Cleaning up old projects

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Solfius
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Postby Solfius » Tue Apr 19, 2005 12:14 pm

Cookie Monster wrote:Sometimes I start a project use some resources on it then go to another location to get the necesary resources to use on it. It helps with storage since a few of my characters don't have a house or a locked one at least.

Therefore I disagree with the idea.


It's no different to putting things on a building site, and then leaving it for a while. People come into the building site and steal the materials unless you guard them. Why should Cantr be any different? Especially when reclaiming projects can naturally be extended to reclaiming finished items, which would benefit the game greatly
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Postby Cookie » Tue Apr 19, 2005 2:35 pm

No because when soemthing is added to a project its no longer that material. I.e. a table leg is not a plank of wood anymore is it, so you wouldn't be able to use it on say, making a boat.
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Postby SekoETC » Tue Apr 19, 2005 2:39 pm

Yes but what is this metamorphosis Cantrians seem to create? It appears to me that all resources are in these one gram pieces, atoms you might call them since they are unbreakable. They have weight but they cannot be used for hitting for example. They are all sand-like matter. But upon placing on a project, even though the person adding a resource isn't required to be holding any tools, the matter changes from a group of particles into a solid part.
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Postby wichita » Tue Apr 19, 2005 2:41 pm

But it is still just wood if the progress on the project is still at 0%. That should mean you haven't made a cut or bend or anything, the materials are just lying there raw and waiting to be converted. The plank doesn't instantly become a table leg because it has been declared to become so. Unless we want to introduce magic to Cantr.
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Cookie
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Postby Cookie » Tue Apr 19, 2005 2:41 pm

Yes but what is this metamorphosis Cantrians seem to create? It appears to me that all resources are in these one gram pieces, atoms you might call them since they are unbreakable. They have weight but they cannot be used for hitting for example. They are all sand-like matter. But upon placing on a project, even though the person adding a resource isn't required to be holding any tools, the matter changes from a group of particles into a solid part.


THats what I said but explained better. Like if you were to prepare a meterial for a project its no longer that simple amterial anymore. Therefore you shouldn't be able to just break it down again.
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Solfius
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Postby Solfius » Tue Apr 19, 2005 3:15 pm

but seeing as we prepare it with no effort whatsoever, we should be able to work backwards.

We collect wood, not planks, logs, sticks, beams etc. Even so, you can still reclaim materials from anything you care to, regardless of the form they take, it's just in Cantr there is no form when they're not i project form.

I can take a table, and break it down into bits of wood again, it's not hard, so why should it be impossible in Cantr? If you can put it together, then I can damn well take it apart again, all I need is the right sized hammer :wink:

That's not to say there wouldn't be loss, because I accept the amount of reusable resources would decrease, but just being able to remove projects and reclaim partially used resources, and eventually objects too, would be good.
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Postby west » Tue Apr 19, 2005 3:17 pm

Agreed, and this has been suggested many times over the years.
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Solfius
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Postby Solfius » Tue Apr 19, 2005 3:21 pm

Of course it has, but if we say it once and leave it who is going to remember it?
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Postby Cookie » Tue Apr 19, 2005 3:55 pm

Your only hurting newspawns by introducing this. Timeouts would be far better.
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Postby The Industriallist » Tue Apr 19, 2005 5:17 pm

Cookie Monster wrote:Your only hurting newspawns by introducing this. Timeouts would be far better.
Why is this 'only hurting newspawns'?
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Solfius
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Postby Solfius » Tue Apr 19, 2005 6:44 pm

I'd say it hurts everyone who can't protect their own possessions, but seeing as that's the rather unfair way of the world, I see no wrong in implementing it, and it makes tidying up graffitii so much easier, and maybe one day we can tear down all those never used buildings as people like to use their own appropriately named building
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Postby Cookie » Wed Apr 20, 2005 6:31 pm

You lot keep going on about how cantr is a real life simulator, but I'm telling you, the minute it does become that very thing I'm gone. because I get enough of 'real life' as it is! What happened to escapism.
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Postby west » Wed Apr 20, 2005 8:39 pm

It's not a real-life simulator.

That'd be The Sims (not that that's not escapism)

it's a SOCIETY simulator, and part of the fun is seeing how societies develop in a world that's somewhat similar to ours, but different: how the once a day hitting influences politics, how the subconscious knowledge of respawn (reincarnation) means that people are pretty quick to kill thieves, even in "enlightened" towns, how there's foods that heal damage instantly, etc. etc.

All of these things influence the SOCIETIES that are formed, which is the whole point.

I'm with you: The instant this becomes like "real life" i'm out of here: I've got too many things to do in my REAL real life to have another one (or 15) just like it on the internet.
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