Guns
Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)
- Sunni Daez
- Posts: 3645
- Joined: Sat Oct 16, 2004 1:33 pm
- Location: ~A blissful state of mind~
- mortaine
- Posts: 865
- Joined: Sun Nov 28, 2004 4:22 pm
- Location: Scotts Valley, CA
- Contact:
-
Cookie
- Posts: 756
- Joined: Mon Feb 07, 2005 11:51 am
- Location: NE & NW England
Solfius wrote:guns would be pretty much one hit one kill, and that's bad for the game dynamique, as it means you can log off and back on and in that time be killed, and the game is supposed to be playable once a day.
How would that be true. I can stab someone in the back with a knife and I only need to do it once. So why don't knives have one hit kills?
...I could also kill someone with a stick in there sleep.
- Nick
- Posts: 3606
- Joined: Tue Jul 15, 2003 8:27 pm
- Location: Halifax, Canada
Cookie Monster wrote:Solfius wrote:guns would be pretty much one hit one kill, and that's bad for the game dynamique, as it means you can log off and back on and in that time be killed, and the game is supposed to be playable once a day.
How would that be true. I can stab someone in the back with a knife and I only need to do it once. So why don't knives have one hit kills?
...I could also kill someone with a stick in there sleep.
I have a similar opinion, refer to my post.
- kroner
- Posts: 1463
- Joined: Sat Sep 27, 2003 4:39 pm
- Location: new jersey...
- Nick
- Posts: 3606
- Joined: Tue Jul 15, 2003 8:27 pm
- Location: Halifax, Canada
- Nixit
- Posts: 2307
- Joined: Sun Nov 07, 2004 8:06 pm
- Location: Your imagination...
Well, it's going to be the most powerful weapon there is if it's implemented, and as crossbows are very powerful already, a person who is good at weapons will be able to get pretty darn close to killing someone if not altogether.
Just because you're older, smarter, stronger, more talented... doesn't mean you're BETTER.
- Nick
- Posts: 3606
- Joined: Tue Jul 15, 2003 8:27 pm
- Location: Halifax, Canada
- Solfius
- Posts: 3144
- Joined: Wed Jul 16, 2003 5:31 pm
-
Revanael
- Posts: 1555
- Joined: Mon Apr 05, 2004 7:15 pm
Solfius wrote:the RL advantage of guns were that they didn't take a lifetime of practise to master, were quick and easy to use.
Correction... the early gunpowder weapons were most definitely NOT quick to fire! Nor that easy to use, I think - crossbows are exceptionally simple. Guns do, however, have the advantage of being more scary. And they did improve.
-
The Industriallist
- Posts: 1862
- Joined: Fri Aug 29, 2003 7:25 pm
They were easier to learn to use, I believe. Partially because of the way they were employed, I suspect...but they're certainly simpler than archery however you use them.
I think all the people saying that guns would be devastating are assuming (as I was) that if they were introduced into the cantr combat system, they would necessarily be immensely powerful to compensate for (presumably) costing more than crossbows. I know that was my reasoning.
I think all the people saying that guns would be devastating are assuming (as I was) that if they were introduced into the cantr combat system, they would necessarily be immensely powerful to compensate for (presumably) costing more than crossbows. I know that was my reasoning.
"If I can be a good crackhead, I can be a good Christian"
-A subway preacher
-A subway preacher
-
rklenseth
- Posts: 4736
- Joined: Fri Aug 22, 2003 12:46 am
- Anthony Roberts
- Posts: 2578
- Joined: Mon Feb 02, 2004 11:45 pm
- Location: Chatham, Ontario, Canada
east wrote:I can insure you all that guns are not going to added anytime soon. Not until a major overhaul of the combat system and the way objects work (ie. ammunition being used) is done which is not even on the programming list of things to do right now.
This is correct, entirely. Guns will NOT be implemented anytime soon.
However, I must point out, that sooner or later, chances are, they WILL be implemented. Cantr isn't sitting still, it's evolving, and as such, we need to simulate that with new technologies into the game. Guns will be one of those technologies.
With the current combat system, Guns would be murderous to implement. Really. All suggestions stated so far would very much be required:
- Ammunition.
- A change to the way damage is inflicted and absorbed.
- Armour of sorts.
- Many tools and resources to create a gun
- Existing weapons to decrease in damage, to not make guns one-hit-wonders
- Yadda yadda
They will not appear soon. By the time they do appear, chances are, many chracters will have died by old age. Seriously. That's my prediction. But, it'll still happen, sooner or later.
-- Anthony Roberts
-
Cookie
- Posts: 756
- Joined: Mon Feb 07, 2005 11:51 am
- Location: NE & NW England
-
Revanael
- Posts: 1555
- Joined: Mon Apr 05, 2004 7:15 pm
Cookie Monster wrote:If thats true why dont we have arrows for bows and bolts for crossbows???
Anthony Roberts wrote:With the current combat system, Guns would be murderous to implement. Really. All suggestions stated so far would very much be required:
- Ammunition.
...
Read up slightly? Ammunition has not been implemented yet. So bows and crossbows and any other current weapon cannot use it. For bows it's not so much of a big deal...
Who is online
Users browsing this forum: Google [Bot], Majestic-12 [Bot] and 1 guest


