The Industriallist wrote:[...]How many organizations have more people active in basic production than I can count on my fingers? Not very many I suspect.
That's the real problem as I see it. It isn't that the game precludes development...it's just that it requires real organizational power. As it should.
Hmm, better not to lecture me on "real organizational power", Industriallist.

Even assuming one takes an entire town and turns it into an organization, and then manages it as effectively as possible, further outward expansion is very severely curtailed in my experience.
And in any case, where would the extra characters come from to build these powers any larger? We have any number of clearly intelligent players--and I mean they roleplay
well--join the game, and yet are out of it again in 2-3 weeks. There is nothing for them. Everywhere stasis.
nitefyre wrote:Political developments are continuous (i.e. Gregor vs. Joram in KDS) in Cantr.
Oh come now. That's just a few senile old coots wagging their fingers at each other, largely ignored by most youngsters even in the towns they supposedly "control." They should be carted off to a place called "Shady Willows" to write their memoirs in peace.
I was thinking something more like a new Lad Empire arising somewhere.
Bear in mind that item deterioration didn't happen last time around. One assumes it will happen this time. It had better!

Factor in that deterioration of vehicles and eventually buildings is a
must somewhere down the line, then I'm simply saying that the level of production is way too low.
Also I'm getting pretty tired of the whole show being dominated by Jos's little coterie of assistants, to the point where decisions are being made purely for the benefit of the in-game success of their own charries.
I'm not anyone's performing monkey.

Missy wrote:Things have always taken this much time I think. I agree it's a matter of finding the helping hands. If you don't have a proper resting solution and you have people who suck at smelting, of course it's going to take longer. But that was the point of putting those things in like that, I think. At least partially.
Missy, things couldn't have taken this long in the past, else there would never have been station cars in the game and clearly there are.
Furthermore, nobody currently needs a "resting solution." It's roughly that you work ten days and take one off. Cots are pointless.
Finally, nobody has the foggiest clue whether people "suck at smelting" or not. And even if they did, when you have a town of 12 active people--never mind that the apparent population is 20 or even 40--and you succeed in persuading 6 or 8 of them to work in the factory, then you are so darn grateful that you
don't give a fig about their stupid friggin skills!Are we even playing the same game? There was never any point to the skills system that makes any sense.
Sarah wrote:You guys with iron problems could also try trading with older characters. Some of mine still have thousands of grams of iron from when it came from the ground (but they do tend to hoard it, because you never know when it might be needed).
Thanks so much.

You've proved my point. Couldn't have done it better myself.
