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General out-of-character discussion among players of Cantr II.

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Báng
Posts: 268
Joined: Tue Jul 15, 2003 8:01 pm
Location: Tyrone, Ireland

Nearly Back

Postby Báng » Mon Jan 17, 2005 10:05 pm

Most of you probably don't know who I am, but hey, thats the life of the low count poster on the forums that hasn't played in half a year.

My last test is next monday, so I'm thinking about starting back at Cantr again. I was just wondering, how are the Stone Knights doing now. Is there any memory of Pauric Grimes remaining? What about Tádgh Fitzmaurice at Quillanoil? I'll hazard a guess and say crime hasn't taken over the town due to his death.

Also, could someone give me a short account of any major changes there has been?

Thank you in advance.
People don't change....perceptions do.

'Gabriel Xavi'
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DylPickle
Posts: 1228
Joined: Sun Aug 15, 2004 6:01 pm
Location: Canada

Postby DylPickle » Mon Jan 17, 2005 10:14 pm

Changes relly quickly....

-Everything needs parts now (Sabre = Sabre blade +saber hilt)
-Tiredness, that's really hard to get back...
-Hidden skill (Strength, and what not)
-Item deterioration, with no repair system yet.

Those are the main changes methinks.
Lumin
Posts: 745
Joined: Wed Jan 12, 2005 3:51 pm

Postby Lumin » Mon Jan 17, 2005 10:34 pm

Don't forget hunger and healing. You can starve more quickly now, healing food no longer helps you with hunger, and there's no natural healing at all.

The way Cantr works as a whole has changed drastically, and there are still quite a few wrinkles in the implementation that need to be ironed; you may want to glance at a few threads here to get a better idea.
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kroner
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Location: new jersey...

Postby kroner » Tue Jan 18, 2005 12:41 am

i still remember you and both those characters.

Like goalieman said:
1) a lot of tools and weapons are being broken down into components so things tend to take a lot more time, a lot more varied resources and in some cases new machines.

2) instead of having generic health, there are a number of different meters. the three in use at this point are damage, hunger and tiredness
-damage: it's like the old health bar, but not increased by hunger and similarly not decreased by eating daily food anymore. this means healing food is the only way to recover.
-hunger: goes up 5% when you don't eat daily food, and down by 3% when you do. note that it only takes 20 days to die of hunger now. hunger isn't affected by healing food.
-tiredness: goes up when you work on projects, drag people or attack people or animals. you recover tiredness slowly over time. there are methods of increasing the recovery rate, but they haven't been made public. things to watch out for: short repeat projects cause lots of tiredness so avoid them. hitting people and dragging both also cause a lot of tiredness.

3) a skill system has been introduced. skills aren't visable to players, even your own characters' skills. the skills affect weapon damage and project rates. skills were assigned randomly, but newspawns have skills based on the people in town when they spawn. skills are increased by practice.

4) item deterioration has been implemented but right now only affects weapons. weapons now have a descriptor such as "brand new" or "used" in front of their name. condition deteriorates over time by itself and also from being used. things to watch out for: wooden weapons deteriorate ridiculously fast, while iron and steel are fairly slow. most bows are already at "used" condition. right now there is no way to repair things, although programming promises this is coming soon.
DOOM!
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Agar
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Postby Agar » Tue Jan 18, 2005 1:04 am

Pauric is sealed in a chamber in the Hall of Power, behind a locked door no one (not even crag) has a key to. His Memory is a legend and he is still missed by many stone knights.

Never heard of the other guy, he musta been a loser :wink: j/k
Reality was never my strong point.
west
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Postby west » Tue Jan 18, 2005 7:02 am

Welcome back.
I'm not dead; I'm dormant.
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Báng
Posts: 268
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Location: Tyrone, Ireland

Postby Báng » Tue Jan 18, 2005 9:38 pm

Good to see the old regulars are still around!
People don't change....perceptions do.



'Gabriel Xavi'
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Nixit
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Location: Your imagination...

Postby Nixit » Tue Jan 18, 2005 11:54 pm

kroner wrote:4) item deterioration has been implemented but right now only affects weapons. weapons now have a descriptor such as "brand new" or "used" in front of their name. condition deteriorates over time by itself and also from being used. things to watch out for: wooden weapons deteriorate ridiculously fast, while iron and steel are fairly slow. most bows are already at "used" condition. right now there is no way to repair things, although programming promises this is coming soon.


Stone hammers are affected as well, and there might be more.
Just because you're older, smarter, stronger, more talented... doesn't mean you're BETTER.

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