rklenseth wrote:one that it will negatively affect active characters.
Where's that? I can't find it...
rklenseth wrote:Lets get to the nitty, gritty details here. How will having objects equiped to characters negatively affect the aspects of the game in an unrealistic fashion?
So, a consequence of this would be that anyone doing work that required two hands worth of tools would be utterly defenseless. Even if that were realistic, I think it's too much bad to accept.
But IRL, if soebodies charging down on you with a halberd or whatever, and you've been carving, or digging, or whatever with your arms ready to hand, you ought to have time to grab it up before you're run through. Maybe not as effectively as if you'd had it ready all along I admit...I don't see a need to model that though.
rklenseth wrote:How will having characters being allowed to attack whenever their tiredness allows rather than unrealistically limiting how many attacks they can make per day on an individual target by some godly forces?
Because, as I believe I demonstrated, one decent fighter in good shape with a decent weapon can execute a healthy but shieldless target instantly if that became the case. No way for anyone to do anything at all about it. It might put them up to 60% tiredness, but the target's still dead. And the attacker isn't, at least not if they have any way to hide. Building with a cot, or better yet a boat, and you're ready to do the same thing agan tomorrow, or the day after at the latest.
I do not believe cantr should ever include a way for one person to instantly kill another when the victem is at full health. RL has that, but RL also has a plausible possibility of pre-emptive action.

