Fix damage/production problem

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mortaine
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Fix damage/production problem

Postby mortaine » Tue Mar 01, 2005 8:12 pm

If you get hurt, your productivity decreases. By a lot.

Which means you can't gather resources, like healing resources. And since you need to gather huge amounts of healing foods, compared to how much you can gather in a (healthy) day, you're pretty much behind when you start out.

It's like tiredness. Only, unlike tiredness, you can't just wait it out until it goes away. The unnatural lack of natural healing means you will be like this forever unless you can do something about it. For characters who actually like to take their own destinies in their own hands (or who are in an area where every 3rd character is played by the same-player and therefore a CR breach to help), they're pretty much out of luck.

I realize all you programmers think this should help bring the society together, but it doesn't. Instead, people huddle inside houses, hoping they don't get attacked when they go outside to gather a resource. And why would people help the injured, when the injured can do nothing effective to help them in return, and are shut away inside a house, non-communicative with the outside world?

The French areas are all but dead because of this. Both spawnpoints, as far as I know, have been abandoned by the inhabitants because of the viciousness of the animals and lack of effective healing, and the extremely long amount of time (during which one is attacked by animals) that it takes to gather even a little healing food.

I am abandoning my French characters and am going to let them die, as three or four of them already have. It's inevitable at this point that they will all perish anyway, but it's very annoying.
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kinvoya
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Postby kinvoya » Tue Mar 01, 2005 8:38 pm

Please, please yes! Please put in some natural healing. The animals were insanely viscious for a while (though they seem better now) and several of my chars were badly hurt and now they can hardly do anything.

It's just not natural that chars would be unable to heal their own wounds.
The Industriallist
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Postby The Industriallist » Tue Mar 01, 2005 9:11 pm

There does seem to be a serious problem with most of the foreign language areas...there's a certain level of population/technology needed to be viable these days (which goes up as the animals breed...) and they never made it that far.

I don't think this would fix it, though. I would think something more dramatic would be required...divine zotting of 80% of animals and 95% of dangerous animals might give them a shot...
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Where are all the monkeys
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Postby Where are all the monkeys » Tue Mar 01, 2005 10:36 pm

I have a character that would benefit enoumously from natural healing, did it used to be implimented, but was then removed(terrible grammer)
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Sunni Daez
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Postby Sunni Daez » Tue Mar 01, 2005 10:47 pm

I think natural healing is a must !!
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Lumin
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Postby Lumin » Wed Mar 02, 2005 3:22 am

Yep, I'm experiencing a bit of this myself right now in an area that's been cleared out by the plague. My char got half her damage bar filled up by a moose and some unusually violent deer, and of course the whole place only has a handful of people, only a couple of which seemed to be awake, so trading for healing food wasn't an option. She had a couple of things I could do indoors, but they ended up taking forever because she was working so slowly, (though even then it wasn't as bad as it could have been because about halfway through someone came and helped her) and even though one of the main reasons for the week-long trip had been to gather wood I had to give up on the whole thing and go back to where she can *hopefully* gather some tomatoes before she's attacked again.

Seeing as she was indoors for a couple of weeks, was eating fine and getting plenty of rest it just doesn't make sense that she wasn't getting any better at all. We need *some* kind of healing, even if it's very slow or only happens when you're not working. Getting injured shouldn't be a death sentence, especially when you're standing right on top of healing food you never get a chance to gather.
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Okud
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Postby Okud » Wed Mar 02, 2005 10:11 am

I have one such character, and what he learned is to always have a lot of healing food handy. Never wait until you get attacked to start gathering healing food. It's a rough area and he almost died twice, when he was alone. Luckily for him there was natural healing back then, albeit very slow. Some newspawns appeared and helped him back to his feet, and now he survived them, poor guys.
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Nick
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Re: Fix damage/production problem

Postby Nick » Wed Mar 02, 2005 12:59 pm

mortaine wrote:I am abandoning my French characters and am going to let them die, as three or four of them already have. It's inevitable at this point that they will all perish anyway, but it's very annoying.


DONT GIVE UP!!!
Lumin
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Postby Lumin » Wed Mar 02, 2005 2:33 pm

Well, I was reading through some old threads, and one thing I saw suggested (for a different resource, but it would still apply to healing foods) was to wait until write before the hours change and start a project for one-eighth the amount you can gather in a day. You'd only get a tiny bit at a time, and I imagine it would be a real pain having to do something like that every hour, but at least you'd only have to be outside for a few minutes.
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mortaine
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Postby mortaine » Wed Mar 02, 2005 11:36 pm

Lumin, seriously. No, seriously....

I'm not looking for suggestions on how to micro-manage characters who are dying, and I don't think a person should have to play that way. Scuttling out for a few minutes every day and scuttling back inside again.... not only is that no way to live, but it's a pretty poor way to die. I'd rather they just died and be over and done with.

I'm suggesting to the programming department that the lack of natural healing plus the production penalty for getting injured not only makes it un-fun to play, but also makes it nearly impossible to survive in the non-English regions.
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Lumin
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Postby Lumin » Thu Mar 03, 2005 12:56 am

I know it's not a real solution, but if you happen to have a character you really like it might be at least a temporary way to keep them alive until the programmers get around to dealing with the problem.

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