Anthony Roberts wrote:Older characters would have an advantage. They already have a far superiour advantage, owning more resources, knowing more people, being in charge of things, being better with the new skills system, and now you wish to allow them more weight capacity?
Well, I don't know what you mean by "older characters," but I only think the ones that are 50+ would qualify for that. I would suggest that the maximum carriable weight should start to decline when they reach a certain age. This would get rid of the advantage for older characters. And, of course, this should be able to be slowed, but not stopped, by regularly carrying large loads.
Anthony Roberts wrote:Vehicles will become messed up, they're coded on the fact that a character can only hold up to so much weight. If they ended up with more than that limit, the vehicle wouldn't act weird, but the charcters would, wondering why a second person can't squeeze their butt in.
Yes, but can't the characters just figure that out? That would be their own problem...if they just use some thinking skills it would be fine.
kroner wrote:if you don't ever carry heavy loads around (staying in one locations with a load should not count) your ability should decrease some from your intitial "carrying skill".
I disagree. Even when a character is standing in one location, the character can still technically move, they do work such as farming, mining, etc., and they are still holding onto the load.
The Industriallist wrote:My one gripe is that this takes away the only ingame 'strip-search' option...which is a rather important capability to have. If no one knows what you can carry, no one can tell if you've dropped all of it...
I disagree with using the "strip-search" IG, if you are talking about what I think you are. I know there is no other option, but I still don't like it. What would you do if the character can't hold XXXXX grams of whatever you are using, but they say they dropped everything? Would you just call them a liar because you know, OOC, that all characters hold the same amount? This would only be okay if the character in question actually did some research to come to the conclusion that everyone holds the same amount. I just doubt that most characters have done any research on that.
And to expand on my original post:
I don't think it would be realistic to show how much each individual character can carry and it should have to be found out IC (although that could become hard to keep track of for people with many characters). I know this doesn't completely justify it, but IRL you don't know how much you can carry. I also don't think there should be an absolute maximum weight, but rather it should get harder and more time-consuming in an exponential fashion, and eventually the character would just get old and start losing strength (strength as in maximum carriable weight, not the strength you lose by getting hit or not eating).
It is possible already (although it's probably a CR beach or something like that) to carry over XXXXX grams. (I don't know if that number is public knowledge or not.)