Weapon strength

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The Sociologist
Posts: 878
Joined: Mon Sep 06, 2004 11:54 pm

Postby The Sociologist » Wed Nov 17, 2004 12:44 am

Now one of my characters just did 26 damage each against 3 different types of animals one after the other using a bone spear. So has it been changed back again or is he now supposed to be some kind of world-champion bone-spear hunter? :shock:

Anyone else experiencing the same?
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The Industriallist
Posts: 1862
Joined: Fri Aug 29, 2003 7:25 pm

Postby The Industriallist » Wed Nov 17, 2004 1:09 am

Jos Elkink wrote:other characters have actually become better at it than they used to

I'd missed that too...another suggestion already implemented. Looks like Jos sees and knows all. Or something.

It couldn't be 'changed back'...Bone spears didn't do 26 damage before, did they?

I think the tireing from hunting was toned down because it was a balance issue with the nasty animals in some places, so that's probably how you could do the same damage 3 times in a row.

And probably you're unusually good at that...wonder how you are with other weapons?
"If I can be a good crackhead, I can be a good Christian"

-A subway preacher
rklenseth
Posts: 4736
Joined: Fri Aug 22, 2003 12:46 am

Postby rklenseth » Wed Nov 24, 2004 3:57 am

Weapon strength has not been changed since I changed them back about two months ago when I was working on weapons. There are more than one factor involved now then there has been in the past.

Factors;

1. Random damage - added sometime last Spring.
2. The new skill system - Recently added
3. Tiredness - Recently added
4. Strength or now called Damage - This has been this way since I started playing over two years ago
5. The actual weapon strength of the weapon
6. The strength of character, skill and tiredness of character being attacked, strength of protection, and random blocked damage.

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