Deterioration too fast

General out-of-character discussion among players of Cantr II.

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Anthony Roberts
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Postby Anthony Roberts » Tue Dec 21, 2004 5:33 pm

The Sociologist wrote:
Agar wrote:I would suggest a little tweaking in the reproduction rate of creatures with small bones, to help offset this increase in hunting.

I've been suggesting this for a very long time now, but nobody seems to pay any attention. There are bone-and-stone hunting communities who used to take down a lion every three days or so, and yet seem incapable of killing one at all now. But the smaller animals simply do not breed.
.


I disagree. Where you stand isn't the only area animals wander. You still have the roads, and the locations joined by those roads. Send out hunting parties or something, because if you could see how many animals of each type actually existed in each area, you'd agree that it's perfectly fine at the moment. (For example, an island with ~20 locations has between 1800-3000 of one animal type. That's a lot per location, and it's certinaly not divided equally, more animals might be in one area than others, obviously.)
-- Anthony Roberts
rklenseth
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Postby rklenseth » Tue Dec 21, 2004 8:00 pm

Anthony Roberts wrote:
rklenseth wrote:Actually no. What has been done so far is what I did for weapons and what TJ did for what tools he got too? I haven't had time to do anything more and TJ probably the same and I'm not sure where the other Resource Department members are. coughAnthonycough. Oh, excuse me.


'Scuse me, but I'm working on Resource Department things, not degrediation (I spelt that wrong, didn't I?) seeing as how buildings and vehicles can't degrade yet. I'm working on the vehicles into parts program. Balancing numbers and the like.

Not only that, but I'm working on New Lands things at the same time. I'm a busy person, you know - I never quit working, Richard, never. And if I do, I find something to occupy myself with. So, what are YOU doing? :P


I meant that as a joke. You're the only active Resource Member on the forum. There is no fun in joking if the person you are joking about can't hear it or in this case see it. :wink:

And I just finished the degradation for tools. Probably will do the machines next. Also, I asked Jos for work in the New Lands since the last thing he told me to do seems to have already been done so I'm waiting for Jos to give me some work. Plus, I also have school and work and am writing a movie with a few people during what free time I have. :P
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Anthony Roberts
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Postby Anthony Roberts » Tue Dec 21, 2004 9:45 pm

Oh.

A joke.

See... I didn't see a "haha" and didn't take it as a joke.

You're a meaniehead :)
-- Anthony Roberts
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Peanut
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Postby Peanut » Wed Dec 22, 2004 11:36 am

a new longbow
a new broom

Both not used.
One can't be used anyway.


This is weird :|
Riddrev
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Postby Riddrev » Wed Dec 22, 2004 11:50 am

A primitive bow of mine is now termed 'used'. :(
trage
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Postby trage » Wed Dec 22, 2004 12:34 pm

Riddrev wrote:A primitive bow of mine is now termed 'used'. :(


Honestly how hard was it to make that primitive bow? A little bit of wood, a little bit of sinew. That's all they are the worst kinds of bow, of course they will degrade the fastest.
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SekoETC
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Postby SekoETC » Wed Dec 22, 2004 5:13 pm

I thought it was clearly said somewhere that wether or not something is used, the speed of detoriation is the same (at this moment). So no mystery in that.
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Agar
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Postby Agar » Wed Dec 22, 2004 8:10 pm

I like how a person inside a building can watch thier saber rot away in thier hand while thier pile of tomatoes that's been in the corner for two decades is still pristine.

Way to go. :evil:
Reality was never my strong point.
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nitefyre
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Postby nitefyre » Wed Dec 22, 2004 9:44 pm

Agar wrote:I like how a person inside a building can watch thier saber rot away in thier hand while thier pile of tomatoes that's been in the corner for two decades is still pristine.

Way to go. :evil:


Hush up, Agar. There's no need for them not to overlook such miniscule details. ;) I mean, seriously now, look around, look at all the people who have left and scaled back. You don't need to ruin the ENTIRE GAME by making it impossible to survive.

Anyways, there is already the deterioration of resources outside, we certainly don't need more stuff falling apart indoors.
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The Sociologist
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Postby The Sociologist » Thu Dec 23, 2004 12:31 am

nitefyre wrote:
Agar wrote:I like how a person inside a building can watch thier saber rot away in thier hand while thier pile of tomatoes that's been in the corner for two decades is still pristine.

Way to go. :evil:


Hush up, Agar. There's no need for them not to overlook such miniscule details. ;) I mean, seriously now, look around, look at all the people who have left and scaled back. You don't need to ruin the ENTIRE GAME by making it impossible to survive.

Anyways, there is already the deterioration of resources outside, we certainly don't need more stuff falling apart indoors.

I don't get the impression people are leaving because of the degradation issue. After all, it's what we've been asking for. People are clearly leaving because of the highly unpopular tiredness issue, and perhaps to a degree because of the issue of wildly erratic skills.

Quite possibly, materials indoors should rot. There is some interesting potential there. Raw foods would rot at a faster rate than cooked or processed foods; some metals would rust, but iron at a faster rate than steel; cured leather at a much slower rate than raw hide, and so on.

A few products, such as gold and diamonds, would not degrade at all, which might even lead to their becoming currencies. So perhaps we do need bronze as well at this point.

