Resource Request List

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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colonel
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Postby colonel » Sat Nov 13, 2004 2:15 am

And then two of my characters would become drunks... :lol:
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Anthony Roberts
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Postby Anthony Roberts » Sat Nov 13, 2004 2:44 am

Colonel, you'd find a way to make ALL your characters drunk.

And, although I agree with alchocalic beverages, I believe they're not in the game for a reason. Perhaps, because there's no programmed effect if a character were to drink it. If that's not why, then I have no clue the reason.
-- Anthony Roberts
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kroner
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Location: new jersey...

Postby kroner » Sat Nov 13, 2004 6:35 am

maybe because there are no beverages, period.
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The Industriallist
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Postby The Industriallist » Sat Nov 13, 2004 7:07 am

kroner wrote:maybe because there are no beverages, period.
Not actually true, I think...isn't there tea, now? Or coffee? Or both?
"If I can be a good crackhead, I can be a good Christian"

-A subway preacher
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kroner
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Location: new jersey...

Postby kroner » Sat Nov 13, 2004 7:42 am

hmm. i didn't know about those.
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Missy
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Location: Pennsylvania

Postby Missy » Sat Nov 13, 2004 3:12 pm

I'd like to see marble as a resource. It could be used for an invention of a different building type, and also for a different type of fire place. Some jewlrey's also use marble.

If not marble, at least a different way to build a building that would be rare and not so easy to come by. IE A building that requires tile and stone both. (And of course you'd have to make the tiles before you can add them to your building project.)
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Anthony Roberts
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Postby Anthony Roberts » Sat Nov 13, 2004 7:53 pm

Tea, Coffee, and Marble are all in the game already.
-- Anthony Roberts
Missy
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Location: Pennsylvania

Postby Missy » Tue Nov 16, 2004 1:34 pm

I don't see anything that has a use for marble. :? Is it true there is yet, nothing that uses marble?
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Anthony Roberts
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Location: Chatham, Ontario, Canada

Postby Anthony Roberts » Tue Nov 16, 2004 4:52 pm

Things that require Marble are not yet available to the public for produce, since no one has Marble yet.
-- Anthony Roberts
Appleide
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Location: Sydney, Australia

Postby Appleide » Wed Nov 17, 2004 4:32 am

hehe, must be on some new island no one knows about.
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Anthony Roberts
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Postby Anthony Roberts » Wed Nov 17, 2004 3:34 pm

Or on existing islands, it just hasn't been found.
-- Anthony Roberts
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RocMat1
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Postby RocMat1 » Wed Dec 01, 2004 2:47 am

Cinnibar (To get mercury later when weather comes to make thermometers)
I want to see stronger metals
I want to see Armour
I want to see limted resources ( Because that is a major reason of wars in real world, and real world is kinda what the games about)
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The Industriallist
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Postby The Industriallist » Fri Dec 03, 2004 9:47 pm

Limited land is a reason for wars. Limit resources, in the cantr sense, really haven't. Running out of resources is (mostly) a modern concern. Cantr has such a low population density that it shouldn't be related.

And what would be a stronger metal?

I'd like to see glue. I think I mentioned that once. Made by cooking hide + water.
"If I can be a good crackhead, I can be a good Christian"



-A subway preacher
Appleide
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Location: Sydney, Australia

Postby Appleide » Mon Dec 06, 2004 11:11 pm

Suggestion: Jade
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formerly known as hf
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Location: UK

Postby formerly known as hf » Tue Dec 07, 2004 12:40 am

Yes... Jade, and maybe quartz and rubies... and emeralds...

Come on... Cantr needs more jewellery - more characters prepared to wastefully use someone else's time to make useless trinkets - just to prove how powerful they are... :)
Whoever you vote for.

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