Armor Piercing Weapons

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

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JoeF
Posts: 42
Joined: Fri Mar 04, 2005 3:26 pm

Postby JoeF » Tue Apr 19, 2005 10:50 am

I strike an unprotected prisoner and get him for 48

But strike a deer for 36...??

Is this the new weaponry vs armour in effect???
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Nixit
Posts: 2307
Joined: Sun Nov 07, 2004 8:06 pm
Location: Your imagination...

Postby Nixit » Tue Apr 19, 2005 1:40 pm

Were you tired?
Just because you're older, smarter, stronger, more talented... doesn't mean you're BETTER.
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Surly
Posts: 4087
Joined: Tue Oct 14, 2003 7:33 pm
Location: London, England

Postby Surly » Tue Apr 19, 2005 1:44 pm

See my post in the animal damage thread in General Support. It's to do with skills.
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
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Nick
Posts: 3606
Joined: Tue Jul 15, 2003 8:27 pm
Location: Halifax, Canada

Postby Nick » Fri Apr 22, 2005 1:14 pm

Another reason we need a publically accessible knowledge base.
Stupid that only the oldbies know those little tidbits of info.
west
Posts: 4649
Joined: Mon Aug 25, 2003 5:23 pm

Postby west » Fri Apr 22, 2005 3:38 pm

(P.S.: One thing you should notice, kids, is that it's the people who've been playing the longest--who should already know the 'tips and tricks' and quirks of the game--that are campaigning for a knowledge base. It's not for us, except in that it makes the game more interesting to play when every character is really on the same foot (aside from, you know, brains and so forth))
I'm not dead; I'm dormant.

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