People on at diff times deserves a soultion

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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RocMat1
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People on at diff times deserves a soultion

Postby RocMat1 » Sun Dec 12, 2004 2:25 am

The reason Cantr cant be realistic is because some people are logged off and some logged on at diff times, and un realistic reactions happen such as someones being hit and doesnt do anything. Here is a sytem I propose:

Every person gets 1 turn every game hour. You can use this turn for whatever. An attack on a person, progress on a project, whatever. If its not used it will just roll over. Let me explain:
Joe and Sue spawned at same time.
Joe has two turns, so does Sue.
Joe hits an animal, then sue.
Sue attacks Joe, but still doesnt know that Joe has hit her because she has only used one turn. She knows hoever Joe hit an animal. But it so happens she can kill people in one hit and kills Joe. So the next turn Sue uses she doesnt get hit by Joe.

In other words if someone gets killed all the actions ahead that the person did get deleted. So if they killed a character, they get revived!

PROBLEM What about people that get 1000 turns stored up and kill a whole lot of people?

Answer:
Well, theyd be idle by then... Also what is the time for you to be deleted by being idle. It needs to be like 3 irl days.. unless on vacation of course. Plus prob want to liimit max # of turns even more..

This is a complicated thing to implement and im not even 100% sure what I mean yet
:lol:
I just want to end this
" Yeah I was asleep when the guy hit me and all the rest of the town and ran away" thing, quite annoying. Yeah post anything here you think that could end the problem..
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Appleide
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Postby Appleide » Sun Dec 12, 2004 3:09 am

I think implementing this = creating another game world
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Surly
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Postby Surly » Sun Dec 12, 2004 3:13 am

Too confusing and different to be implemented into the same Cantr game as we know it.

Just stay up all night like me! :D

Seriously though, I haven't slept in 3 days... I need sleep!! :shock:
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
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|william|
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Postby |william| » Sun Dec 12, 2004 3:13 am

i dont like this idea because as pointed out, it would make it something totally different.
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The Industriallist
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Postby The Industriallist » Sun Dec 12, 2004 9:16 am

Congratulations. You just killed cantr and replaced it with an amalgam of the normal, stupid 'turn-accumulation' model for web strategy games and a horribly complex retroactive-time complexity.

That isn't a problem, and if it were that wouldn't be a good solution.
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Pirog
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Postby Pirog » Sun Dec 12, 2004 12:03 pm

Yes, it would very much alter Cantr into something less attractive...
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Snake_byte
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Postby Snake_byte » Sun Dec 12, 2004 7:09 pm

I don't like this idea at all.
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swymir
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Postby swymir » Sun Dec 12, 2004 10:42 pm

Comeon Industrialist there is no reason to be sarcastic.
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Nixit
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Postby Nixit » Mon Dec 13, 2004 12:02 am

The Industriallist wrote:Congratulations. You just killed cantr and replaced it with an amalgam of the normal, stupid 'turn-accumulation' for web strategy games and a horribly complex retroactive-time complexity.

That isn't a problem, and if it were that wouldn't be a good solution.


Well, technically, he didn't kill it, he just had an idea that would kill it. :wink:
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Jetlag
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Postby Jetlag » Mon Dec 13, 2004 9:22 am

I'd agree that it can be a problem, but I don't think that is a viable solution. It's a nice idea that might work well in a different game, but not Cantr.

RocMat1, have you seen the discussion on timezones? I still think something like that would go some way to reduce the prblem.
Just A Bill
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Retributive strike.

Postby Just A Bill » Wed Dec 22, 2004 12:59 am

How about if we had an option we could set where you would automatically strike back anybody who hit you if you were not logged on. You could set the attack up in advance to determine weapon and amount of force to use. You might also be able to set different responses to animal attacks vs people attacks, and attacks that do damage vs those that do not penetrate armor.

I think I would still limit attacks to 1/day, but this would cure the attack then run into a building problem.

While I am making suggestions, how about changing the icon for equipment to indicate that it is in use. I hate having to check each fireplace, potato harvester ect every time I want to use something to determine if someone is using it. I could look thru the project logs, but that is just as much of a pain, plus, if there are multiple pieces of equipment in one local you cannot tell which is in use.
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The Sociologist
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Postby The Sociologist » Wed Dec 22, 2004 4:11 am

The Industriallist wrote:Congratulations. You just killed cantr and replaced it with an amalgam of the normal, stupid 'turn-accumulation' model for web strategy games and a horribly complex retroactive-time complexity.

I agree.

...for a change. :wink:
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wietse
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Postby wietse » Wed Dec 22, 2004 5:30 pm

its great to have a topic that everbody agrees on!

not that we're getting anywhere....

:D
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Surly
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Re: Retributive strike.

Postby Surly » Thu Dec 23, 2004 9:38 pm

Just A Bill wrote:How about if we had an option we could set where you would automatically strike back anybody who hit you if you were not logged on. You could set the attack up in advance to determine weapon and amount of force to use. You might also be able to set different responses to animal attacks vs people attacks, and attacks that do damage vs those that do not penetrate armor.

I think I would still limit attacks to 1/day, but this would cure the attack then run into a building problem.


I've always liked that idea. But I got shouted down... Can't remember who by. And unless someone decides to resurrect that argument, I'm not going to bother ranting about it.
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.

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