No, you're missing the point. Characters don't know absolutely nothing. By a knowledge base, I mean a set of knowledge that characters are permitted to spawn with, thereby distinguishing what they aren't, and allowing new players who are less well informed to avoid trying to eat hematite. Or heal in a curing tub.Spectrus_Wolfus wrote:ok so if we had a knowledge base with everything in it and what it does how long to build and how much it can carry and how fast and what can be stored and all that. now after reading all of that go a play your char without using any of the knowledge you just read.
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The Industriallist
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Last edited by The Industriallist on Wed Apr 13, 2005 1:44 am, edited 1 time in total.
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west wrote:I agree with Surly. Not EVERYTHING should have to be found out in game. There should be at least some sort of knowledge base that is available out-of-game, or at the VERY least more descriptions on items. How does anyone know how much damage a Flail does than, say, a War Hammer, if they don't even have any clue as to what it is other than the materials involved?[\quote]
so if i laid a warhammer and a flail infront of you and asked which did more damage you could tell me?west wrote:Besides, as has been said before, that puts new players at a terrible disadvantage...an old player with a new character already knows most of what there is to know, whereas a new player is at a tremendous disadvantage. In a game where each char should be played as an individual, giving some of them an inherent advantage solely based on who the player is is ridiculous.
well we have a CR forum if you see new spawns suddenly having the knowledge of what is needed to do things they shouldn't report it
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The Industriallist
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Spectrus_Wolfus wrote:west wrote:Besides, as has been said before, that puts new players at a terrible disadvantage...an old player with a new character already knows most of what there is to know, whereas a new player is at a tremendous disadvantage. In a game where each char should be played as an individual, giving some of them an inherent advantage solely based on who the player is is ridiculous.
well we have a CR forum if you see new spawns suddenly having the knowledge of what is needed to do things they shouldn't report it
Still missing the point...the point isn't knowing things they shouldn't (in my opinion, and I presume West's). It's knowing things they probably should that less experienced players might not. For instance, we do have, hidden somewhere in the forum, explanations as to which vehicles are ships, as opposed to road vehicles. If you missed that thread, you might not be able to tell that a Raker isn't some kind of covered wagon.
But other things you ought to know, since you can build these things from scratch...
An oven burns wood specifically.
A string jig is used in making bowstrings (isn't it?)
A twiner is the implement that produces string.
....and some others.
If there's something there that's a big secret, go ahead and censor it.
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i agree that some things can be a bit vague but then i also liked the idea of pans in the game where each char couldn't build something until they had the plans for it.then you could starts with a basic set or each regoin wuld get specific ones and others could be found but then even more and most would need to be researched. that way you'd know what things are since the plans would give more information.but saying that nobody at the top likes that idea and they do like the way it works now.until they say differently isn't much us in the dept.s can do about it
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