Deterioration too fast

General out-of-character discussion among players of Cantr II.

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Bear
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Postby Bear » Sun Jan 02, 2005 11:53 am

Riddrev wrote:You could have always used pirates dressed in nothing but rose crowns and sailing in longboats. :D


ah, you mean the kinky one... :D
Riddrev
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Postby Riddrev » Sun Jan 02, 2005 12:15 pm

Bear wrote:ah, you mean the kinky one... :D

:?


Anyway, I think we can all agree that the technology levels in Cantr are weird. But I suppose it gives it a unique quality.
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Pirog
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Postby Pirog » Mon Jan 03, 2005 8:55 am

I don't like that a bow I have barely used at all is now marked as "used".
This feels very fast...

There should be a notable difference in deterioration depending on how much you use the item.
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Peter
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Postby Peter » Mon Jan 03, 2005 9:28 am

Yes it does riddrev, it makes the game kind of funny.

Though it influences people's expectations. You want the best; a crossbow or something. Yet you can't, because you do not have the means or the contacts.

But also the amounts are rather strange. (And amounts take time.) You go and collect wood with an axe. Which means you're probably taking down complete trees. And the wood you get for a day isn't that much as the weigh of just one tree.

You just have to remember, we're just playing a game. And the game is fun. (Or atleast addictive.)
Not that good.
Riddrev
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Postby Riddrev » Mon Jan 03, 2005 12:27 pm

It has been mentioned before that Cantrians are just really small.

And, yes, although the game is less then perfect, it is more than fun. :D
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Agar
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Postby Agar » Mon Jan 03, 2005 4:35 pm

Pirog wrote:I don't like that a bow I have barely used at all is now marked as "used".
This feels very fast...

There should be a notable difference in deterioration depending on how much you use the item.


How much you use a bow isn't as much a factor as what it's made out of.

I still refuse to call it Item deterioration, becasue it's still item rot.
Reality was never my strong point.
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Pirog
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Postby Pirog » Mon Jan 03, 2005 4:55 pm

Whatever it is called I don't like how it currently works...
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Nixit
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Postby Nixit » Tue Jan 04, 2005 12:40 am

AAAAAAAAAAAAAAAAHHHH! My axe is now only new! The steel has begun to deteriorate... I'm getting a little scared now.
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T.L.H.E.
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Postby T.L.H.E. » Tue Jan 04, 2005 1:06 am

Nixit wrote:AAAAAAAAAAAAAAAAHHHH! My axe is now only new! The steel has begun to deteriorate... I'm getting a little scared now.
Yeah. And on the note of bows... despite the use problem, I still think it's a bit... iffy. My old war bows are used now! They were pretty expensive. Even now that you don't need iron, it's still a lot of wood and tools.
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Surly
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Postby Surly » Tue Jan 04, 2005 1:25 am

If you think that a war bow is expensive, what about the 'used crossbow'? How much work and materials go into those things? They should last forever! :evil:
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T.L.H.E.
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Postby T.L.H.E. » Tue Jan 04, 2005 1:40 am

The crossbows are used already? Ouch. Is there any way yet to REPAIR things? Or regain energy quicker, for that matter.
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nitefyre
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Postby nitefyre » Tue Jan 04, 2005 2:14 am

I have 3 characters who depend on crossbows, and all of theirs are 'used'- in most cases a lie in the description itself.

I really think that they should've programmed repair capabilities before buggin' ol' rottage.

The bows are at a stark and unfair disadvantage to the blades, and it frightens me because bows should provide a considerable lessening of reliance on iron, due to bowstring manufacturing, but it doesn't pay off -now-.

Especially when nearly all blade weapons are still brand new.

Of course, I could wait till weapons ranging is implemented, but can't there be some sort of quick fix-whether extending lifespan of bows/bumping up their damage <b>[my suggestion is pausing item rottage until the repair technologies are implemented, and think about still expanding the lifespan nonetheless] </b>...and then later getting rid of the bandaid affect when ranged weapons are equal in the battlefield thanks to range implementations?
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Pirog
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Postby Pirog » Wed Jan 05, 2005 9:26 am

I think a big problem is that the item deterioration is set after RL conditions (like the amount of years a bow could hold out), but the production rates are very much lower.

A professional bow maker could probably spit out hundreds, if not thousands, of bows every year IRL. Then it wouldn't matter that much if they broke after a couple of years...
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BlackRose
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:-(

Postby BlackRose » Wed Jan 05, 2005 11:17 pm

yeah, I agree! The item rot on bows is evil, its already USED, and by the time the repair is put in (if ever) we won't have bows anymore! This is extremely unfair and annoying. We dont even know if the materials will just *poof!* and vanish or be usable.

I think that if this item rot continues, that at least when the bows fall apart, the individual objects should be returned, with perhaps the exception of maybe =one= of the wooden parts and the bowstring, so that the charries would at least have most of the items, and only need to trade a little for the SMALL REMAINING things needed. At least we wouldn't spend our whole charrie's LIVES rebuilding, running around and having tiredness eternally bog us down.

Item rot is an okay and interesting idea, but should have been mapped out WITH the cure/repair so we could've been working before our items turn into useless dust.

And for crying out loud, the iron should =not= deteriorate, because that is a pain in the butt.

Just my input.
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The Industriallist
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Re: :-(

Postby The Industriallist » Fri Jan 07, 2005 6:00 pm

Well, I wouldn't object at all to the rate of degredation IF: repair were available and crossbow repair didn't cost an exorbitant amount of iron (some maybe, but considering which parts are setting the breakdown rate and which are setting the cost...).

There may be no problem. None of us knows (or an t least is telling) how deep the list of descriptions goes. We could be only a quarter of the way through the bow life-spans, or 80%. If it's a quarter they have plenty of time to get repair implemented before it becomes critical...if it's 80% we're being brutally oopsed again.

BlackRose wrote:And for crying out loud, the iron should =not= deteriorate, because that is a pain in the butt.

That's the worst reason I've heard for such a thing. Metals not deteriorating would sabotage the point of deterioration and throw yet another huge disadvantage on wood...
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