Fatigue and the Asparagus Harvesting Knife
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The Industriallist
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julie2
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The factor of 5-6 is an estimate. I don't know how to get the exact figures, but I do know that , due to the various fixes, tiredness goes up and down in the course of a day, so it all depends on what time of day you look. According to Sociolist's calculations, normal tiredness only goes up by 2% a day, if you ignore the fluctuations. I find this figure credible. It's clear however that the the figure is very much higher wth tools. Considering that my characters are shooting (apparently permanently)past the 50% tiredness mark after about two-and- a- half days, I think my figure is probably an underestimate. But I might be always looking at the wrong time of day.
What I can say for certain is that a cetain regularly repeated project which used to take just over 3 days using tools, now takes about 6 days, without altering any of the factors at all. I can improve on that with a short break for bed-rest in the middle, but not by much.(Programming Department please note! ) And it's fiddly of course. That kind of trick is out-of-synch with the otherwise slow pace of the game.
What I can say for certain is that a cetain regularly repeated project which used to take just over 3 days using tools, now takes about 6 days, without altering any of the factors at all. I can improve on that with a short break for bed-rest in the middle, but not by much.(Programming Department please note! ) And it's fiddly of course. That kind of trick is out-of-synch with the otherwise slow pace of the game.
- The Sociologist
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julie2 wrote:The factor of 5-6 is an estimate. I don't know how to get the exact figures, but I do know that , due to the various fixes, tiredness goes up and down in the course of a day, so it all depends on what time of day you look.
There's another factor to be looked at of course, and that's the effect of the fixed daily tiredness reset on hunting/fighting characters. And this will severely penalize characters in different time zones.
If you cannot log on during hours 3-5, but only say during hours 7-1, then your hunting charries will hunt much much worse. They will be anywhere up to 24% more tired than they might have been.
And of course a pirate or bandit whose player can log in during hour 1 to do some hitting, and then log in again during hour 3 to do some more hitting, gets an instant 22% tiredness "cure" inbetween.
And I've said over and over again that you gain 2% tiredness per day from ordinary collecting and apparently up to 18% extra tiredness from using tools to do collecting, at least at the beginning.
And no, I frankly don't know the mindset of whoever came up with that, because we've never been told.
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The Industriallist
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We ought to recover some fatigue every hour, rather than a huge lump once a day. That seems obvious, I would think...
For why you get so much more fatigue from tool-use: (speculation ahead)
Tiredness generation is based on amount of goods produced. So a typical tool will double your tiredness generation. But you're still getting the same daily fatigue-recovery, so all this added generation stays with you. Based on sociologist's numbers, if tiredness weren't effecting productivity you would gain an extra 24% tiredness in your first day of work (22% recovery and 2% net per day -> 24% generated per day)
Probably this is a bit of a pain to change because tools and non-tool collection are used on the exact same projects. Has anyone had this type of difficulty with machines?
For why you get so much more fatigue from tool-use: (speculation ahead)
Tiredness generation is based on amount of goods produced. So a typical tool will double your tiredness generation. But you're still getting the same daily fatigue-recovery, so all this added generation stays with you. Based on sociologist's numbers, if tiredness weren't effecting productivity you would gain an extra 24% tiredness in your first day of work (22% recovery and 2% net per day -> 24% generated per day)
Probably this is a bit of a pain to change because tools and non-tool collection are used on the exact same projects. Has anyone had this type of difficulty with machines?
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- Thomas Pickert
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- The Sociologist
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julie2
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