Postby SekoETC » Sun Nov 06, 2016 5:52 pm
Otherworld now has an online test server, and thanks to a sponsor, I don't personally have to pay anything for it. I haven't tested if most aspects work online, I have only viewed the login, character list, new character and all tabs of the view character pages. I was actually planning not to put this online before I have a finished hunting system and the beginning of a farming system, but since the sponsor was so eager to see it in action, I uploaded it in its current status. So what is possible currently is create new character, traveling, gathering resources, interacting with items (pick up/drop/give/store/remove from container), manufacturing Neolithic items, chopping vegetables, eating, felling trees/clearing away bushes/mowing grass, searching for animals and initiating combat with a single animal, but it's not yet possible to finish the fight (or access the attack function through the interface) because I haven't finished programming it yet. There is also a scenes system, but that will be rewritten some time in the future.
Each animal has 10% of their body weight in blood, and if they lose 50% of that, they die. So that's pretty much an equivalent of HP. It's also possible to die earlier any time after 25% if the animal fails an endurance roll. Also it's possible to break bones, sever major tendons and poke out eyes. In the distant future, there will also be a pain system. Different animals have different attack styles. Deer/alpaca/llama kick the chest and attempt to make the character fall over, then trample him or her. Small animals attack the feet and ankles. There are no wolves in the first test, but once they get assigned an attack, they will first aim for major tendons in the arms and legs, then when the character falls over, they will aim for the neck. So certain animals will be very dangerous and it is beneficial for the hunter to finish them off fast before they finish you off. Ranged attacks won't be in the first test.
Not-so-sad panda