One of my charries needs weights

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Appleide
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Postby Appleide » Wed Mar 30, 2005 6:10 am

west wrote:I've never seen character stats go up.

My chars that hit for 13 when the new system was implemented still hit for 13, and my chars that hit for 31 then still do.


Well one of my chars used to hit for 15, and now 16, and then theres this char who is weak, yet is able to use a bone club to get through and fully armed person with iron shield and deal 10 damage.
The Industriallist
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Postby The Industriallist » Wed Mar 30, 2005 7:26 am

I assume your victem had much less than full fatigue, or something like that? :shock:
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Appleide
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Postby Appleide » Wed Mar 30, 2005 8:04 am

nah... My victims were horses and sheeps and hawks.

Or you were talking about the girl with a bone club?

I don't know, everytime she hits someone at 100% its always 10 damage, whether the 'victims' were hurt, fatigued or not, have iron shield or just a wooden shield, its always 10%.
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Solfius
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Postby Solfius » Wed Mar 30, 2005 12:39 pm

generally, I don't bother trying to count stats, I just go with what I have
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wichita
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Postby wichita » Wed Mar 30, 2005 1:45 pm

What? You mean you actually focus on the roleplay Solfius? Aren't you afraid that will take all the real fun out of the game? :roll:
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Solfius
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Postby Solfius » Wed Mar 30, 2005 2:04 pm

:P I don't focus on the roleplay, neither do I focus on the mechanics of the game, but given the choice I choose roleplay. Usually I play for strategic goals
west
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Postby west » Wed Mar 30, 2005 6:31 pm

Damage to animals is variable, based on the type of animal and how damaged it already is. It has nothing to do with your char's stats going up.
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Postby The Industriallist » Wed Mar 30, 2005 6:41 pm

wichita wrote:What? You mean you actually focus on the roleplay Solfius? Aren't you afraid that will take all the real fun out of the game? :roll:

In my opinion anyone saying that hasn't the least understanding of the game. This game clearly is not about roleplay! Read the front page. Roleplay is an absolutely essential element of the game, but the point isn't just to do 'interesting' RP. At least, that can't be the point for many people or things break down.

If Jos wants to contradict me, that's in his power.

That said, I stopped focusing on the numbers much as soon as the new stats became stable, comprehensable, and survivable. Though some of the numbers aren't things you can afford to ignore all the time, it's a rare thing that you really need your exact fatigue level, for instance.
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Postby NetherSpawn » Wed Mar 30, 2005 7:18 pm

It does kind of burn to get your head beaten in by somebody with a composite recurve bow and no shield versus a war hammer and an iron shield, when the guy with the bow is more tired than you are. Thank goodness it was a 2 on 1 battle, or my character might have died. I don't think I ever hit him, and I don't think he ever failed to hit me through my shield. Ironically, up until that point, that character had never failed to block all of any attack when he was being hit by sabers (before the skills business).
Seriously, though, you should be able to tell whether you are competent or not without fighting, since there are very key inherent numbers. Character personalities should presumably reflect their talents, and if it's so hard to determine their talents, that doesn't work very well.
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wichita
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Postby wichita » Wed Mar 30, 2005 8:12 pm

The Industriallist wrote:
wichita wrote:What? You mean you actually focus on the roleplay Solfius? Aren't you afraid that will take all the real fun out of the game? :roll:

In my opinion anyone saying that hasn't the least understanding of the game. This game clearly is not about roleplay! Read the front page. Roleplay is an absolutely essential element of the game, but the point isn't just to do 'interesting' RP. At least, that can't be the point for many people or things break down.


I think you've actually proven the point of my sarcasm. (and my hat's off to anyone capable of picking up on that half the time :D )

Actually the game is all about roleplay, though. On the front page I believe it says:
"Cantr II is an online role-playing game,"...

"Any role you can imagine you can play in this game and the challenge is in playing it consistently, and in achieving the goals you set for your characters individually."

