Electricity

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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RocMat1
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Electricity

Postby RocMat1 » Sun Nov 28, 2004 2:37 am

The ability to build powerplants and powerlines could extrememly help the community to become more advanced. It would allow for more advanced automated machinery, for businesses and such, such as machines that would turn wool into clothing. You may think that this will make things too simple. Well they will still have to find some way to keep getting electricity, either by paying a company, or by getting it by themselfs. Many new items could be made requiring electiivty. People could go about by many ways: Starting up thier own powerplant, paying a company for it, or secretly connecting yourself to a passing powerline. Also, perhaps electriction would be possible, requiring new hidden skill would be needed for electrics. For example someone wanting to rip off a company but had no skill in it would most likely get themself eletricuted.
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Agar
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Postby Agar » Sun Nov 28, 2004 3:03 am

Don't double post, especially about ideas that have been talked about before and rejected. Cantr is not ready for electricity. Search for topics next time, you might find out what people have thought about it before.
Reality was never my strong point.
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Anthony Roberts
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Location: Chatham, Ontario, Canada

Postby Anthony Roberts » Sun Nov 28, 2004 2:56 pm

Agar wrote:Don't double post, especially about ideas that have been talked about before and rejected. Cantr is not ready for electricity. Search for topics next time, you might find out what people have thought about it before.


Rejected? Are you sure you're just not putting your own word there, because your pissed that it was accepted and will be implemented, no matter what you say or think or do? :D

Electricity wasn't rejected. It will be implemented. One day or another, far from now, probably, so much more to do first. But it will come around.
-- Anthony Roberts

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