Specifications
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julie2
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Specifications
How about adding all the specifications for vehicles, buildings, containers furniture or what-have-you to the build menu- or put this info. where playes can easily find out.
It's absurd that you have to spend years building these things - then fill them to capacity (with disastrous consquences in Kriff, so I read)before you find out their capacity. IRL you know the design of the thing you're building before you set out to build it - how the hell would you manage it, otherwise?
It's absurd that you have to spend years building these things - then fill them to capacity (with disastrous consquences in Kriff, so I read)before you find out their capacity. IRL you know the design of the thing you're building before you set out to build it - how the hell would you manage it, otherwise?
- TatteredShoeLace
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julie2
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It makes little difference if you do have somebody to ask. Their answer tends to be " I only know about the kind of boat (or whatever) I have". It would be pretty unusual for one character to posess enough boats, bulidings or whatever , all of different designs, to be able to suggest which one would best suit your purposes. Even if you could find a boatbuilder, he still wouldn't know how all the boats functioned in practice. He'd know much less than your average captain, in fact.
As for "digging machine " being too vague- too right! I don't know what it's for at all, and if I wanted to build one just to find out (unlikely) I'd probably find I'd built it in the wtong place for it to be any use.
As for "digging machine " being too vague- too right! I don't know what it's for at all, and if I wanted to build one just to find out (unlikely) I'd probably find I'd built it in the wtong place for it to be any use.
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Just A Bill
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- Spectrus_Wolfus
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Just A Bill wrote:How about for starters if you were prevented from building a machine that would be of no use where it is, for example, you should not be able to build a potato harverst in an area where there are no potatoes.
At least a warning should be provided.
there is a warning it's in the name. if there are no potatoes don't build a potatoe harvester duh. but seriusly those style of things take a lot of resources which are hard to come by now unless your damn lucky so they would take a lot of thought by the character or most likely characters of a town before they got constructed because they would be hard to replace
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julie2
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Spectrus_Wolfus wrote:but seriusly those style of things take a lot of resources which are hard to come by now unless your damn lucky so they would take a lot of thought by the character or most likely characters of a town before they got constructed because they would be hard to replace
Yes. That's precisely why we need to know a lot more than we generally do know before we build them.
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Just A Bill
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- Spectrus_Wolfus
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Just A Bill wrote:Of course, with the potato harvester it is obvious. Which is why I used it as an example. If I used an example that was not obvious I would be giving out OOC knowledge, which while not a capitol rule breach would tempt others to use it, which would violate the capitol rule.
and you just answered the question of why there isnt a list of what everything is and what it does.
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julie2
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It's only a CR-breach because this kind of info isn't given in the build menu. We can discuss what materials are required to make a boat or a house on this forum, becase everybody knows the answer -they only have to click on "build" to find out. The designers don't ask us to find out by trial-and-error, then share that info with others IC- if our characters are feeling generous.
Nor should we be expected to find out what machines are meant to do
by tral- and-error, nor how many people/potatoes can fit in your boat .
Logically, the buider of these things would know what he's making and how big it's gong to be before he starts. As I pointed out, some of these things are nigh-on-impossibe to find out by questioning others IC. The upshot is that characters don't build these things at all because they can't waste resources on guesswork or they build the wrong size for their needs and just have to live with their mistake.
Correct me if wrong, but I just don't believe that was actually the game designer's intention.
Nor should we be expected to find out what machines are meant to do
by tral- and-error, nor how many people/potatoes can fit in your boat .
Logically, the buider of these things would know what he's making and how big it's gong to be before he starts. As I pointed out, some of these things are nigh-on-impossibe to find out by questioning others IC. The upshot is that characters don't build these things at all because they can't waste resources on guesswork or they build the wrong size for their needs and just have to live with their mistake.
Correct me if wrong, but I just don't believe that was actually the game designer's intention.
- formerly known as hf
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*sees another discussion about how much knowledge Cantr characters have of machines and runs*
Honestly though - I don't think we'll ever answer this question
And as for knowledge about specifics of machines - I have one, and I know there a couple more characters out there, that are putting all this information together...
Personally - I find that more interesting - rather than knowing exactly what a machine does, and exactly how much more a veichle can carry and how much faster it is - I'd like to see more characters working together to pool this information in game...
Although it doesn't help when the whole thing gets screwed by making things modular *shakes his fist*
Honestly though - I don't think we'll ever answer this question
And as for knowledge about specifics of machines - I have one, and I know there a couple more characters out there, that are putting all this information together...
Personally - I find that more interesting - rather than knowing exactly what a machine does, and exactly how much more a veichle can carry and how much faster it is - I'd like to see more characters working together to pool this information in game...
Although it doesn't help when the whole thing gets screwed by making things modular *shakes his fist*
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- Spectrus_Wolfus
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Lumin
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Well, I'm not sure how speed got into this, but if you're actually the one building the thing, then of course you know how big it'll be - as big as you decide to make it, or at least as big as the amount of materials will allow.'
You're not just randomly nailing a bunch of boards together and hoping you wind up with a boat; you have to design the dang thing first, even if only in your head, and the boards have to be measured, put in place, etc.
You're not just randomly nailing a bunch of boards together and hoping you wind up with a boat; you have to design the dang thing first, even if only in your head, and the boards have to be measured, put in place, etc.
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Just A Bill
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We could help with the size problem if each room/building/vehicle had a percent full that would show up when you entered it (possibly shows up as a bar). When was the last time you accidentally packed a room so full that you couldn't enter it. As you enter a crowded room, you should be able to see that it is nearly full.
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julie2
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Thanks, Lumin. That's EXACTLY what I was trying to say.
Lumin wrote:Well, I'm not sure how speed got into this, but if you're actually the one building the thing, then of course you know how big it'll be - as big as you decide to make it, or at least as big as the amount of materials will allow.'
You're not just randomly nailing a bunch of boards together and hoping you wind up with a boat; you have to design the dang thing first, even if only in your head, and the boards have to be measured, put in place, etc.
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