Weapon strength
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- .::. MysticGötén .::.
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Weapon strength
(sorry for posting 2 topics in such a short time but I didn't wanted to put 2 totally different topics in 1)
hi,
It seems that the power that a weapon has has decreased considerally.
(only tested it on animals so far)
Composite recurve bows (warbows) now have a maximum of 15%-16% strength against animals both weak as strong. It used to be around the 25%-27%
Crossbows now have a maximum of 24% strength against animals. This used to be around 40%. A big difference.
I wonder if this is normal for all the weapons or that it depends on the age and usage of the weapons. And that the weapons need to be repaired or something like that.
It seems a bit unfair that the making of weapons has become rather complicated and harder (especially for the crossbows) but their strengths is almost half of what it used to be.
Also in towns with strong animals such as elephants most weapons have become useless against them.
hi,
It seems that the power that a weapon has has decreased considerally.
(only tested it on animals so far)
Composite recurve bows (warbows) now have a maximum of 15%-16% strength against animals both weak as strong. It used to be around the 25%-27%
Crossbows now have a maximum of 24% strength against animals. This used to be around 40%. A big difference.
I wonder if this is normal for all the weapons or that it depends on the age and usage of the weapons. And that the weapons need to be repaired or something like that.
It seems a bit unfair that the making of weapons has become rather complicated and harder (especially for the crossbows) but their strengths is almost half of what it used to be.
Also in towns with strong animals such as elephants most weapons have become useless against them.
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- Jos Elkink
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The weapons did not change, but the ability to use them properly has become dependent on more factors, resulting in an overal reduction on average. I now (few minutes ago) uploaded some changes that simply reduce this limiting effect, so weapons are not back up to what they used to, but they're by far not reduced as much anymore, and you'll discover later that the changes are not so bad.
But Judith was entirely correct - just to be sure
...
But Judith was entirely correct - just to be sure
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Jos Elkink wrote:The weapons did not change, but the ability to use them properly has become dependent on more factors, resulting in an overal reduction on average. I now (few minutes ago) uploaded some changes that simply reduce this limiting effect, so weapons are not back up to what they used to, but they're by far not reduced as much anymore, and you'll discover later that the changes are not so bad
Sorry, but they are still very much reduced against lions at least, and the changes there are very very bad indeed. We're talking 5-6 damage for weapons that used to do 22.
.
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Jos Elkink wrote:The weapons did not change, but the ability to use them properly has become dependent on more factors, resulting in an overal reduction on average. I now (few minutes ago) uploaded some changes that simply reduce this limiting effect, so weapons are not back up to what they used to, but they're by far not reduced as much anymore, and you'll discover later that the changes are not so bad.
But Judith was entirely correct - just to be sure...
SKILLS?!!?!???!?!?!!
DOOM!
- Pirog
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If there are skills I would want ways to train without attacking animals or other humans. Otherwise people would go around killing people just to get better, meaning that only really poor RPers and evil people would become skilled, while the good guys stand at zero.
Last edited by Pirog on Tue Nov 16, 2004 5:09 am, edited 1 time in total.
Eat the invisible food, Industrialist...it's delicious!
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- Pirog
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Some kind of sparring project would be good, where two or more persons engage in a project that doesn't do anything but raise their combat skills...of skills exist of course
I hope something like skills wouldn't be hidden from the players...that would desotry the whole game, because I know that a lot of people have probably started using this OOC information to train their characters just in case.
I hope something like skills wouldn't be hidden from the players...that would desotry the whole game, because I know that a lot of people have probably started using this OOC information to train their characters just in case.
Eat the invisible food, Industrialist...it's delicious!
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