**PLEASE READ** my proposal for the combat system

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koked1
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**PLEASE READ** my proposal for the combat system

Postby koked1 » Tue Apr 19, 2005 2:21 am

actually i have 2 proposals... tell me what you guys think

1) every one gets 1 attack on 1 target per day (wether it be human or animal), this could solve alot of the problems, personally i think it's currently rediculous how we can attack as many targets as we want in one day as long as it's not the same target. This proposal makes it more fair for everyone, an extremely strong or well equipped man able to fight off and/or kill several weak men is not very fair in my opinion, nor realistic. plus this game is about teamwork (strength in numbers/friends). this would also cause people to have to choose wisely what target to attack that day (just a thought to keep in mind). Most importantly, this proposal aims at keeping the combat system more fair and realistic.

2) weapons and shields are to be equipped like clothes with one slot for weapon and one slot for shield (one for each arm), unequipped weapons and/or shields will stay in inventory, hidden from view, the equipped shield is the shield used to block attacks. i have thought about and decided against the possibility of 2 weapons slots, or 2 shield slots because it is easy to abuse it. people could quickly equip their weapon to attack then quickly equip 2 shields to protect themselves which is kinda not cool. i believe this proposal is a realistic alternative to the current, where anybody can see all the weapons and shields any character currently has in their inventory, thus allowing well equipped charries to pick off the not as well equipped charries with ease (not cool). this proposal also makes cantr a bit more realistic.

I love cantr and would love to see it come to perfection, these are two things i thought up of that i believe might improve the game, i appreciate any feedback x)
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Nixit
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Postby Nixit » Tue Apr 19, 2005 2:28 am

I don't know about the first thing. One attack seems a little unrealistic, as it would totally eliminate the tiredness factor altogether, and it is not unrealistic to attack more than one person or animal (especially animal) in a day.
Just because you're older, smarter, stronger, more talented... doesn't mean you're BETTER.
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Bran-Muffin
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Postby Bran-Muffin » Tue Apr 19, 2005 2:59 am

Eh, i dont like either of those suggstions. Some people carry more than one weapon, such as a sabre and a crossbow. Some of us know why we do that... *shrugs* Anyway, i dun like it. :P :twisted:

And uh yeah, just no. Bad idea. >.>
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Nixit
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Postby Nixit » Tue Apr 19, 2005 3:01 am

Well put. Well put. :P
Just because you're older, smarter, stronger, more talented... doesn't mean you're BETTER.
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TatteredShoeLace
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Postby TatteredShoeLace » Tue Apr 19, 2005 3:28 am

Actually the Samari believed it was dishonorable to attack more than one thing per 24 hours, even in war....

1st idea is a little rough, but we've talked about the other ideas before. Nice post.
rklenseth
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Postby rklenseth » Tue Apr 19, 2005 4:09 am

Now that we have tiredness I would do away with the one attack per day per target all together. It is an old fossil that isn't needed anymore in my opinion.

I agree with your second proposal. I would take it a step further and include tools as well plus when characters are working with a machine they can't be holding anything but the tools needed. I would also like to see the ability to equip a weapon or shield while holding a tool or working on a machine and have a chance for a person to stop the project automatically and take out the weapon and/or shield to block/parry the attack. But by doing so, the project would be stopped and the player would have to manually have his/her character begin working on the project again. I wouldn't allow this until we are able to equip armor though.
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Nick
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Postby Nick » Tue Apr 19, 2005 5:55 am

rklenseth wrote:Now that we have tiredness I would do away with the one attack per day per target all together. It is an old fossil that isn't needed anymore in my opinion.


Agreed.
The Industriallist
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Postby The Industriallist » Tue Apr 19, 2005 5:58 am

rklenseth wrote:Now that we have tiredness I would do away with the one attack per day per target all together. It is an old fossil that isn't needed anymore in my opinion.

Disagree violently. Without it you'd see instant, single-handed kills with high-end weapons...and if you throw in a cot you could probably do one at least every other day.
rklenseth wrote:I agree with your second proposal. I would take it a step further and include tools as well plus when characters are working with a machine they can't be holding anything but the tools needed. I would also like to see the ability to equip a weapon or shield while holding a tool or working on a machine and have a chance for a person to stop the project automatically and take out the weapon and/or shield to block/parry the attack. But by doing so, the project would be stopped and the player would have to manually have his/her character begin working on the project again. I wouldn't allow this until we are able to equip armor though.

