Postby wichita » Mon Apr 04, 2005 1:37 pm
To a certain extent I believe that having certain items actually implemented into the code and being physically present in game works to flesh out the game. Granted yes, we could just roleplay it, but that is amplified when you can actually see the physical side of what is being roleplayed.
It's just like clothing. It adds nothing to the game in terms of game mechanics, but in terms of the quality of the game it can increase it a great deal. I'm thinking specifically at the moment of the uniforms I have seen on a group of soldiers. It was very cool, because the rather unique combination of clothing put onto the characters made them stand out, even if they didn't announce themselves officially.
But alcohol could still add some interesting game mechanics, thinking in terms of the impairment effects. Think of an expansion of the sneezes.
Uncontrolable giggling:
999-9 a woman in her twenties giggles for no reason
Blackouts:
999-9 you see a man in his twenties pass out drunk
(then you could be locked out of the character page until the bar drops back to sobriety)
Nausea:
999-9 you see a man in his twenties entering Town, coming from Pub
999-9 you see a man in his twenties puking
Death:
If the drunk bar hits 100% you die from alcohol poisoning. Would be a great dramatic suicide mechanism, other than just deleting the character.
The party side of drinking would still be up to roleplay, and until it is actually implemented, I hope it is encouraged actually. Just like art, music, whatever.
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