New Health System Proposed Changes
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- Anthony Roberts
- Posts: 2578
- Joined: Mon Feb 02, 2004 11:45 pm
- Location: Chatham, Ontario, Canada
New Health System Proposed Changes
So, we have these fancy bars with the fancy red colour and such, but, some of us don't like it the way it is. Perhaps we should come to some comprimises.
From what I see, someone suggested that Drunkenness be moved from you seeing yours, to you seeing others, since, if someone were drunk, you'd be able to tell that. And if you were drunk, well, your judgement is too poor to allow you to know that (I suppose.) So, then, have the bar moved over to people that you look at. Yay or Nay?
Secondly, the health % has been removed from the character information area at the top of each page, and this causes a slight inconvience, you now having to check the other page to see your health (Or looking at that smiliy, and depending on what browser you use, it could be ultra tiny size to normal size) - So, then, have the progress bar for damage put on the character info area, or the percentage, or something to represent health other than the three teir smily face. Yay or Nay?
Thirdly, since we're slapping bars all over the place, how about another bar for Encumberance, being able to see how much the other person is carrying relitive to weight? The more red the bar, the more of the maximum carrying capacity that they're holding. Essentially, you can see when someone is carrying more, as they become stressed to move with the weight. Is tiredness also a factor based off weight? That would make sense. So, then, an extra bar to show the relitive percentage of someones carrying weight in comparison with maximum. Yay or Nay?
Forthly, eating healing foods only removes damage, however, it doesn't remove hunger. Technially, a healing food is just that - a food - would not eating it reduce hunger as well? Of course, I can see reasons why this shouldn't be, I believe perhaps it should. Yay or Nay?
Fifthly, low weapon attacks are a pain in the ass. Perhaps adding new weapons that are stonger would be advisable? This also could be a dangerous step to take, since, if skills are in order, someone with high attacking type skill, if they got their hands on a strong enough weapon, it may be possible to kill a human with one hit. It could take 4 real life years to get a skill that high, but it is entirely possible. So, more weapons with higher damage. Yay or Nay?
Lastly, it's obvious that the bed, cot, and futon will help to restore tiredness (And even if it's not obvious, let's PRETEND that it will.) - It's a proven fact, that, when you sleep in a bed with a loved one, you feel more secure and sleep much better than if you slept alone. I propose that some beds be double, to allow two people to sleep in, and if occupied by two people, tiredness is restored at a faster rate. (This is, assuming, that beds, cots, and futons will be used to restore tiredness) Yay or Nay?
If you have anymore suggestions for little fixes (Aside from "GET RID OF THE SYSTEM ENTIRELY"), feel free to append.
From what I see, someone suggested that Drunkenness be moved from you seeing yours, to you seeing others, since, if someone were drunk, you'd be able to tell that. And if you were drunk, well, your judgement is too poor to allow you to know that (I suppose.) So, then, have the bar moved over to people that you look at. Yay or Nay?
Secondly, the health % has been removed from the character information area at the top of each page, and this causes a slight inconvience, you now having to check the other page to see your health (Or looking at that smiliy, and depending on what browser you use, it could be ultra tiny size to normal size) - So, then, have the progress bar for damage put on the character info area, or the percentage, or something to represent health other than the three teir smily face. Yay or Nay?
Thirdly, since we're slapping bars all over the place, how about another bar for Encumberance, being able to see how much the other person is carrying relitive to weight? The more red the bar, the more of the maximum carrying capacity that they're holding. Essentially, you can see when someone is carrying more, as they become stressed to move with the weight. Is tiredness also a factor based off weight? That would make sense. So, then, an extra bar to show the relitive percentage of someones carrying weight in comparison with maximum. Yay or Nay?
Forthly, eating healing foods only removes damage, however, it doesn't remove hunger. Technially, a healing food is just that - a food - would not eating it reduce hunger as well? Of course, I can see reasons why this shouldn't be, I believe perhaps it should. Yay or Nay?
Fifthly, low weapon attacks are a pain in the ass. Perhaps adding new weapons that are stonger would be advisable? This also could be a dangerous step to take, since, if skills are in order, someone with high attacking type skill, if they got their hands on a strong enough weapon, it may be possible to kill a human with one hit. It could take 4 real life years to get a skill that high, but it is entirely possible. So, more weapons with higher damage. Yay or Nay?
Lastly, it's obvious that the bed, cot, and futon will help to restore tiredness (And even if it's not obvious, let's PRETEND that it will.) - It's a proven fact, that, when you sleep in a bed with a loved one, you feel more secure and sleep much better than if you slept alone. I propose that some beds be double, to allow two people to sleep in, and if occupied by two people, tiredness is restored at a faster rate. (This is, assuming, that beds, cots, and futons will be used to restore tiredness) Yay or Nay?
If you have anymore suggestions for little fixes (Aside from "GET RID OF THE SYSTEM ENTIRELY"), feel free to append.
-- Anthony Roberts
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Appleide
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- Pirog
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- formerly known as hf
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I agree with most of that anthony...
It was suggested by Purkel in another post that the bars should be replaced with descriptions 'X looks tired' or 'X is injured' etc...
I think it'd add a much more realistic dimension to it... and avoid anyone trying to count pixels...
It was suggested by Purkel in another post that the bars should be replaced with descriptions 'X looks tired' or 'X is injured' etc...
