What would you like to see in Cantr...

General out-of-character discussion among players of Cantr II.

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Lumin
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Postby Lumin » Wed Mar 23, 2005 9:06 pm

Maybe there ought to be a delay, like three days or so, between a character dying and creating a new one.
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griogal
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Postby griogal » Wed Mar 23, 2005 11:14 pm

To return to redeeming oneself....I myself know two examples.

First young Glen Morangie, when he faced execution for sighing in response to Donna Trent. He turned eventually out to be something like her adopted son...

Secondly, much later...Kiefer Surtherland, surrendered to the Mac Gregors after his warband was exterminated, served some time in prison doing forced labour....was eventually granted relative freedom and has finally redeemed himself and become a Mac Gregor himself...I have to congratulate and admire his player for keeping up spirits and being active, whie it would have been so easy to ignore the character and starve him.
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mortaine
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Postby mortaine » Wed Mar 23, 2005 11:45 pm

First young Glen Morangie, when he faced execution for sighing in response to Donna Trent. He turned eventually out to be something like her adopted son...


Execution for sighing?!?!?!?!?

This is what I mean when I say I would like to see people get more creative about sentencing. I mean, c'mon! SIGHING?!?!?
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Bowser
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Postby Bowser » Thu Mar 24, 2005 12:07 am

mortaine wrote:
First young Glen Morangie, when he faced execution for sighing in response to Donna Trent. He turned eventually out to be something like her adopted son...


Execution for sighing?!?!?!?!?

This is what I mean when I say I would like to see people get more creative about sentencing. I mean, c'mon! SIGHING?!?!?


The great thing about Cantr is the fact that society is not dictated by the admin or the game programming. It is dictated by the people in power. Thses are the people that make the rules and if they decide that to sigh is to be sentenced to death, then that is the law until someone comes and changes it. Its very shallow to make such a broad statement that such sentences are not creative or a poor RP.

I disagree. I have locked people up or killed people for about the same things because of RP. Because of staying in character, because where my character lives, to disagree with the powers publicly or be rude is forbidden. This is how it developed.
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Bowser
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Postby Bowser » Thu Mar 24, 2005 12:27 am

I'll think of a more creative, fun answer later, but in response to the statement about ruthless laws....

I would like to see new spawns and other younger people have some common sense or will to live.

Imagine you go on vacation and end up in a strange town. The place is full of people holding swords and crossbows. Signs are hung that restrict your access to things as well as warn you not to Sigh. Remember, you have no weapons and no clothes on. Would you truely stand up and proclaim that this land is unfair and then after getting stabbed by 3 different people, you continue to yell that the laws are unjust and should change? No, you would do as you were told and leave as quickly as possible.

If a gang of hoodlums approached you and and told you if you spoke, you die... then you speak to tell them they are mean and bullies?

That is why governmentsbecome what they become... because the peopns all think they have rights that do not exist. they can not separate what they are used to in this life from the lack of protection in the cantr world.
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Agar
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Postby Agar » Thu Mar 24, 2005 12:31 am

It is a Great thing, one of the most fun things about the game.

I was hoping to find enough followers to sail off and creat a colony somewhere, and found the Land of Silly Customs. Have laws like "You must introduce yourself in 3 days ... in Hiaku" and "The village chief is the last person to be attacked by a turkey."

It'd be entertaining, and material for an online comic stirp I've been threatening to start.
Reality was never my strong point.
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mortaine
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Postby mortaine » Thu Mar 24, 2005 12:47 am

Its very shallow to make such a broad statement that such sentences are not creative or a poor RP.


*ahem* The original post asked what you would like to see in Cantr, from a RP point of view. I would like to see more creative sentencing options than just killing someone or locking them until they starve to death. You can't tell me that killing someone for sighing is creative.

As a tangent: You can say that programming doesn't determine what culture arises, but that doesn't make it true. The game programming doesn't permit you to cut a man's hand off, brand him, injure him more than temporarily, force him into shackles, or force him to work for someone and not run away. Thus, we have very simplified things that people can do, very simple ways to punish, and laws that exist solely because the programming of the game limits what you can and cannot do. For instance, the strictures (mostly unwritten) against entering all the unlocked buildings of a town-- those are solely because you cannot actually see if someone is carrying 15,000 grams of carrots after they enter the Carrot Silo and come back out-- you only know if you were standing inside the Silo and saw them take the carrots. It's a societal rule that arises because of a programming limitation. Similarly, the fact you cannot take something away from someone else without them giving it to you means that you cannot seize someone and take back the things they stole, so you have to just hit them until they drop them voluntarily or die.

It's rare to see a punishment that actually fits the crime.
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Bowser
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Postby Bowser » Thu Mar 24, 2005 1:02 am

mortaine wrote: *ahem* The original post asked what you would like to see in Cantr, from a RP point of view. I would like to see more creative sentencing options than just killing someone or locking them until they starve to death. You can't tell me that killing someone for sighing is creative.