That's terrible. First, you make people who aren't too active less able to defend themselves than they are already. Then you set it up so that by using the ameliorating feature you give a potential production advantage to people who log in many times a day.

Is there really a need to make life even harder on characters with active lifestyles and less-active players?
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Nick
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Postby Nick » Tue Apr 19, 2005 6:15 am

The Industriallist wrote:Disagree violently. Without it you'd see instant, single-handed kills with high-end weapons...and if you throw in a cot you could probably do one at least every other day


But that should be how it is. If a group of 10 people with sabres comes to attack you, and you don't have anyone to protect you, it only makes SENSE that you'd die.
Lemon Demon
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Postby Lemon Demon » Tue Apr 19, 2005 6:33 am

Firstly, if there wasn't a restriction on attacks, somebody comes along with a crosbow, shoots every undefended person twice, grabs all the items, sails off on a ship, rests till 0%, then slaughters the rest of the town. That is really bad, and totally unrealistic, saying as a crossbow takes the longest to load up and fire out of every bow type there is.

Secondly, the game is about social development, not necessarily teamwork.
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Nick
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Postby Nick » Tue Apr 19, 2005 6:38 am

Lemon Demon wrote:Firstly, if there wasn't a restriction on attacks, somebody comes along with a crosbow, shoots every undefended person twice, grabs all the items, sails off on a ship, rests till 0%, then slaughters the rest of the town. That is really bad, and totally unrealistic, saying as a crossbow takes the longest to load up and fire out of every bow type there is.

Secondly, the game is about social development, not necessarily teamwork.


One person only really gets one good shot with a weapon in a day anyway, if they're swinging as hard as they can. The next attacks are weaker and less accurate. Tiredness was implemented to prevent people from killing large towns... and I think our old measure to prevent it can now be removed.
Lemon Demon
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Postby Lemon Demon » Tue Apr 19, 2005 6:51 am

Doesn't work like that, or so I've found. My characters who hunt only start to lose power after about ten hits, and don't miss.
The Industriallist
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Postby The Industriallist » Tue Apr 19, 2005 7:05 am

Lemon Demon, hunting isn't the same as fighting. You get a lot more tiredness from hitting people. Also, you can miss, which never happens against animals.

Nick wrote:
The Industriallist wrote:Disagree violently. Without it you'd see instant, single-handed kills with high-end weapons...and if you throw in a cot you could probably do one at least every other day


But that should be how it is. If a group of 10 people with sabres comes to attack you, and you don't have anyone to protect you, it only makes SENSE that you'd die.

That's not got a thing to do with what I said. "Instant single-handed kills" I said. Not ten-handed. That's always been true, and I can't complain...as you say, that only makes sense.
"If I can be a good crackhead, I can be a good Christian"



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Nick
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Postby Nick » Tue Apr 19, 2005 7:10 am

The Industriallist wrote:Lemon Demon, hunting isn't the same as fighting. You get a lot more tiredness from hitting people. Also, you can miss, which never happens against animals.

Nick wrote:
The Industriallist wrote:Disagree violently. Without it you'd see instant, single-handed kills with high-end weapons...and if you throw in a cot you could probably do one at least every other day


But that should be how it is. If a group of 10 people with sabres comes to attack you, and you don't have anyone to protect you, it only makes SENSE that you'd die.

That's not got a thing to do with what I said. "Instant single-handed kills" I said. Not ten-handed. That's always been true, and I can't complain...as you say, that only makes sense.


One person could not single handedly kill someone else, even if the limit were removed.
The Industriallist
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Postby The Industriallist » Tue Apr 19, 2005 7:18 am

Easily. I can do the math. Three strikes, starting from full strength, adds up to over 2 and one-half times the power of the first attack. Since dealing 40 damage in a single hit is not unheard of, you can certainly drop someone in a single day under those rules. Especially if you were to take a fourth shot.

Wouldn't cut it against someone with a shield, I grant you. For that you have to rest up and come back the next day. Or have friends.
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