I bet ^^
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Postby rklenseth » Sat Nov 08, 2003 6:54 am

Maybe then both English and Dutch language people will spawn in the location. That would be interesting.
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Postby new.vogue.nightmare » Sat Nov 08, 2003 6:55 am

Well, maybe it would also be a Dutch spawn location, but with English as the official language, too. Thus there could be a use for translators as a profession in game as well.
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Postby rklenseth » Sat Nov 08, 2003 6:58 am

OniKaze wrote:But knowing Lad, they'd just execute anyone speaking Dutch I bet ^^


You're probably right. :twisted: :D :lol: Lad. would probably get paranoid of them speaking a language they didn't know and call them enemies or something.
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Postby Meh » Sat Nov 08, 2003 7:00 am

rklenseth wrote:
Anyways, I do have a serious question. Lets say Lad. did takeover Sil and becomes the rulers of Sil. Would Sil then be changed to an English spawning location or will it stay a Dutch spawning location? More questions, I know, will arise from this but this could get confusing if a location of a certain language took over another spawning location of a different language.


And English is not allowed for spawning character is Sil but what about Frisian? Or spawned knowing both Frisian and Dutch.
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Postby rklenseth » Sat Nov 08, 2003 7:02 am

David Goodwin wrote:
rklenseth wrote:
Anyways, I do have a serious question. Lets say Lad. did takeover Sil and becomes the rulers of Sil. Would Sil then be changed to an English spawning location or will it stay a Dutch spawning location? More questions, I know, will arise from this but this could get confusing if a location of a certain language took over another spawning location of a different language.


And English is not allowed for spawning character is Sil but what about Frisian? Or spawned knowing both Frisian and Dutch.


But if English Speaking people takeover then does it not become partly a English spawning location. So why not have both English and Dutch speaking people spawn in the location. Vice versa if a Dutch speaking people took over an English speaking area.
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Postby Meh » Sat Nov 08, 2003 7:08 am

OniKaze wrote:Well, maybe it would also be a Dutch spawn location, but with English as the official language, too. Thus there could be a use for translators as a profession in game as well.


Now having a chracter learn the language in game would be difficult.

Say you want to learn "yes".

"*shakes his head yes* says yes."

Now if you cannot read what is inbetween the ** then how do you start?
(Most likely to happen with English reading Dutch)

You can pick up things rather quickly. Your screwdriver now goes b a different name when you go to look for it. If you have rice on you then you know what rice is called. Anything you don't recoginize you could bring back to your ship and ask the ship what the name is.

The ship becomes the translator. For simple things anyway.
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Postby Meh » Sat Nov 08, 2003 7:10 am

rklenseth wrote:
David Goodwin wrote:
rklenseth wrote:
Anyways, I do have a serious question. Lets say Lad. did takeover Sil and becomes the rulers of Sil. Would Sil then be changed to an English spawning location or will it stay a Dutch spawning location? More questions, I know, will arise from this but this could get confusing if a location of a certain language took over another spawning location of a different language.


And English is not allowed for spawning character is Sil but what about Frisian? Or spawned knowing both Frisian and Dutch.


But if English Speaking people takeover then does it not become partly a English spawning location. So why not have both English and Dutch speaking people spawn in the location. Vice versa if a Dutch speaking people took over an English speaking area.


I'm guessing that physiaclly if you step in Sil it will be Dutch period. Even if they all left.
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Postby g1asswa1ker » Sat Nov 08, 2003 7:14 am

hence a dynamic system of names would fix all this you are talking about then it wouldn't matter would it
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Postby Meh » Sat Nov 08, 2003 7:25 am

g1asswa1ker wrote:hence a dynamic system of names would fix all this you are talking about then it wouldn't matter would it
:!:


Right.
I'm in favor of being given the default names of the resources, people, buildings, everything where you are spawned though the most popular choosen dynamic name from the people who are already there.

In that way Lad would slowly become Dutch.

By the time a person is five they know what rice is if they have seen it regularly.
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Postby rklenseth » Sat Nov 08, 2003 4:02 pm

David Goodwin wrote:
rklenseth wrote:
David Goodwin wrote:
rklenseth wrote:
Anyways, I do have a serious question. Lets say Lad. did takeover Sil and becomes the rulers of Sil. Would Sil then be changed to an English spawning location or will it stay a Dutch spawning location? More questions, I know, will arise from this but this could get confusing if a location of a certain language took over another spawning location of a different language.


