Dynamic Naming

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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For or against, Dynamic names for everythng. From roads, to resourse, to Buildings and objects.

Poll ended at Thu Nov 27, 2003 6:47 pm

For
22
76%
Against
7
24%
 
Total votes: 29
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Jos Elkink
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Postby Jos Elkink » Sat Nov 08, 2003 10:59 am

Orion, Hunter, and Guide (why such a long name?!) ... Your post, I think, is the most convincing in arguing in favour of this dynamic naming system :D ...
rklenseth
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Postby rklenseth » Sat Nov 08, 2003 3:53 pm

Jos Elkink wrote:Orion, Hunter, and Guide (why such a long name?!) ... Your post, I think, is the most convincing in arguing in favour of this dynamic naming system :D ...


I thought he was arguing against dynamic naming not in favor. :?
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Solfius
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Postby Solfius » Sat Nov 08, 2003 4:03 pm

I think signs should be made from anything that is engravable, to give lower societies a chance to get in on the naming system as well, but mainly because it makes more sense
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Solfius
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Postby Solfius » Sat Nov 08, 2003 4:05 pm

rklenseth wrote:
Jos Elkink wrote:Orion, Hunter, and Guide (why such a long name?!) ... Your post, I think, is the most convincing in arguing in favour of this dynamic naming system :D ...


I thought he was arguing against dynamic naming not in favor. :?


I think because his point was something that appealed to Jos rather than discouraged him, I didn't read it all, but the confusion and the societies having to work things out would certainly add to the game, adn be within the original intent of the game, ie societies interacting to do stuff
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Postby rklenseth » Sat Nov 08, 2003 4:09 pm

Actually, in my opinion, this will cut down in OOC cheating where a player tries to gather their characters in one place or tries to take revenge on a society that killed their last character by arming him and traveling in that direction with that intent. I think a player would be less likely to do that if they did not know the names of roads, vehicles (which will give away the society anyways, most likely), buildlings, or the town they are spawned. They would have to waste their time to figure all of this out and before they could travel to their destination and in every place they go they will have to once again figure out what way to go and where the hell they were. So this kind of naming scheme could actually discourage people from doing this. I'm not saying it will totally stop but it will discourage.
rklenseth
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Postby rklenseth » Sat Nov 08, 2003 4:11 pm

Solfius wrote:
rklenseth wrote:
Jos Elkink wrote:Orion, Hunter, and Guide (why such a long name?!) ... Your post, I think, is the most convincing in arguing in favour of this dynamic naming system :D ...


I thought he was arguing against dynamic naming not in favor. :?


I think because his point was something that appealed to Jos rather than discouraged him, I didn't read it all, but the confusion and the societies having to work things out would certainly add to the game, adn be within the original intent of the game, ie societies interacting to do stuff


Oh, I got you now. Just a little confusion on my part.
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Solfius
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Postby Solfius » Sat Nov 08, 2003 4:15 pm

Ironic, but you did make a valid point then, even if it was born out of misinterpretation ;)
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Jos Elkink
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Postby Jos Elkink » Sat Nov 08, 2003 5:20 pm

Guys, I was just joking :D ...

That is, I meant what I said, and I formulated it like this, because I thought it was funny that his counter arguments are very convincing for the opposite case of what he is trying to make ...
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Solfius
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Postby Solfius » Sat Nov 08, 2003 6:35 pm

I know exactly what you meant, and I found it amusing too :lol:
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g1asswa1ker
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funny???

Postby g1asswa1ker » Sat Nov 08, 2003 9:15 pm

Ok! .......I don't get it? :?:
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rklenseth
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Re: funny???

Postby rklenseth » Sat Nov 08, 2003 9:30 pm

g1asswa1ker wrote:Ok! .......I don't get it? :?:


Jos said that Orion's argument actually should go in favor of the dynamic naming and that his argument was what convinced him that it should be implemented.

Get it?
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g1asswa1ker
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Postby g1asswa1ker » Sat Nov 08, 2003 10:30 pm

OKies i get it now!
Somehow you strayed and lost your way,
and now there'll be no time to play,
no time for joy,
no time for friends
- not even time to make amends.
You are too naïve if you do believe life is innocent laughter and fun.
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Darth Tiberius
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Postby Darth Tiberius » Sun Nov 09, 2003 1:56 pm

What is meant by dynamic names?
All hail his Purple Majesty!!!
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The Hunter
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Postby The Hunter » Sun Nov 09, 2003 2:06 pm

Jos Elkink wrote:Orion, Hunter, and Guide (why such a long name?!) ... Your post, I think, is the most convincing in arguing in favour of this dynamic naming system :D ...


Just call me Orion then...

And yeah, if one actually likes the idea and a challenge, it could be used as an argument in favor. But some players/chars are new to the game and the enviroment in which they spawn. The veteran players would have a LOT less problems finding places and resources whereas the newbies DO get totally confused. If your just wandering about a lot without getting that iron for a tool or shield, what fun is there?

@Tiberius: Dynamic Naming means that there is no fixed name for an object, resource, road, etc... You can alter the names. Cantr city could be renamed to whateverr the char's like. "Center of the world" for example. or "joes town".

Edit: To jos: Is it possible to make a location where one can upload one's sig pics? I do have a website, somewhere, but i think i forgot my password... I think.
Or would that be too much of a strain for the Site?
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Jos Elkink
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Postby Jos Elkink » Sun Nov 09, 2003 5:47 pm

Well, dynamic naming would have to go combined with a system to have signs etc. I already worked on that for a bit, but then had to focus on other projects. If not, it would be too confusing, but with signs etc. it should be ok.

I do not fully understand your sig pics question - you mean sigs for the forum?

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