Babies and children

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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swampthing_bob
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Postby swampthing_bob » Mon Aug 18, 2003 9:34 am

ooo well i'm a little slow.
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Wim van de Griendt
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Postby Wim van de Griendt » Mon Aug 18, 2003 10:53 am

No, not slow, I think.

Just not so long around as others.
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Pirog
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Postby Pirog » Mon Aug 18, 2003 1:10 pm

Well, I'm satisfied as long as it isn't just anyone...since there are a lot of inactives in the game.
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Surly
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Postby Surly » Tue Oct 21, 2003 3:01 pm

Having children could also lead to political marriages, and other interesting inter-country relations. That would be really cool 8)

That would help with some of the feudal-like societies
Just a thought :wink:
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Pirog
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Postby Pirog » Tue Oct 21, 2003 6:51 pm

Yes, nobility and herritage (is it spelled like that?) have had enormous effects on the world...and that can only come with children...
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Solfius
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Postby Solfius » Tue Oct 21, 2003 7:16 pm

you can kind of do that by adopting people into a family, but it would be better if there was a stronger family tie in the game, but fuedalism is still possible, as fuedalism isn't nessecarily based on bloodlines etc, but a way of controlling land by splitting it up between people you trust to look after it in exchange for taxes
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Pirog
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Postby Pirog » Wed Oct 22, 2003 3:26 pm

Solfius>

Yes, but having heirs that take over buildings and so on after their parents died have had a major effect on how the economic systems have been formed.

And I would REALLY like nobility in the game...some snotty nosed brat that makes everyone insane, but still get what he wants :)

From the point of relationships it is also crucial that they get a child...because otherwise they tend to turn very stale after a while...
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Solfius
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Postby Solfius » Wed Oct 22, 2003 3:47 pm

Consider it done Pirog, watch this space for Cantr nobility!
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sammigurl61190
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Yes

Postby sammigurl61190 » Sun Oct 26, 2003 6:47 am

I haven't done the calculations as some people have for this, but I do think that it would be an excellent idea to enhance the game. The more the merrier! LOL
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Solfius
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Postby Solfius » Sun Oct 26, 2003 2:20 pm

hmm, as contraversial a suggestion it may be, do you think it important to include the option to force procreation, as freedom of choice is one of the ideals of the game, correct?
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Darth Tiberius
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Postby Darth Tiberius » Sun Oct 26, 2003 2:20 pm

How would procreation work. Who would control the child?
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Solfius
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Postby Solfius » Sun Oct 26, 2003 2:24 pm

have you read the other pages of this thread? it will probaly contain the answer.

Personally I would like to see a third player take the child. Perhaps there could be a wiating list of players wanting to take control of a child, and as new children are made then the player at the top of the list could gain control.

Also I think to ecourage children a division of sapwned characters and children could be implemented, say 5 sapwning slots, and 10 children slots, to mature into adults.
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creepyguyinblack
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Postby creepyguyinblack » Sun Oct 26, 2003 9:54 pm

If there are going to be "children slots", it should be introduced gradually, such as 14 reg, 1 child slot and maybe every game year bring it up one or so, levelling out at some balanced level so that here will be enough infrastructure of other characters for children to be supported since i don't think they should be able to really take care of themselves til 10 or so, in terms of working projects and farming. That also will be a serious investment in a character, waiting 400 days, over a year RL to have the character reach the standard age. I'm not sure if I really have a point though now.
Last edited by creepyguyinblack on Sun Oct 26, 2003 11:40 pm, edited 1 time in total.
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Solfius
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Postby Solfius » Sun Oct 26, 2003 10:24 pm

the length of time to mature is an issue, one solution is to have a more rapid maturation of children than in real humans (eg search for spock, on the genisis world, spock's rapid growth, lol)
Meh
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Postby Meh » Mon Oct 27, 2003 2:27 am

A short maturation period would reduce the societal absorbtion of the child.

Starting ages of 0, 5, and 10 could be available. The acceleration could be just to skip to 5 and 10.

And I can think of no way a 15 year old chracter would differ from a 20 year old chracter. So really starting at 0 is a 300 day commitment.

What would be the benifit of starting at different ages?

0 - No able to fully communitcate and very weak. Did we intend babies or children?

5 - Able to communicate and weak. The investment of time from 5 to 15 is 200 days. Not a long time if your into it in the first place.

10 - communication and a little weakness. Not far back enough in my opinion.

And as for "children slots" I reiterate that all of these be a bonus above the 15 that many are limited too at first. Over time the rules can get tighter. How about 1 free "child slot" for everyone at first to see how it works?

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