Game changes - discussion about implemented changes.

General out-of-character discussion among players of Cantr II.

Moderators: Public Relations Department, Players Department

User avatar
MattWithoos
Posts: 513
Joined: Tue Apr 14, 2015 12:51 am
Location: Melbourne, Australia
Contact:

Re: Game changes - discussion about implemented changes.

Postby MattWithoos » Sat May 28, 2016 9:45 am

Greek wrote:I really like the changes.


Yeah, the changes are great. A step in the right direction for sure. Kudos to all the people behind them. :D
User avatar
Alutka
Posts: 351
Joined: Sun Aug 02, 2015 6:28 pm
Location: Poland, Łódź

Re: Game changes - discussion about implemented changes.

Postby Alutka » Sat May 28, 2016 11:14 am

MattWithoos wrote:On the other hand,
  1. honey is actually 3.6% per day
  2. it is a guaranteed amount (no project randomness / variance)
  3. importantly can be built anywhere


Actually honey is more like 3,3% (or 3,2% depending on which herb you use) per day if you take into consideration that you need to gather herbs.
Potato omelette gives more or less 7%, same goes for cookies, healing mixtures. Popcorn gives about 12% (or up to 15% if you cook using propane) etc. My point is that basically close to every location you can find resources which you can turn into healing food way more efficiently than honey.
“Man sacrifices his health in order to make money.
Then he sacrifices money to recuperate his health. He is so anxious about the future that he does not enjoy the present; he lives as if he is never going to die, and then dies having never really lived.”
User avatar
MattWithoos
Posts: 513
Joined: Tue Apr 14, 2015 12:51 am
Location: Melbourne, Australia
Contact:

Re: Game changes - discussion about implemented changes.

Postby MattWithoos » Sat May 28, 2016 11:34 am

That's a fair point. Hm, does honey weigh less than the others? I guess the one thing honey has - is that regardless of whether there is even any food in the area, you can still make it.
User avatar
Alutka
Posts: 351
Joined: Sun Aug 02, 2015 6:28 pm
Location: Poland, Łódź

Re: Game changes - discussion about implemented changes.

Postby Alutka » Sat May 28, 2016 12:10 pm

MattWithoos wrote:That's a fair point. Hm, does honey weigh less than the others? I guess the one thing honey has - is that regardless of whether there is even any food in the area, you can still make it.


You can still make it assuming there are herbs, and those are not found everywhere. Honey is just a bit lighter than popcorn and onion, but heavier than potato omelette. That's why I say it turned pretty useless as it is now. I like the idea of honey not being an automatic project, but now it' is completely unbalanced.
“Man sacrifices his health in order to make money.
Then he sacrifices money to recuperate his health. He is so anxious about the future that he does not enjoy the present; he lives as if he is never going to die, and then dies having never really lived.”
User avatar
Rebma
Posts: 2899
Joined: Tue Aug 12, 2008 6:47 am
Location: Kitchener, ON

Re: Game changes - discussion about implemented changes.

Postby Rebma » Sat May 28, 2016 12:28 pm

Alutka wrote:You can still make it assuming there are herbs, and those are not found everywhere.

I don't know what game you're playing but herbs and flowers are so commonplace that they have ZERO trade value in three of the language group area's I have travelled and played in. Even in the English zone in areas with no readily available herbs or flowers growing close by in surrounding towns getting "seeds" is as easy as asking someone. And it's still super cheap to grow herbs and flowers. (Wells can be built anywhere too!) If you don't even have to pay/trade for herbs, then I'd say they're common and easy enough to come by, and added with the fact theyre cheap to grow and honey can be made anywhere and is fixed output, it more than balances the way it is now.
Last edited by Rebma on Sat May 28, 2016 12:29 pm, edited 1 time in total.
kronos wrote:like a nice trim is totally fine. short, neat. I don't want to be fighting through the forests of fangorn and expecting treebeard to come and show me the way in
User avatar
Rebma
Posts: 2899
Joined: Tue Aug 12, 2008 6:47 am
Location: Kitchener, ON

Re: Game changes - discussion about implemented changes.

Postby Rebma » Sat May 28, 2016 12:29 pm

Oops.
kronos wrote:like a nice trim is totally fine. short, neat. I don't want to be fighting through the forests of fangorn and expecting treebeard to come and show me the way in
User avatar
Alutka
Posts: 351
Joined: Sun Aug 02, 2015 6:28 pm
Location: Poland, Łódź

Re: Game changes - discussion about implemented changes.

Postby Alutka » Sat May 28, 2016 1:41 pm

Rebma wrote:
Alutka wrote:You can still make it assuming there are herbs, and those are not found everywhere.

I don't know what game you're playing but herbs and flowers are so commonplace that they have ZERO trade value in three of the language group area's I have travelled and played in


So are potatoes which can be turned into omelette. All my characters have resources close by which are way more effective than honey. Even croissants are better now.
“Man sacrifices his health in order to make money.
Then he sacrifices money to recuperate his health. He is so anxious about the future that he does not enjoy the present; he lives as if he is never going to die, and then dies having never really lived.”
User avatar
Greek
Programming Dept. Member/Translator-Polish
Posts: 4726
Joined: Mon Feb 13, 2006 5:41 pm
Location: Kraków, Poland
Contact:

Re: Game changes - discussion about implemented changes.

