With the main story, I was trying to reference the ongoing story, the history of the life in game.
curious wrote:I am struggling with a couple of characters because what 'I' know OOC, they clearly don't and separation of these two sources of knowledge is becoming plain annoying... and
There is an increasing evidence base of what can only be viewed as some kind of 'player dislike' in the game now and I don't like it. Sure, you can 'hem and haw' all you like about this being vague but, it will/should make more sense to some than others.
PaintedbyRoses wrote:Taking your two points as one, I have become increasingly aware of OOC influence in the game, as well.
From observing the interactions of the characters, I believe that most, if not all of the SRPs know each other OOC, know each other's characters and the established characters then provide major support to the newspawn SRP characters. Also, if an SRP is visiting for trade, they get spectacularly generous deals and gifts from their new SRP "friends."
Tiamo wrote:PaintedbyRoses, curious, if all this happens as described, it is a blatant CRB.
Moonflame wrote:This is not CRB, it's how the game is played. Kudos Roses for bringing up your points, they deserve their own thread.
I expect it is rare that a player is deliberately helping another.
curious wrote:Currently, the game seems to have a critical mass of players who... have to be the best, the smartest, the 'loudest' (by that, I mean have the strongest presence) and so on... they are essentially trying to 'win' a game that doesn't have a high score or a finishing line.
If there are conversations and/or some kind of encouragement taking place about this 'winning'..? Those 'have' to be taking place OOC.
Chris wrote:One or more OOC cliques seem to exist. I haven't named any of my living characters (though maybe an astute observer could guess one or more of them), but it seems pretty common for people to exchange character information through this forum, PM, IRC, Discord, etc. Even if it isn't a CRB, it still changes the game a lot for those who are tightly networked with other players vs. those who aren't.
curious wrote:This is how people seem to play now (an example... condoning what their chars do via OOC endorsement). I have gotten tied up in OOC dialogue about chars in the game and I actually hate it!
PaintedbyRoses wrote:I only have two characters who are in active towns where they have other characters to talk to. In one of them, I just realized that every other character in the town is part of the OOC-Cooperation crowd. Also, I have this funny feeling that they know my character is played by me.
It's like waking up to discover everyone in your town is a pod-person. I mean this not in the "aliens took over their bodies" way but as in, "They are not who I thought they were but secretly sinister while pretending to be nice" way. I can see that my character will never be given a chance there and there is no place to go - they control every town.
PaintedbyRoses wrote:With such a small player base and so few English speaking populated islands, it's so easy to tell what is happening. You players who have been playing for years (and are not part of the OOC clique) don't notice because you don't care. You aren't really playing the game any more. You're just treading water for old times sake. But I think many or most or all new players have the same experience I'm having. And so they quit after a short time of fruitless, dull character lives. I know someone will say, "You have to be patient, you can't have it all right away" but it's not the slowness, it's the gradual recognition that their characters don't, and won't ever, have a chance to prosper (or revolt or create or be evil or etc. etc. etc.), EVER because they are ignored or even bullied by the only active players in the game.
curious wrote:These players who conspire OOC, even just chat about chars but to an extent that their IC changes (something that 'older' players do, yes but seem able to avoid this conflict) have torn the soul from this environment for me... they have destroyed the 'art' and because they don;t value it... they value in-game praise and they have to be the successful people... they fundamentally... can NOT play a life without this. They are incapable of it.
Genie wrote:About OOC cooperations...I certainly believe there's some OOC going on in the game, however from my experience I know not all groups are oocly stimulated. One of my characters has close bonds with a bunch of people and I don't even know all of their players. I'm not saying to justify anything about myself, giving an example to Cantr possibilities.
These are some of the quotes on the topic, about OOC cliques. I know there are people conspiring OOCly about the game, characters and players (Why players?). Which characters do you think they would take down if killing a character was easier. They'll use the violent characters to get rid of the ex boyfriends who cheated on their other character. They'll use it as an opportunities to kill the non-clique member town leaders. Because they're weird people. I don't get the motivation, I really don't.
Millhouse wrote:Absolutely nothing I've seen in game has led me to believe there's some massive coordination occurring.
cutecuddlydirewolf wrote:I honestly don't really see it either. I haven't seen any mass coordination to do much of anything in the game, let alone plot against individuals.
It doesn't have to be a -mass- coordination. If we'd return to the old system it will take two characters to kidnap a quite strong good fighter. 1 for a weak one. And you say it's hard to kill people? It isn't. One of my characters took a shot at a thief who was trying to break into its boat, a couple of days ago. My efficient fighter moderately strong character took 1/3 of the wannabe thief's HP. It takes 3 people already for an instant kill. Even less... depending on the strength of the characters.
raspberrytea wrote:Neva wrote:The cliques are already attacking some relatively elaborated roleplays which stand even slightly distinctive among others.
I also would really like to understand what you mean because I haven't seen this (or just haven't noticed, again).
Any further context would really be appreciated because I feel like I must be missing something huge in the game dynamics.
I wasn't talking about the physical attack. They're ignored or they never get the support they needed.