Unique Items

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Solfius
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Postby Solfius » Sat Feb 12, 2005 3:09 pm

I don't quite understand you...

You're saying it's possible, but because of deterioration what would happen? or wouldn't? or don't you know what would happen? :?:

I think that the best implementation would have a message, viewable like a note attached to the object, and a title or name in brackets next to the object name e.g. "Sabre (John's Sabre)", or "Stick (Ancient Staff of the Gods)" etc
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Nixit
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Postby Nixit » Sat Feb 12, 2005 3:56 pm

Maybe he means that when the items deteriorate, the names might as well... or the name will only show up when it's brand new, then when it changes to new, it's a "different" object, and the name won't be there. Something like that.
Just because you're older, smarter, stronger, more talented... doesn't mean you're BETTER.
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Solfius
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Postby Solfius » Sat Feb 12, 2005 6:05 pm

ahh, that makes more sense, if that's what he meant.
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Anthony Roberts
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Postby Anthony Roberts » Sat Feb 12, 2005 8:48 pm

Not... quite.

What I mean is, I have NO IDEA what effects the names would have on objects, so I wouldn't be aware if deteroriation would mess up the names, or vise versa, or even something else that has to do with objects.

I doubt it, but there's always the possibility.
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Nixit
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Postby Nixit » Sun Feb 13, 2005 12:13 am

I had the general idea... because if something went wrong, that's what it would probably be.
Just because you're older, smarter, stronger, more talented... doesn't mean you're BETTER.
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Nick
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Postby Nick » Sun Feb 13, 2005 1:28 am

SekoETC wrote:How about... edible potato figurines?


I've seen it done. Or at least RPed.
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AoM
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Postby AoM » Sun Feb 13, 2005 7:07 am

Would it be feasibly programable to create objects with an alternate material? So let's assume that titanium exists in the game and we want to make the fabled titanium sword? Could we personalize items like this? (So the titanium sword still requieres a normal leather and steel hilt, plus a normal steel blade, you can just add the same amount of titanium as steel to it, and when the sword's completed, it can be a titanium sword)

To be more realistic about this... let's say a really fancy swordsmith wants to make a sword fit for a king. He wants to add gold or silver to the hilt. It all still requires the same steel, just maybe there could be an option to add on certain materials. And once added, you would see: a brand new silver-hilted sabre.

A brand new big gold-rimmed stone pot.

A brand new chromium crown.

etc...

Is this possible? Or should I just keep on dreaming?

~AoM
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Kyle Massing
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Postby Kyle Massing » Sun Feb 13, 2005 9:00 am

i guess that would be like the diamond encrusted sabre. but i guess that you would have to make a new catogory for those items like Extras. this way you could make a small hilt and then in the Extras catogory, after its been made, you can click on an option that is like Silver Small Hilt which would require an amount of silver and the small hilt.
Cookie
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Postby Cookie » Sun Feb 13, 2005 11:06 am

From a first look that doesn't look like it would be so hard to add to the game, you could just add things like 'diamond encrusted hilt' to the unfinished objects menu then make it so two diffrent types of hilt can be used on the sabre.

But then I'm not a programer, so what would I know :roll:
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Anthony Roberts
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Postby Anthony Roberts » Sun Feb 13, 2005 9:10 pm

This would in fact be possible, however a new item would need to be created for each type of object.

For example:

Bronze Sword, Titanium Sword, Steel Sword

Those three would all need to be created. THEN:

Bronze Sword Blade, Titanium Sword Blade, Steel Sword Blade, Sword Hilt

Those four items would also need to be created, in order to go with the 'made from parts' theme. So, each of the sword projects would need a hilt, and it's coorosponding blade.

Bronze Sword: Bronze Sword Blade & Sword Hilt
Titanium Sword: Titanium Sword Blade & Sword Hilt
Steel Sword: Steel Sword Blade & Sword Hilt

All like that. Would is a lot of work, if we do that for all objects with similiar attributes... (Ie: All the weapons, protection, etc.)
-- Anthony Roberts
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Kyle Massing
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Postby Kyle Massing » Mon Feb 14, 2005 2:35 am

ya but it would be realy cool, and would add a bit more to the game.
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Anthony Roberts
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Postby Anthony Roberts » Mon Feb 14, 2005 12:42 pm

Just because something is cool, doesn't mean that something is plausable.