The important thing is that there should be some balance. At the moment, all we see is degradation of bows, which include many of the weapons not requiring iron and steel in any case, and which already take very long to make. :(

So, admittedly, degradation is not as yet achieving what people thought it would achieve. But the fundamental reason for the exodus is tiredness.
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Appleide
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Postby Appleide » Thu Dec 23, 2004 12:32 am

So normal items shouldn't rot indoors right?
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nitefyre
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Postby nitefyre » Thu Dec 23, 2004 12:41 am

Appleide, normal resources (the stuff in grams) do not yet degrade indoors but Sociologist and Agar seem to want that implemented to bankrupt our characters.

I disagree with you to a degree, Sociologist, as I believe its much more than just tiredness. And you provided no evidence for that being the SOLE reason.

Therefore, I'd think all the complications that Cantr has had implemented, everything from skills to meters to degradation have all been involved in making Cantr more tedious than fun.

Think about this: I take a solid 3 years collecting items to make a sturdy bow and shield. And then, in that same period of time in the future, I'm going to have to repeat the process, or a part thereof. Nevermind that I may be involved in other things that require progress. It's just going to be repetitive and annoying.

I definitely think Cantr should NOT degrade resource items at this point, unless you want to make everything entirely unpopular. Let these current changes settle first, analyze the effect- I trust in the longterm they will be very effective and positive to Cantr's development...but just make sure first, before you start degrading everything. This isn't offensive, as everyone who has been working on this stuff, has worked very hard on it, but we can't move on when this current job is half finished.

I find it very disappointing that you work a lifetime to gain items...and they just fall apart on you. And you have to repeat it again and again? What's the value of making them in the first place? What's the point of playing this game for the 16 months that I have...is it to keep me glued into resource collection?

It's a good thing Cantr provides for quite a few good roleplayers, which is my refuge during these changes. The loss of some good roleplayers has caused others to cut back as well, and it is a domino affect. So, it is the mix of changes that causes one or two or three of the main players to leave, and a fair share follow with cutbacks. (and of course, some claim irl reasons)
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Stan
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Postby Stan » Thu Dec 23, 2004 3:26 am

I'm not sure of the exact reason everyone is leaving or if many people are even leaving. But, I don't hear people clamoring for more minutes anymore.

I also think I've scaled back my playing quite a bit since all the changes. I can imagine nixing a few of my characters if the degradation of tools and weapons means I'll have to build new ones in a short time.

I agree many people were asking for deterioration but in real life it is possible to maintain things for a long time. I've been using my shovel for 15 years and it's still like brand new...and I took it from my dad when I got my first house. And by maintain I don't mean I have to put a new shaft on it or anything. I just have to put it away and hose it off every now and then.

I get on this game when I want to destress or get away from my job for a few minutes. I think the staff has done a great job of hearing the voice of the players...at least the one's that speak up most loudly.

With all the changes is there any chance for a CANTR LITE? Maybe like it was at the time iron was turned into hematite for those with jobs and kids?
Stan wrote:I've never said anything worth quoting.
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joshua johnson
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Postby joshua johnson » Thu Dec 23, 2004 3:57 am

Interestingly, we should all remember that this is a society simulator. In societies fundamental changes do happen. Jos even plans it this way, probably. He seems to like to tinker a bit, and see what happens. As in real life, it can shift the balance of power quite dramatically. Think of the size and power of the British Empire 250 years ago. Or the Portugese in the 1600's and the spice trade. They were both massive global powerhouses at one time, as were the Dutch. Where are they now on the power scale?

In those times, naval power (and control of important profitable trade routes) was the key to global dominance. Right now the key to global dominance is some also a mix of economic and military power. Interestingly, look at the emergence of the middle east and parts in importance in the last 50 years with the worldwide consumption of oil. They control an important and valuable resource, so they are gaining power (although haphazardly due to the instability). The US is declining in importance because while the US still holds the military might, the new important resources are oil (probably will be for about 50 years or so) and cheap labor. China and India both stand to gain immensely in stature in the next 50 years. They will replace the US as the superpowers. Asia will be the economic hotbed. Europe had it in the 1500's to about 1900. US had it from 1940 to about now. Asia is going to be the powerhouse next. South America might get a chance in there, but I don't know how yet. I don't see a bright future for Africa, but who knows. Anyway, the point was that power shifts over time, and it is the same here.
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Agar
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Postby Agar » Thu Dec 23, 2004 6:21 am

nitefyre wrote:Appleide, normal resources (the stuff in grams) do not yet degrade indoors but Sociologist and Agar seem to want that implemented to bankrupt our characters.


I didn't make a suggestion or even say that I wanted it, I merely observed it. Everyone else panicked with the thought that would be next on the to do list.

I don't like "Item Rot". This isn't degredation. This is a quick and dirty programming solution that doesn't work. Initialise a "born on" date for items and give them a descriptive scale for where they are in thier life spans. "Brand new, new, used, ...? " Then, after a period of days goes by, Poof, item is no more.

Items can be used, not used, occasionally used, doesn't matter, they all rot based on how many days they've been around, not how much thier used.

Think of an axe. Now, in the hands of a fisherman, that axe is going to see little use, mainly just to help gather a little wood to cook the fish. In the hands of a lumberjack, that axe is going to be worked all day, every day untill he's too tired to do any more. That's a big difference in use. The lumberjack's axe should degrade much faster than the fishermans.

But, right now, they rot the same.

If this keeps up, we'll all be running in circles, gathing what we need to work and building it again before the next one breaks. Add in "brand new longboat" and you can forget about ever seeing any of those new lands, all the explorers will sink before they can find them. We'll be a bunch of tired characters building bows over and over again with hardly any beds because there's only a handful of cotton on two continents.

In the name of progress...
Reality was never my strong point.

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