And English is not allowed for spawning character is Sil but what about Frisian? Or spawned knowing both Frisian and Dutch.


But if English Speaking people takeover then does it not become partly a English spawning location. So why not have both English and Dutch speaking people spawn in the location. Vice versa if a Dutch speaking people took over an English speaking area.


I'm guessing that physiaclly if you step in Sil it will be Dutch period. Even if they all left.


So if one my characters happened onto Sil and takes it over then he would have to speak Dutch and not English as will all the other characters that go there even though there language is English. That doesn't make sense to me. If another culture takes over another place that has a different languange then depending on how many of each langauge is there, maybe there should be a chance for each language to spawn to there. Like is there is only one English speaking person in Sil and the rest are Dutch then there would be a very, very slim chance of this happening. But if there were half English speaking people and there were half Dutch speaking people there then there should be a 50% chance of an English speaking person spawning there or a Dutch speaking person spawning. Plus, for every English speaking person to spawn there the next one, it it is half, would have to be Dutch speaking so as one language does not overpower another through spawning.

A lot of the spawning won't matter much once babies and procreation is added but it is something to address while it is still uin existence.
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Postby g1asswa1ker » Sat Nov 08, 2003 4:28 pm

this would also add an interesting place to learn another language since I spend more time here then I do in RL studies
Somehow you strayed and lost your way,
and now there'll be no time to play,
no time for joy,
no time for friends
- not even time to make amends.
You are too naïve if you do believe life is innocent laughter and fun.
Meh
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Postby Meh » Sat Nov 08, 2003 5:35 pm

rklenseth wrote:
David Goodwin wrote:
rklenseth wrote:
David Goodwin wrote:
rklenseth wrote:
Anyways, I do have a serious question. Lets say Lad. did takeover Sil and becomes the rulers of Sil. Would Sil then be changed to an English spawning location or will it stay a Dutch spawning location? More questions, I know, will arise from this but this could get confusing if a location of a certain language took over another spawning location of a different language.


And English is not allowed for spawning character is Sil but what about Frisian? Or spawned knowing both Frisian and Dutch.


But if English Speaking people takeover then does it not become partly a English spawning location. So why not have both English and Dutch speaking people spawn in the location. Vice versa if a Dutch speaking people took over an English speaking area.


I'm guessing that physiaclly if you step in Sil it will be Dutch period. Even if they all left.


So if one my characters happened onto Sil and takes it over then he would have to speak Dutch and not English as will all the other characters that go there even though there language is English. That doesn't make sense to me. If another culture takes over another place that has a different languange then depending on how many of each langauge is there, maybe there should be a chance for each language to spawn to there. Like is there is only one English speaking person in Sil and the rest are Dutch then there would be a very, very slim chance of this happening. But if there were half English speaking people and there were half Dutch speaking people there then there should be a 50% chance of an English speaking person spawning there or a Dutch speaking person spawning. Plus, for every English speaking person to spawn there the next one, it it is half, would have to be Dutch speaking so as one language does not overpower another through spawning.

A lot of the spawning won't matter much once babies and procreation is added but it is something to address while it is still uin existence.


I am not saying how it should work. Only how it does in my estimation.

You would see resources, menus, everthing in Dutch. You could type in English.
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kroner
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Postby kroner » Sat Nov 08, 2003 5:39 pm

Sil would stay a Dutch spawn point I think unless someone in programming changes it I think. And I don't think that every character's interface changes language when they enter a new language zone. I would guess that the language of the interface is purely decided by what language the character was spawned as.

edit: Oh wait, you're talking about how it should work.... Nevermind then.
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Postby XBL » Sat Nov 08, 2003 6:02 pm

But is it possible to take over Sil? I think it isn't because there is no way to go to Sil from an english island. There is no harbor! Lol :p

The Leader should build it... oh wait... my character is the leader there! lol ;).

But yes, It would be funny when everything sundenly changed when english speaking took over the place.

By the way:
Richard Connors or Weasf Hercva (he's my multiple personality one; only two so far though)
What happend to him? He's sundenly acting strange... and than he just leaves :S... One of my chars thought that he might not could remember why he had that 'round wooden thing' and that 'wooden thing with a string attached to it', so she tried to steal it from him... heheeh.. Hrm... yea, well... erm...

Jochem

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