Sure, when that guy got crushed in that movie by that slab of glass falling on him, that was COOL. Do you -REALLY- want it to happen, though? No. I'd rather not see a real life person crushed by a slab of glass and have his entrails all over the sidewalk, like, really.

But that's not the point.

I do agree that different types of weapons with different types of metals should be added, and they will be, at some point in time, don't you fret. However, I also feel that it will be a lot of work for the Resources Deparment to implement such a change, and it might take months before anything occours. It's taken months for me to even get close to finishing the vehicles into parts -planning- stage, and that's sad. There are so many things to balance, it's unreal.

And back to the naming of items. I just thought of something else. When you make the blade, you'll of course want to put a name on it, right? Something along those lines? Well, if you give the blade a name, and then add it to a hilt to make the sword, will the name appear on the sword? No, I don't think so. So, we'd be forced to have you name the sword when you place the objects in it for construction. Which means half of you will mess up and make the sword blade and hilt, then go to put it together and go 'Oh shit, I don't have a Chisel to name this sword', so you'll be forced to make a normal sword, which you already have 50 of.

Not that I CARE, if you screw up, that's your problem, surely not mine. But I'd rather not hear your whining about how it was planned out poorly, when you people just can't look ahead to see what you need ;) (I'm only joking around here, people.)
-- Anthony Roberts
Capt. Mobious
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Postby Capt. Mobious » Fri Mar 11, 2005 12:46 am

I was thinking about creating 'mythical' items as unique items. Named swords or longbows that had a special attribute attached. The Longbow of Swiftness which would let you shoot the same target twice in one day. Or the Sandals of Sand, which would let you cross a desert land in half the time.

I know, I know, this would cause a nightmare for the programming department. And you non D&D gamers would yell that this isn't a D&D type of game.... But consider this. In real life, we've got different types of shoes for different types of projects. I wouldn't wear stilleto heels when mining nickel. Or use a slingshot to bring down a vicious polar bear. Having the right tools makes doing tasks easier.

I'm not saying it would be easy to make these items. In fact, if it is mythic, there should be some sort of quest to make the item. Like the iron used has to come from a certain land. Or the bow can only be constructed in a certain forest. That would give people a reason, perhaps, to travel and interact with others in lands they haven't seen. And might boost the desireabilty of said places, too. If Quillanoi Forest was the only land that had a special type of tree for a Mythic Longbow, think of how commerce and government might respond in that area. And if the completed sword, or necklace, or loin cloth were found by another a year's walk away, it would make the item even more mythic.

Programming wise, maybe it could be an extra few steps in starting the project. For instance, when you begin to build a longbow, you are asked if it will be a 'Unique' item or 'Mythic' item. Then you'd get a pull down list for the extra attribute (jewel encrusted so it just looks extra spiffy, a speed boost, etc.) and then a warning about how long it would take or what extra resources it would need and whether you -really- wanted to continue. If so, then the project is added and your quest begins.

And if you are worried that -everyone- would start creating these types of items over standard ones, then maybe a limit could be placed on how many of these items can be created in one year. The first five people in Quillanoi who start a special longbow are it for the year. Then you wouldn't have flood of specialty bows in that region.
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mortaine
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Postby mortaine » Fri Mar 11, 2005 12:51 am

It can't be *that* hard to name a stick or a sword or an article of clothing (Bob's Lucky Fishing Hat)-- keys and locks have numbers assigned to them. Boats and vehicles have names. Buildings have names. Coin presses have names.

[edit to add:]My point is, each stick, sabre, key, headdress, etc. is a unique object in Cantr already-- they already have an attribute that is distinctive (age/deterioration). A name couldn't be that hard, can it? Add a column to the "object" table and run with it.
--
mortaine.
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Nixit
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Postby Nixit » Fri Mar 11, 2005 1:11 am

A specific skill though... that might be hard. And if they could only be made in one place... then I think that each resource from each location would have to be individualized, so there is no such thing as 'wood' anymore, but rather 'siom forest wood' or something like that.

And there appears to be A LOT of locations... :?


But I like the idea, if it's plausible. :)
Just because you're older, smarter, stronger, more talented... doesn't mean you're BETTER.

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