The combat skill
Moderators: Players Department, Public Relations Department
- Pirog
- Posts: 2046
- Joined: Wed Jul 23, 2003 8:36 am
- Location: Gothenburg, Sweden
The combat skill
I would like to know if hitting someone with 0 % strength counts as a way to train your combat skill. IRL it should substitute as weapons training, so there is no logic in keeping it a secret in Cantr if it will further your skill or not.
Eat the invisible food, Industrialist...it's delicious!
- SekoETC
- Posts: 15526
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
- Pirog
- Posts: 2046
- Joined: Wed Jul 23, 2003 8:36 am
- Location: Gothenburg, Sweden
-
The Industriallist
- Posts: 1862
- Joined: Fri Aug 29, 2003 7:25 pm
- Pirog
- Posts: 2046
- Joined: Wed Jul 23, 2003 8:36 am
- Location: Gothenburg, Sweden
- SekoETC
- Posts: 15526
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
Well yes, notice that accidents do happen in training combat. If you have read those blasted David Eddings books, remember how Sparhawk got his nose crushed by his friend? Then he crushed the friend's nose in return but did not bear grudge. At least if I would make a game then training fight could cause damage sometimes.
Not-so-sad panda
- Pirog
- Posts: 2046
- Joined: Wed Jul 23, 2003 8:36 am
- Location: Gothenburg, Sweden
But then again, you should be able to make props to train with.
Only an idiot would train against a friend with a sharp blade...and might deserve to get a cut now and again if they do. But in Cantr you don't have the oppurtunity to make wooden swords to train with or target non-living things to train with bows and crossbows etc.
Only an idiot would train against a friend with a sharp blade...and might deserve to get a cut now and again if they do. But in Cantr you don't have the oppurtunity to make wooden swords to train with or target non-living things to train with bows and crossbows etc.
Eat the invisible food, Industrialist...it's delicious!
-
rklenseth
- Posts: 4736
- Joined: Fri Aug 22, 2003 12:46 am
- Pirog
- Posts: 2046
- Joined: Wed Jul 23, 2003 8:36 am
- Location: Gothenburg, Sweden
But that will be hard with the current system.
Making wood the only way to make a harmless replica will be unfair to people in places not close to wood. IRL you would be able to make a replica out of almost any material.
I would prefer some sort of training project when it comes to combat. To improve in other skills might be hard to figure out IRL, but to improve your combat skills it is obvious that all you have to do is train, train, train.
Making wood the only way to make a harmless replica will be unfair to people in places not close to wood. IRL you would be able to make a replica out of almost any material.
I would prefer some sort of training project when it comes to combat. To improve in other skills might be hard to figure out IRL, but to improve your combat skills it is obvious that all you have to do is train, train, train.
Eat the invisible food, Industrialist...it's delicious!
-
myst
- Posts: 39
- Joined: Mon Sep 13, 2004 3:35 pm
- Pirog
- Posts: 2046
- Joined: Wed Jul 23, 2003 8:36 am
- Location: Gothenburg, Sweden
myst>
I actually think it's the opposite. Sure, when it comes to actual combat experience you may have to be in the field...but for examle sword fighting I think training different techniques will give you a lot more skill than the actual chaos of combat.
From game balance purposes it wouldn't be good either. When people would find that out we would have a lot of random killings just because players would want their characters to become better.
I actually think it's the opposite. Sure, when it comes to actual combat experience you may have to be in the field...but for examle sword fighting I think training different techniques will give you a lot more skill than the actual chaos of combat.
From game balance purposes it wouldn't be good either. When people would find that out we would have a lot of random killings just because players would want their characters to become better.
Eat the invisible food, Industrialist...it's delicious!
-
myst
- Posts: 39
- Joined: Mon Sep 13, 2004 3:35 pm
> Pirog
Well, the point is that you can train as long as you like, whereas fights are rare. So you might get more benefit out of training in the end (especially for your first fight where you will probably be dead without training) but without the real experience, you will never be competent at dealing with the fear/pain/cruelty of killing etc which is vital in a combat situation.
Well, the point is that you can train as long as you like, whereas fights are rare. So you might get more benefit out of training in the end (especially for your first fight where you will probably be dead without training) but without the real experience, you will never be competent at dealing with the fear/pain/cruelty of killing etc which is vital in a combat situation.
- Pirog
- Posts: 2046
- Joined: Wed Jul 23, 2003 8:36 am
- Location: Gothenburg, Sweden
- SekoETC
- Posts: 15526
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
myst wrote:maybe the training benefit is ever present but increased if you hit harder. That to me makes a lot of sense.
eg.
0% : 1tp (training point)
10% : 5tp
100% 100tp
or whatever. Seems reasonable - if you train for years sparring you get good but nothing beats an actual fight for training.
Now this may be a little different thing but... what if hitting with a lighter hand would increase accuracy? Since usually swinging with all your might leaves you vulnerable, you cannot stop your motion and if you swing over the enemy's head, they'll stab you in the ribs while you're still wondering what happened.
Not-so-sad panda
- Thomas Pickert
- Programmer Emeritus
- Posts: 1770
- Joined: Mon Jul 14, 2003 9:44 pm
Return to “General Discussion”
Who is online
Users browsing this forum: No registered users and 1 guest
