When I put in a number that i want my character to be walking it doesnt go to that number. An example I put in 50% I look at the speed again and it says 44% I put in 51% and then check again to have it say 55% its very annoying, I just want to walk at 50% speed!!!
Walking Speed
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- Bran-Muffin
- Posts: 2014
- Joined: Mon Feb 09, 2004 5:51 pm
- Location: California
Walking Speed
Ok, is it just me or does this happen to everyone else? I find it very annoying.
When I put in a number that i want my character to be walking it doesnt go to that number. An example I put in 50% I look at the speed again and it says 44% I put in 51% and then check again to have it say 55% its very annoying, I just want to walk at 50% speed!!!
When I put in a number that i want my character to be walking it doesnt go to that number. An example I put in 50% I look at the speed again and it says 44% I put in 51% and then check again to have it say 55% its very annoying, I just want to walk at 50% speed!!!
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The Industriallist
- Posts: 1862
- Joined: Fri Aug 29, 2003 7:25 pm
- Bran-Muffin
- Posts: 2014
- Joined: Mon Feb 09, 2004 5:51 pm
- Location: California
- Thomas Pickert
- Programmer Emeritus
- Posts: 1770
- Joined: Mon Jul 14, 2003 9:44 pm
The Industriallist wrote:So...I think this indicates that speed is in some way quantized in cantr, so you can only move at a particular set of speeds...not every single percentage level of your max.
Once again, you got it exactly right.
Walking speed is denoted by integer numbers, which, as you bring it up now, Brandon, can't really be justified. We could just as well use floating point numbers to avoid the effect you described.
I'll probably do that transition, but not before Monday.
Depending on how much work this entails, that is. After all, it is not that important of a change, is it?
- Bran-Muffin
- Posts: 2014
- Joined: Mon Feb 09, 2004 5:51 pm
- Location: California
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