Two statements which form the premise and foundation for roleplay. The mechanics of the game do fit into it as well, but they are not the focus of roleplaying. Do I have goals that involve completing certain projects, making a certain item, or travelling to a certain place? Sure. That's fine. But there is also the human side of the game that I feel is being lost in all the tiredness rants, and I can't hit crap hard enough rants, and why is my stuff breaking rants. It is the side of the game that makes this a <u>society simulator</u>, the unpredictable human reaction side that can't be programmed.

What I'm referring to is the collection of people who seem to want Cantr to be a text-based version of The Sims. It's the people who hit a deer and say, "Oh, I hit the deer for 11% damage." or "I'm 72.5% tired, can someone trade me 85 grams of fur so I can construct a cot?". It's the newspawns that wake up and say hello, and then never talk again because there are no carrots or cotton around.

Sorry, but I guess I just fall into one roleplaying camp that gets overly irritated with the gamers who can't let their crippled imaginations take them outside the rulebook. I don't want huge expository speeches or emote in every sentence, but at least carry on a conversation or make it clear that you're playing an introverted mute ...

I'll stop talking now.

As for the original topic. Maybe we could introduce steroids?
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Postby SekoETC » Thu Mar 31, 2005 5:52 am

LOL, finally someone actually finds a good point. Go wichita!

On the original subject, I think you should be able to start a project for doing pushups and other stuff like that. It's not like you need extra weights when you can use your own body as a weight. Could give something to do when you're in jail and no projects to work on.
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The Sociologist
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Postby The Sociologist » Thu Mar 31, 2005 11:12 am

wichita wrote:...It is the side of the game that makes this a <u>society simulator</u>, the unpredictable human reaction side that can't be programmed. [...] I don't want huge expository speeches or emote in every sentence, but at least carry on a conversation or make it clear that you're playing an introverted mute ...

Its has to be both. It has to include both aspects, both material advance and roleplay. Sure your charrie can travel to Drojf or one of the large cities and there farm carrots and find romance and make a lot of noise.

Let us say she finally farms 12000 carrots and maybe stops for a bit, or drops a few then carries on farming carrots. Along the way she finds love and gets several mentions in the rolelay commendations thread. And your charrie in Siom does the same, and so do all your other charries.

Have you as player played the game the way it was meant to be played? The answer quite simply is no.

On the other hand, you are of course right up to a point. If Glen Morangie's player had spent his 200 minutes staring at his status bar every day, and all available offline hours plugging away at spreadsheets, and hence never bothered to write a single note, where would we be? Same for Taowyn's songs and many many more examples. And the beautiful moods created at the recent Festival are yet another case in point.

Yet an efficient capitalist must nonetheless find out all he possibly can about tiredness and productivity, and one could imagine that an ambitious warlord seeking to form an army must surely do the same for military prowess. Of course the capitalist likewise needs marketing campaigns and human interaction just as the warlord needs songs, banners, flags and the ability to inspire.

Why do we have to be "Republicans vs Democrats" on this issue? It has got to be both!
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wichita
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Postby wichita » Thu Mar 31, 2005 1:07 pm

Thanks, Sociologist. I think you managed to touch on the happy medium that I was searching for, but couldn't because my harp got in the way. :D

I'm kind of up in the air on the idea of excercise projects. Maybe for jail it would be one thing. But if we're trying to run Roman type lock you in the dungeon jails, then atrophy should actually fall into the equation. And with all the farming and hammering that Cantrians do, it shouldn't be necessary for most of them to exercise. That and joggers and people going to gyms just irritate me IRL.

Though it is springtime at Purdue....time to sit on the porch in the afternoons and watch the U's dance again! 8)
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The Industriallist
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Postby The Industriallist » Thu Mar 31, 2005 2:47 pm

The Industriallist wrote:Roleplay is an absolutely essential element of the game, but the point isn't just to do 'interesting' RP.


I was trying to take the same (approximately) middle ground as Sociologist. Just that no one can hear me when I say things like that (Must be the name...) :lol:

For exercise...I do think we need a way to get better at fighting without having an entire army just for practice. Since from what I'm getting it'll be uselessly slow to just practice by continuously fighting one other person... :?

If exercise would satisfy those on high for filling that role, it works for me.
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