I think it'd add a much more realistic dimension to it... and avoid anyone trying to count pixels...
Whoever you vote for.
The government wins.
The government wins.
- Agar
- Posts: 1687
- Joined: Tue May 11, 2004 7:43 pm
Drunkedness - my idea! - yay (of course)
Something more descriptive than an itty bitty smiley - yay
Encumberance bar ... As long as we can still see, to the gram, what we ourselves are carrying, and see others as a bar - yay
healing foods only remove damage - nay, and here's why. We now have tiredness and hunger. Some healing foods could just remove damage, fine, but some healing foods could also remove hunger, some could also remove tiredness, some could also remove both. There's a chance to add to the diversity of the flora and fauna by giving the resources at hand more value, and I don't think we want to pass that up. Some things, like coffee, can only be on new lands, that's great, but blueberries, grapes, pineapples all can do different things even when they have about the same collection and healing rate. Healing foods should have more diversity.
Stronger weapons - yay ... but done dare make guns. And keep up with the conter measure side too. More shields, stronger shields, to go hand in hand with stronger weapons.
Beds for couples - yay, but not cots! A couple of people in a cot are not going to be resting...
I'd also like more ways to rest, for example, sitting down, or rocking is not as restful as a bed, but it is still restful. Hammocks are good, and far far more practical and feasible on ships. Bedrolls, sleeping bags, four post beds, just more resting stuff in general.
Dare I say, tents? Rest outside and then take it with you? Animals can still maul you, but at least you won't be tired.
Something more descriptive than an itty bitty smiley - yay
Encumberance bar ... As long as we can still see, to the gram, what we ourselves are carrying, and see others as a bar - yay
healing foods only remove damage - nay, and here's why. We now have tiredness and hunger. Some healing foods could just remove damage, fine, but some healing foods could also remove hunger, some could also remove tiredness, some could also remove both. There's a chance to add to the diversity of the flora and fauna by giving the resources at hand more value, and I don't think we want to pass that up. Some things, like coffee, can only be on new lands, that's great, but blueberries, grapes, pineapples all can do different things even when they have about the same collection and healing rate. Healing foods should have more diversity.
Stronger weapons - yay ... but done dare make guns. And keep up with the conter measure side too. More shields, stronger shields, to go hand in hand with stronger weapons.
Beds for couples - yay, but not cots! A couple of people in a cot are not going to be resting...
I'd also like more ways to rest, for example, sitting down, or rocking is not as restful as a bed, but it is still restful. Hammocks are good, and far far more practical and feasible on ships. Bedrolls, sleeping bags, four post beds, just more resting stuff in general.
Dare I say, tents? Rest outside and then take it with you? Animals can still maul you, but at least you won't be tired.
Reality was never my strong point.
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rklenseth
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- SekoETC
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Revanael
- Posts: 1555
- Joined: Mon Apr 05, 2004 7:15 pm
You people always have more ideas...
Defiantly NO to stronger weapons from me. Perhaps more variety at the middle end of the weapons. Though there's a lot already, there was something I thought of the other day that I wanted, and forgot about now... Perhaps more variety in shields as well.
The drunkenness bar should definitely be visible by other characters, though. It tends to be obvious... Though that's irrelevant at the moment since drunkenness is not implemented.
Having the health bad on the character page may be a good idea. Parhaps a better idea would be to show it the first time a player views each character (a hidden form entry on the main logged-in page, so while you're looking at one character you only see the bar immediately after you start looking at that character...).
Encumberance bars could be a good idea. But it means more work for the poor overworked server. So I'd say no for now. Maybe once a new server is acquired.
Healing foods could perhaps reduce hunger a small amount. Depends how it's coded so far. Less than foods that are meant to eating normally though. Oh, and I still think being able to choose which food you eat would be a good idea... (or making it so the heaviest food is eaten first, not the one at the beginning of the alphabet...)
Double beds sound like a good idea though.
Defiantly NO to stronger weapons from me. Perhaps more variety at the middle end of the weapons. Though there's a lot already, there was something I thought of the other day that I wanted, and forgot about now... Perhaps more variety in shields as well.
The drunkenness bar should definitely be visible by other characters, though. It tends to be obvious... Though that's irrelevant at the moment since drunkenness is not implemented.
Having the health bad on the character page may be a good idea. Parhaps a better idea would be to show it the first time a player views each character (a hidden form entry on the main logged-in page, so while you're looking at one character you only see the bar immediately after you start looking at that character...).
Encumberance bars could be a good idea. But it means more work for the poor overworked server. So I'd say no for now. Maybe once a new server is acquired.
Healing foods could perhaps reduce hunger a small amount. Depends how it's coded so far. Less than foods that are meant to eating normally though. Oh, and I still think being able to choose which food you eat would be a good idea... (or making it so the heaviest food is eaten first, not the one at the beginning of the alphabet...)
Double beds sound like a good idea though.
- T.L.H.E.
- Posts: 131
- Joined: Mon Jun 07, 2004 12:00 am
Poor K island... no bow strings, and now you want to take possible double beds away from them as well?Agar wrote:...
Beds for couples - yay, but not cots! A couple of people in a cot are not going to be resting...
...
On that note, when beds do actually help recover tiredness, could we get a bed that doesn't need cotton, hemp, silk or what not? It would be kidn of sad if the entire island had nothing to sleep on, other than the no doubt horrible cots.
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Gunther_01
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