I would like to see color in Cantr, beyond the green-and-orange website. Starting with colored garments.
For example, the option to make a long-sleeved cotton tunic be red instead of uncolored.
Here are two possible implementations:
1) (easiest for characters): when you start a clothing project, you have a drop-down box that lets you select a color for the finished product. When it's done, the description has an additional "it is red in color" tacked to the end, if a color was selected. If you want to justify the "there's no dye" argument, I will point out that if you have food and any acid, like urine, you have a dye.
or
2) (harder for characters): create a "dye vat" (a curing tub would work as well) in which you have to put the dye materials. Many many many resources could work for dyeing, from carrots or asparagus (for orange and green) to flowers and heather. The key with dyeing is that you need to have a color (the dye), and an acid (the mordant). If you don't have the acid, the dye won't hold. Characters would need to experiment with color choices, of course. This would be harder to implement because we don't, so far as I know, have resources already in place for the acids. Either you would need to make vinegar (perhaps from grapes) and other acids, or a resource would need to be added. In any case, with the project-based dyeing, you would have a project in the dye vat which would require an article of clothing plus x amount of the food and the acid, or you could dye raw cloth before turning it into clothing (though that would get complicated if you didn't have enough of a certain color of cloth when trying to make the clothing). In the clothing description, there would be an additional sentence for undyed clothes: "It is undyed" and for dyed: "It is red in color." (or whatever color it is...)
Personally, the second is hard enough to implement that it might be easier to implement the first option, then switch to the second later.
Color options in clothing
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- mortaine
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Color options in clothing
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mortaine.
mortaine.
- Solfius
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- Anthony Roberts
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Clothing dyes have been discussed many times over, and it's something everyone wants, however, it's low in priority. There are other suggestions that players want (Or very much need) so much more.
But the way you explain the idea, is actually very well thought out. Might even change what we were going to do. Maybe. Don't grow an ego on me
But the way you explain the idea, is actually very well thought out. Might even change what we were going to do. Maybe. Don't grow an ego on me
-- Anthony Roberts
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Schme
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- Surly
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Anthony Roberts wrote:Clothing dyes have been discussed many times over, and it's something everyone wants, however, it's low in priority. There are other suggestions that players want (Or very much need) so much more.
Knowing my luck, it'll be more annoying things like skills that are implemented first... before all the things I want, and feel would benefit the society side of the game much much more...
Anyway, I really like this idea. So unlucky Mortaine... I have put the curse of my approval on it, and it'll disappear into oblivion...
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
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