I agree with you 100%, I would like to see more options programmed in such as shackles, searches, prisoners who don't just quit, or an island with no real boat making resources to be used as a penial colony.
mortaine wrote:
First young Glen Morangie, when he faced execution for sighing in response to Donna Trent. He turned eventually out to be something like her adopted son...


Execution for sighing?!?!?!?!?

This is what I mean when I say I would like to see people get more creative about sentencing. I mean, c'mon! SIGHING?!?!?


I was commenting on this post where you refer to the players as not being creative and not refering to the game options available to them. Then throw in a remark that shows you are using a real life ruler to judge what penelty fits what crime. In my town, whatever we decide fits whatever we decide.
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mortaine
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Postby mortaine » Thu Mar 24, 2005 1:11 am

I still maintain that:
a) The original post didn't ask "what do you want the game designers to put in" but rather "what do you want to see RP-wise," which inherently implies that there is room for improvement.
b) I have no idea how creative the players are in that specific case, and it really doesn't matter. I maintain that the punishment does not fit the crime. I don't need to use any more outside-imposed culture than the simple fact that there is violent crime and non-violent crime, and it's really obvious when someone isn't bleeding which is which.
c) You don't need to get defensive just because your characters are involved. I didn't want to call attention to it in my first response, but at no point did I say that the players were uncreative-- in fact, I didn't even say that ANYONE was uncreative, simply that what I would like to see is more creative punishments for crimes, because, clearly, I don't think someone should be killed for *sighing*.
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nitefyre
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Postby nitefyre » Thu Mar 24, 2005 1:17 am

mortaine wrote:I still maintain that:
a) The original post didn't ask "what do you want the game designers to put in" but rather "what do you want to see RP-wise," which inherently implies that there is room for improvement.
b) I have no idea how creative the players are in that specific case, and it really doesn't matter. I maintain that the punishment does not fit the crime. I don't need to use any more outside-imposed culture than the simple fact that there is violent crime and non-violent crime, and it's really obvious when someone isn't bleeding which is which.
c) You don't need to get defensive just because your characters are involved. I didn't want to call attention to it in my first response, but at no point did I say that the players were uncreative-- in fact, I didn't even say that ANYONE was uncreative, simply that what I would like to see is more creative punishments for crimes, because, clearly, I don't think someone should be killed for *sighing*.


But on that latter point, it is afterall an OOC perception/ideology...which really shouldn't be carried through to your characters. THey should develop their own morals/right+wrongs due to their experience in their environment.

Put it this way. Pretend if your characters grew up in such a society, and was taught/schooled/told by their parents that this was normal/right/correct and certain things weren't. Of course, you're free to play your characters how you want-and if they all want to have the same perceptions- it's up to the player. I just find it lacking depth.
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Bowser
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Postby Bowser » Thu Mar 24, 2005 1:36 am

I won't say "I am not being defensive", because that will make me sound defensive. Instead I will just say that I am enjoying a nice debate on this forum with you and I am taking nothing personally.
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Nixit
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Postby Nixit » Thu Mar 24, 2005 1:38 am

Nicely put. :D
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Agar
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Postby Agar » Thu Mar 24, 2005 1:41 am

You have to keep in mind the MacGregors have laws stating they will kill anyone that is Sassy. Well, they have at least one copy (Note to all rulers: if you're going to lock up a loudmouth and leave him a copy of you laws, don't let him edit them. :twisted: )

Look at it this way, if you want the punishment to fit the crime, look at the punishments available. Death and imprisionment. And experience shows us imprisonment leads to death, at least 9 times out of 10. So, if you want to make laws, you have to be willing to kill anyone that breaks your laws. And that's a very high maintainence job these days with tiredness. That helps shape the laws as well though. You need a whole town behind your laws to actually keep the law, otherwise, if you just have a force of town gaurds or worse, just one sherrif, anybody can do what they want.
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Thomas Pickert
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Postby Thomas Pickert » Thu Mar 24, 2005 1:45 am

I, myself, am a little bit confused, what you mean in this particular example, mortaine.

Glen did not get executed, as griogal clearly stated. He was imprisoned, and later, he became some kind of protegé of Donna.

Apart from the fact that you don't really know what it was like in that area when that happened, and apart from the fact that this happened a loooong time ago, when it was actually very innovative to lock people up in the first place, I really don't see what you're criticizing about an example, that griogal, at least according to my perception, presented as a positive one.
west
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Postby west » Thu Mar 24, 2005 2:30 am

Agar wrote:You have to keep in mind the MacGregors have laws stating they will kill anyone that is Sassy. Well, they have at least one copy (Note to all rulers: if you're going to lock up a loudmouth and leave him a copy of you laws, don't let him edit them. :twisted: )


Oh, so that CR-breaching (referencing RL concepts that have no place in the game) and patently offensive note was YOUR doing, was it?

Many RL regimes have had the same or worse laws, it's not like your newspawns have any inborn concept of freedom or liberty to compare to.
Last edited by west on Thu Mar 24, 2005 5:32 pm, edited 2 times in total.
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