Piracy
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The Industriallist
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Well, with respectable numbers, you can lay someone out in just a day, or even an hour. And it'll take a loner at least a day of standing vulnerably outside your door to bust it down. A lot more if he has bad luck or has been fighting. If you all shower him with longbow rounds, he can be dead before he wakes up.
Also...it's very easy to drag someone while they're trying to break a lock. Just spill out and grab the pest. Disrupt his attack and seal him in someplace, and he ought to be good and dead.
Also...it's very easy to drag someone while they're trying to break a lock. Just spill out and grab the pest. Disrupt his attack and seal him in someplace, and he ought to be good and dead.
"If I can be a good crackhead, I can be a good Christian"
-A subway preacher
-A subway preacher
- TatteredShoeLace
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Wait. Lets say Char A tries to break a lock from outside. When the project reaches 96%, he is dragged inside. When he goes to keep breaking the lock, is it a new project or what?
Also, can you unattempt a lock break? Like if you are asleep and someone tries to bust it and you kill him but still have a project lying around, someone could sneak onto the project right?
Also, can you unattempt a lock break? Like if you are asleep and someone tries to bust it and you kill him but still have a project lying around, someone could sneak onto the project right?
- SekoETC
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You mean, if he tries to keep breaking the lock from the other side of the door? Since if the people drag him inside then I doubt that the same person would have a chance to go on picking that lock. I don't know about that but lock picking projects cannot be cancelled if they have been worked on, and they can be resumed later... *chuckles*
Not-so-sad panda
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The Industriallist
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- TatteredShoeLace
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- SekoETC
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- Spectrus_Wolfus
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- nitefyre
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Keeping it general, one of my characters was not so long ago involved in a pirate capture (with all tools necessary, inclusive-including a couple of locked buildings). And what I can say is we had to have absolutely all the luck on our side for it to be the success it was :
A) The pirate was asleep for aproximately a day, giving us tremendous advantage.
B) Our first lockpicking project was cancelled because I felt it was bad luck at 0%, and I started again-and so it worked (basically on the first real attempt.)
C) I shaped my RL to conform to the game at the time, and fortunately, was able to get the pirate dragged inside.
The catch was, the pirate also held all tools, inclusive, along with
healing foods.
Let's just say it took several more days until we could concert the efforts pinpointedly enough (it's a hard thing to do with people being on at different times; and the pirate just healing immediately when he was hurt.) so that the pirate felt it was getting no where and gave up. Smart move.
Now, considering if the pirate wasn't asleep for so long, we were so lucky with our lockpick project and the fact that we can't any longer drag (or fight , or even whisper to, it seems) someone from a vehcle, there is a great disadvantage to the law enforcement type character. [If this has since changed, excuse me]
A) The pirate was asleep for aproximately a day, giving us tremendous advantage.
B) Our first lockpicking project was cancelled because I felt it was bad luck at 0%, and I started again-and so it worked (basically on the first real attempt.)
C) I shaped my RL to conform to the game at the time, and fortunately, was able to get the pirate dragged inside.
The catch was, the pirate also held all tools, inclusive, along with
healing foods.
Let's just say it took several more days until we could concert the efforts pinpointedly enough (it's a hard thing to do with people being on at different times; and the pirate just healing immediately when he was hurt.) so that the pirate felt it was getting no where and gave up. Smart move.
Now, considering if the pirate wasn't asleep for so long, we were so lucky with our lockpick project and the fact that we can't any longer drag (or fight , or even whisper to, it seems) someone from a vehcle, there is a great disadvantage to the law enforcement type character. [If this has since changed, excuse me]
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Schme
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People all saying "Oh, the pirates are cheap, they ruin the game" are terribly foolish.
Haven't you read ANY history? Since the beggining of civilization, pirates have haunted societies.
The Vikings:Feared by all.
English Privateers:Feared by all.
Pirates have historically terrorized the great civilazations of the world, and if the guys have put in the trouble to get a boat, get weapons, get a crew, and sail very far, I say, deal with it.
Haven't you read ANY history? Since the beggining of civilization, pirates have haunted societies.
The Vikings:Feared by all.
English Privateers:Feared by all.
Pirates have historically terrorized the great civilazations of the world, and if the guys have put in the trouble to get a boat, get weapons, get a crew, and sail very far, I say, deal with it.
"One death is a tragedy, a million is just statistics."
Joseph Stalin
Joseph Stalin
- Surly
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schme wrote:People all saying "Oh, the pirates are cheap, they ruin the game" are terribly foolish.
Haven't you read ANY history? Since the beggining of civilization, pirates have haunted societies.
The Vikings:Feared by all.
English Privateers:Feared by all.
Pirates have historically terrorized the great civilazations of the world, and if the guys have put in the trouble to get a boat, get weapons, get a crew, and sail very far, I say, deal with it.
You wouldn't have said that if you were a Northumbrian during the later Viking raids...
But I feel compelled to dispute the example of the Vikings. Yes they were pirates, but their reasoning was a lot more solid than pirates in Cantr. For a start they had an extensive homeland, unlike most pirates in Cantr. They also had large trade-routes with several powerful empires outside and inside Europe. The serious raiding started after the collapse of said trade-routes, and there is a compelling argument for this being the reason for intensified raiding; to fill the void of trade profit.
But that's all irrelevant, I just wanted to argue that, as I am a medieval history student.
But that has mostly changed now. Respect to the pirates, if they pick on places with low populations or defences, I don't have so much of a problem.
Of course, when I get raided then I'll be pissed off...
Note: I do object to pirates boarding my ships while it is locked. If it is locked to people on land, it should be locked to people at sea. Either it is lokced all the time, or none of the time. That simple, in my opinion.
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
- SickGerm
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Schme
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I'm afraid I've never heard of Northumberia. But one incident does not change the whole thing.
How many pirates have been hung, only to have more to come and take there place?
The same goes with drug dealers, smugglers, spring factory owners. There's money to be made, there willing to take the risk.
Just thought I'd say that.
You are indeed very right. The viking piracy only started (for the most part) after the collaspe. But that does not change the fact that there were pirates, and that those pirates *CENSORED* people up.
CD EDIT: NO SWEARING! (Revanael)
How many pirates have been hung, only to have more to come and take there place?
The same goes with drug dealers, smugglers, spring factory owners. There's money to be made, there willing to take the risk.
Just thought I'd say that.
You are indeed very right. The viking piracy only started (for the most part) after the collaspe. But that does not change the fact that there were pirates, and that those pirates *CENSORED* people up.
CD EDIT: NO SWEARING! (Revanael)
"One death is a tragedy, a million is just statistics."
Joseph Stalin
Joseph Stalin
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west
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The Industriallist
- Posts: 1862
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west wrote:Game note: If you're in a ship docked with another ship, you can board even if it's locked and you don't have a key?
Yes...the mechanism is that a ship docked in a ship is like a ship docked in a harbor, or a room in a building. The only lock between you and the thing you landed on is the lock on the vessel that did the docking (yours).
"If I can be a good crackhead, I can be a good Christian"
-A subway preacher
-A subway preacher
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west
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