More realistic treatment of healing food

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wichita
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More realistic treatment of healing food

Postby wichita » Sat Apr 09, 2005 2:42 pm

It occurred to me that it's pretty unrealistic the way healing foods work, to my experience. It seems weird to think that you can eat 10 kg of onions (I'd like to see that happen IRL!) and be miraculously healed. What if healing food worked just like regular food? Let's say, that when you have recieved damage, you are able to eat 50 g of healing food. The more potent healing foods will heal more damage, and thus allow you to heal faster, but there would still be a more realistic resting period involved in the healing process. I think this way, it will also fit right in when natural healing is implemented.

I think that this would not only make it conceptually more realistic, but would also resolve some of the issues about unrealistic combat. Right now the problem is that both sides just trade blows until one side runs out of healing food and is free to hack away. I think that situation would change if healing food decreased damage at a rate like food decreases hunger.
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Slowness_Incarnate
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Postby Slowness_Incarnate » Sat Apr 09, 2005 3:00 pm

I am relatively content with the way healing foods work with damage from weapons now. Don't change it! >.< There are already too many hhorrid changes. If I wanted a complete society simulator/way more realism..I'd play SIMS. But I wanted a game that wasn't totally like real life.
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Postby Antichrist_Online » Sat Apr 09, 2005 3:29 pm

The only good way this could be implimented is if it is coupled with the current system, eg: You eat 100kg onions, healing 40 health, you will heal 4 health a day for 25 days after.
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Postby rklenseth » Sat Apr 09, 2005 7:07 pm

I want healing foods taken out all together eventually and replaced with a system of medicine and medical equipment whichis, I think the Resource Department's plan, unless they have changed their minds since I left or I misheard in the first place.
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Postby The Industriallist » Sat Apr 09, 2005 7:57 pm

They're going to need to get things together a bit then, and find a way to add medicinals to existing places. And reinstitute natural healing, because making accelerated healing harder would be immensely abusive and nonsensical without it.
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west
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Postby west » Sat Apr 09, 2005 8:17 pm

Yeah, I dislike that one can ONLY heal damage with healing food.
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wichita
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Postby wichita » Sat Apr 09, 2005 8:52 pm

west wrote:Yeah, I dislike that one can ONLY heal damage with healing food.


That is a good point. Why can't healing foods just be food too? I wouldn't consider most of them filling or delicious as a meal, but they'd do in a pinch.
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Postby Spectrus_Wolfus » Sun Apr 10, 2005 4:28 am

The Industriallist wrote:They're going to need to get things together a bit then, and find a way to add medicinals to existing places. And reinstitute natural healing, because making accelerated healing harder would be immensely abusive and nonsensical without it.


i'm not sure about reinstituting natural healing but i beleive that medicine persay is already in the game and that's all i'm going to say about it.and no i don't mean healing foods either.
as for medical science the way we have it IRL well that's up to jos and the GAC
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Surly
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Postby Surly » Sun Apr 10, 2005 11:03 am

I'm happy with things the way they are. When you get done to it, it isn't all that realistic that I can't creep up on one of the many sleepers and slit their throats with my dirk... *shrugs* You need to have some balance on the healing front for the sort of combat system we have. That said, I quite like both...

And reinstitute natural healing! Its not like it greatly hurts the game, people gaining 2 damage back every day...
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Yo_Yo
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Postby Yo_Yo » Sun Apr 10, 2005 6:51 pm

Why would we do that Surly. Its not like people naturally heal anyways. I've had this cut from falling off my bike for 10 years now...
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Black Canyon
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Postby Black Canyon » Sun Apr 10, 2005 6:58 pm

Yo_Yo wrote:Why would we do that Surly. Its not like people naturally heal anyways. I've had this cut from falling off my bike for 10 years now...


Hmm..... you might want to have that looked at, Yo_Yo. :wink:
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Surly
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Postby Surly » Sun Apr 10, 2005 7:00 pm

If I break a bone, does it not heal eventually? If I cut myself, the blood stops flowing after a while.

There is natural healing. It may not cure a sword thrust immediately, but bear in mind it took a year in Cantr to cure 40 damage... If you have survived the initial threat, most wounds heal eventually.

And, might I ask, is it a cut or a scar? A scar is very different...
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Yo_Yo
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Postby Yo_Yo » Sun Apr 10, 2005 7:03 pm

I was being very sarchastic. If thats how you spell it. Anywho... just tryin to not be helpful.
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Postby Nixit » Sun Apr 10, 2005 7:11 pm

Without the 'h', but it doesn't really matter. Point is... we need natural healing!!! Someone should sticky this one.
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Surly
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Postby Surly » Sun Apr 10, 2005 7:14 pm

It can be hard to tell the difference between sarcasm and stupidity when you can't actually hear somebodies voice.

I apologise for not detecting the sarcasm... :wink:
Last edited by Surly on Sun Apr 10, 2005 7:19 pm, edited 1 time in total.
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