Postby Greek » Sat May 28, 2016 6:54 pm

Alutka wrote:
Rebma wrote:
Alutka wrote:You can still make it assuming there are herbs, and those are not found everywhere.

I don't know what game you're playing but herbs and flowers are so commonplace that they have ZERO trade value in three of the language group area's I have travelled and played in


So are potatoes which can be turned into omelette. All my characters have resources close by which are way more effective than honey. Even croissants are better now.

That's great, isn't it? Regional resources available in the area are better than a resource whose availability everywhere in the world is the same.

Anyway, there are many other processed and raw resources, which have the same or even worse efficiency.
Simple and flat healing system always promotes a few the most efficient raws while the others are used much less often. Changing values won't be any difference (unless all resources would be set the same efficiency and gathering rate), it would require a more significant change of the system.
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
User avatar
Alutka
Posts: 351
Joined: Sun Aug 02, 2015 6:28 pm
Location: Poland, Łódź

Re: Game changes - discussion about implemented changes.

Postby Alutka » Sat May 28, 2016 7:03 pm

I agree with that, Greek. The good thing about honey though was that it was a good reason for trading herbs. I think it would be great if some additional recipes followed making honey more useful (not necessarily as healing food). As it is now honey is another resource that won't really be gathered, like asparagus for example.
“Man sacrifices his health in order to make money.
Then he sacrifices money to recuperate his health. He is so anxious about the future that he does not enjoy the present; he lives as if he is never going to die, and then dies having never really lived.”
User avatar
SekoETC
Posts: 15525
Joined: Wed May 05, 2004 11:07 am
Location: Finland
Contact:

Re: Game changes - discussion about implemented changes.

Postby SekoETC » Sat May 28, 2016 7:55 pm

Alutka wrote:As it is now honey is another resource that won't really be gathered, like asparagus for example.


You kidding me? Asparagus when harvested with a harvest knife is the most efficient way of making vegetable feed.
Not-so-sad panda
Millhouse
Posts: 521
Joined: Sat Jun 13, 2015 1:32 am

Re: Game changes - discussion about implemented changes.

Postby Millhouse » Sat May 28, 2016 8:32 pm

SekoETC wrote:
Alutka wrote:As it is now honey is another resource that won't really be gathered, like asparagus for example.


You kidding me? Asparagus when harvested with a harvest knife is the most efficient way of making vegetable feed.


Not true. Carrots harvested with a fueled harvester are the best. Even calculating fuel costs.

Edit: And I agree honey is a bit pointless to make now unless there are some new recipes are added.
User avatar
SekoETC
Posts: 15525
Joined: Wed May 05, 2004 11:07 am
Location: Finland
Contact:

Re: Game changes - discussion about implemented changes.

Postby SekoETC » Sat May 28, 2016 8:38 pm

Well, at least asparagus is better than potatoes. If carrots are on the other side of the island and you might have to pay taxes to use the harvester, you can't get the favorable rates.
Not-so-sad panda
Millhouse
Posts: 521
Joined: Sat Jun 13, 2015 1:32 am

Re: Game changes - discussion about implemented changes.

Postby Millhouse » Sat May 28, 2016 8:44 pm

Asparagus also was the most efficient raw vegetable. I don't know if they've already been nerfed, but if you collected it with a harvest knife then one day would feed you for 31 days. No other crop gets near that.
User avatar
SekoETC
Posts: 15525
Joined: Wed May 05, 2004 11:07 am
Location: Finland
Contact:

Re: Game changes - discussion about implemented changes.

Postby SekoETC » Sat May 28, 2016 9:07 pm

As far as I know, it's still at 31 days. It's pretty ridiculous. Even roasted potatoes are only 21 meals per day of work. Okay, maybe more if you use petrol to harvest the potatoes and get it at a good rate. It doesn't make any sense that absolutely no cooked food is more efficient than raw food. Why do people even cook when it doesn't pay off? I wouldn't eat raw asparagus or potatoes in real life. When Cantr was created, there were no fueled harvests. Then again back in 1166 which is my oldest turn report, potatoes were still eaten at 100 grams a day. The eating rates have been adjusted in the past and can be adjusted again.
Not-so-sad panda
User avatar
SekoETC
Posts: 15525
Joined: Wed May 05, 2004 11:07 am
Location: Finland
Contact:

Re: Game changes - discussion about implemented changes.

Postby SekoETC » Tue May 31, 2016 2:31 pm

Good job on the new recipes, RD. I was worried how it would turn out, but the new recipes fit the spirit of Cantr while introducing new uses for underused resources.

Oh yeah and I made an error in my previous post. I meant to write 31 days but I wrote 31 grams. It doesn't allow me to edit this late anymore.
Not-so-sad panda

Return to “General Discussion”

Who is online

Users browsing this forum: Finch and 1 guest